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For a Fighter/Cleric, Flails. You want that Hardiness+Armor of Faith+Defender of Easthaven combo. You don't need hammers since Crom Faeyr's 25 strength is the reason for hammers, and you get a 25 strength with DUHM.
For a Druid, Daggers or Scimitars. Not really a wide selection here and those are the best choices largely for the same reasons as a Mage.
For a Thief you'll get enough proficiency points for GM in two weapons. You also have to bear in mind that thieves can only backstab with thief weapons. Again, Scimitars and Daggers are attractive, but I do like Hammers as a 2nd choice. In a lot of the tough fights, your backstabs won't work anyway and having a good bludgeoning weapon is useful.
MAGE / THIEF
I like katanas, always a good option for celestial fury (and Dak'kon's Zerth Blade as a mage). But starting from BG1, it can be annoying to reach for good weapons so I mix with swords, reaching mastery later.
Staves too, but I tend to take with point during recovery period.
CLERIC flails
DRUID staves
Staves are good because you have early access to high bonus weapons, but you can't use them for dualwielding, so I usually prefer them as a secondary choice for F->M/T.
fighter/mage- staff. No competition. infinite invisibility, dispel effects, etc.
F/Cleric- flail.
F/thief- honestly whatever. Backstab is life. My primary game is an EE keeper'd base fighter into an assassin. If you adhere to power gaming its probably clubs. Blackblood club. I guess the really meta power gaming would include scimitar or shortsword as a special/master because each one has an APR bonus. So GM in somethng then secondary would be shortsword or scimitar.
F/druid- I find druids exceptionally dull in bg2. If you use iwdification they are better. I guess youd go scimitar, club, or maybe staff. The really good TOB scimitar is EXTREMELY easy to miss, because if youre actually trying to RP a bit you would never do the thing needed to get it.
thief/mage. Staff i guess?
If you're interested in other things try other categories, almost every category has something. The only ones i wouldnt want to primary in PERSONALLY off the top of my head would be darts, shortsword, scimitars.
Wizard Slayer / Thief : Short Bows & 2-Hand Swords.
Kensai / Mage : Axes OR Daggers (to throw) and Staves
Kensai / Thief: Daggers and Shortswords, + Dual wielding
Berserker / Druid: Scimitars and Staves
Berserker / Cleric : Flails & Maces
For the Kensai Thief you get a massive output of Daggers: Backstabs, and throwing: you take Dennis' dagger that does 2d4+4 (returning). And you are a powerhouse all the way from BG1.
If there are a few circumstances where you would really value a lot of extra AC (enemies with nasty touch attacks), it's easy to swap in a flail for a shield (or go with Defensive Harmony). Using a shield doesn't require proficiency slots, and there are so many item solutions for the missile AC bonuses of the Sword and Shield fighting style.
You could start with 2 slots of Flails and 2 slots of Two-Weapon Fighting at level 1. Even if you don't immediately use two-weapon fighting at level 1, the times where you may want to use the Sling are limited, and the non-proficiency penalty for a Fighter isn't that bad (with strength bonuses added in, you'll still be better than a proficient mage at level 1, most likely).
Dual-wielding the Flail of Ages and Defender of Easthaven is something that can be achieved very early in BGII, so it's not a real long-developing plan.
OK. So weapons matter I suppose, but
Mage if you dual at 9 we get one GM from the fighter 9 and maybe enough pips to get a second one, so I'd go with axes because you can throw axes as a ranged weapon. if you don't want to use azure edge you can use hanguards axe I suppose. main weapon should be the axe of the unyielding.
daggers are also throwable like firetooth. can pick up one dagger pip while a mage. so sure back up of daggers. and actually throw that.
Fighter cleric, probably flails. or warhammers. you offhand the defender of easthaven for the damage reduction, main hand probably the flail of ages for most of the game. could also go maces but normallly a small amount of pips is fine for the mace of disruption.
Fighter/Druid....Don't really try this class because the stat requirements make this something of a hidden option. Jahiera usually gets Belm and spectral brand.
Fighter thief.
If you take fighter 15, and thief 36 you get something like 3 grandmasterys.
If you MUST backstab, I'm partial to anduval (though staff of the Ram is technically the most backstab Damage)
But use any item gives you access to paladin and monk gear, so you could use bastard swords. foebane and purifier, kundane in the off hand, Blackrazor is an option cuz you are evil. but I'm going to say foebane and scarlet ninja to.