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Sadly i am not very god with the problem you have, changing scripted events, so i hope someone else can carry the torch.
the mod itself takes Edwina into account so I suppose the Modder thought about that but it might aswell be that console commands do not work like they should, you're right...
but since I am also a big noob regarding console commands, chances are high I just did something wrong.
Would it be AdvaneRealTime(<12>) for 12 days for eg?
Hm. Then it might be a risky thing to do. Missing stuff etc. I would rather just spawn the guy. Or maybe I just... do a lot of resting and traveling...
I wish there was a way to see how many ingame days have past, I am sometimes super anxcious with events like these that have tendecy to be buggy and I seriously don't want Edwina longer than I have to.
Edit: okay it seems the Mod actually added a lot of funny dialogues for this situation too. Maybe I should just play the game, lol.