Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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Kamuizin Mar 9, 2023 @ 4:01pm
Is there a mod to auto import Sod Items on new characters?
Just don't want to have the trouble of make a character in BG, set his level to 89000xp and cluaconsole all the items.
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Showing 1-13 of 13 comments
Amberbaum Mar 9, 2023 @ 4:06pm 
It's not exactly what you want, but it's better then nothing:

https://www.gibberlings3.net/mods/items/sod-to-bg2ee-item-upgrade/
Kamuizin Mar 9, 2023 @ 4:38pm 
Originally posted by Amberbaum:
It's not exactly what you want, but it's better then nothing:

https://www.gibberlings3.net/mods/items/sod-to-bg2ee-item-upgrade/

It's interesting, but i just want something basic to bring the importables to BG2, at maximum add some SoD items to BG (like the +1 turn undead shield), but no more than that. This mod apparently is kinda of all or nothing, either i install all the new items or i don't, only the upgrade thing is, apparently separated.
Last edited by Kamuizin; Mar 9, 2023 @ 4:39pm
Sephiroth Mar 10, 2023 @ 2:02am 
I wish we could legit bring in a few of those amazing items in SoD to BG2 seems like my favorites are not able though.

Also wish I could bring Kagain and Shar Teel to BG2 legit.
Julius Borisov  [developer] Mar 10, 2023 @ 2:56am 
I can recommend this mod, it's customizable and can provide exactly the result you want. In case you need to ask any additional questions, feel free to ask the mod author: https://forums.beamdog.com/discussion/76631/mod-siege-of-dragonspear-2-baldurs-gate2-ee-item-upgrade-v2-0-5-released/p1
Last edited by Julius Borisov; Mar 10, 2023 @ 2:57am
Hamish Mar 10, 2023 @ 4:15am 
I must admit, I made a huge mistake in my current play through. I had picked time traps instead of spike traps 5 times on Jan... this is when I finally downloaded and tried shadow keeper to edit my files. I noticed it also seems to have and item adding feature, meaning you can edit a save file to suit your needs with it I believe. For example, make a save file in BG1 with all the abilities and experience you choose and you can add all the items you want to import to BG2 with it, thus simulating a valid import.
Kamuizin Mar 10, 2023 @ 2:42pm 
Originally posted by Julius Borisov:
I can recommend this mod, it's customizable and can provide exactly the result you want. In case you need to ask any additional questions, feel free to ask the mod author: https://forums.beamdog.com/discussion/76631/mod-siege-of-dragonspear-2-baldurs-gate2-ee-item-upgrade-v2-0-5-released/p1

Thx Julius, i misunderstand the mod then, when i read the "read me", thought it was all or nothing, @amberbaum, thank you too!


Originally posted by Hamish:
I must admit, I made a huge mistake in my current play through. I had picked time traps instead of spike traps 5 times on Jan... this is when I finally downloaded and tried shadow keeper to edit my files. I noticed it also seems to have and item adding feature, meaning you can edit a save file to suit your needs with it I believe. For example, make a save file in BG1 with all the abilities and experience you choose and you can add all the items you want to import to BG2 with it, thus simulating a valid import.

I prefer to find them in the game, EE Keeper is a bit cheap. But most important, afaik, BG2:EE files aren't equal to BG:EE files if i'm not wrong, to the point i can't CLUAConsole the items. Don't know if EE Keeper can overcome that.
Last edited by Kamuizin; Mar 10, 2023 @ 2:44pm
Kamuizin Mar 20, 2023 @ 4:59pm 
Will have to revive this.

Just tried "Daeros_Trollkiller" mod of import items from SOD to BG2, but it bring too much to the table, i barely didn't made any big quest and i'm already overheated with gear. This took the difficult of the game to easy too fast (even in insane), and i got bored.

If anyone has a mod that bring SoD Items to BG2 and just that, i will be thankful.

If i can edit through EE Keeper my current game file to change variables, so the game still take the SoD items as imported, i will be grateful for any insight on this (maybe if i unninstall the mod the game will still spawn the SoD items?)

Edit: It can even bring more SoD items to BG2, no problem, just not shove them from the start on me. Yoshimo and Nalia Started wth an Ioun Stone, Anomen with a Mace +2, Mencar Dwarven on the Waukeen's promenade Inn dropped 2 times more items than normally, some that i didn't even saw in SoD.
Last edited by Kamuizin; Mar 20, 2023 @ 5:06pm
Julius Borisov  [developer] Mar 21, 2023 @ 5:53am 
I see. I didn't know that. Your request sounds reasonable. I sent a PM to the mod author.
Malystryx997 Mar 21, 2023 @ 9:46am 
Hello, I am the author of SoD2BG2_IU. When creating the mod, I never really intended for it to be modular. In hindsight, I probably should have. Unfortunately, I dont have the time to work on the mod as I would like, but I will keep this in mind for when I do.

And let's be fair here.... we've always been able to trivialize BG2 with gear from subquests :)

@Julius Borisov - your continued kudos for my mod are very much appreciated!
Last edited by Malystryx997; Mar 21, 2023 @ 9:49am
Kamuizin Mar 21, 2023 @ 4:14pm 
Originally posted by Malystryx997:
Hello, I am the author of SoD2BG2_IU. When creating the mod, I never really intended for it to be modular. In hindsight, I probably should have. Unfortunately, I dont have the time to work on the mod as I would like, but I will keep this in mind for when I do.

And let's be fair here.... we've always been able to trivialize BG2 with gear from subquests :)

@Julius Borisov - your continued kudos for my mod are very much appreciated!

Not a problem friend, it's a free work you made, and i'm thankfully for that. If you even happen to deatach the installations to make a import only one, i will be very interested on it. Afaik for the days i used the mod, i can tell it work properly, without bugs (my install is ascension, item upgrade from weimer, some minor options from tweaks anthology and your mod).
Sabato61 May 18 @ 3:41am 
Originally posted by Julius Borisov:
I see. I didn't know that. Your request sounds reasonable. I sent a PM to the mod author.

hi how are you ?

I have a question for you.
So if modify the global variable i can add the object from SOD.
Because on import page are the strings to put in the page.
You have somenthing similar for BG:EE objects ??

Example : BD_SOD_IMPORT_01 this is for voidsword do you know where are the codes for example gold pantaloons ??
bro, it's only 10 sec. google search. Give some effort next time:

https://baldursgate.fandom.com/wiki/Items#Baldur's_Gate:_Enhanced_Edition
Kamuizin May 18 @ 6:20am 
I believe he asked for the string parameter on EE keeper to allow the golden pantaloons to naturally spawn, not the code to cluaconsole create it.

I don’t know if it’s possible be ause the spawn point in in the area where the game start, so even if you ee keeper the flag for the game read it as importable, since the area was already generated before, i don’t know if the pantaloon will appear on the golem’s portrait case.
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