Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so can she use it after learning it with the potion ...or can she only use it with the potion??
Sometimes you'll have games where you would have gotten lucky and succeeded at learning most of your spells. But with a 95% chance of success I have definitely had games where I failed 5-10 in a row and ended up gaining multiple levels without learning any new spells. I don't ever try to learn a spell with less than a 100% chance of success anymore. I stockpile intelligence potions until I can reach 24 and then learn everything I have. Then wait 3 or 4 levels and repeat. So most levels I get no spells, but I've usually already learned some spells for levels I haven't reached yet.
So all of those initial restrictions based on intelligence are completely nullified by stackable intelligence potions, but without them even a natural 18 intelligence would not be high enough to make a good mage because you could still fail to scribe the rarest and most important spells if you got unlucky. Imagine if you fail every offensive spell you try to scribe for the first 5-10 levels? No magic missile, no fireball, no cloud kill. The RNG hates you and you're stuck with BS like infravision, grease, wizard eye, etc. Every fight your wizard is entirely dependent on the mighty sling. Or darts. Imagine you're playing with SCS and you never manage to learn breach, or ruby ray? You're hosed.
It would have made a lot more sense to have intelligence work more like wisdom does for clerics and just give you some bonus spells at higher levels. That would make low to mid intelligence mages viable without making intelligence completely irrelevant with stackable potions.
It's not like the game or rather SCS disables the use of Q+L .... but I understand it in a RP-sense or no-save/load-challenge,
There are 'worse' games - according to at least some players - where the RNG allegedly cheats :P
XCOM & Solasta comes to mind - oh and Pathfinder stuff, but it uses bloated stats anyway to raise the 'difficulty'
edit: SCS without breach is like a deathwish - oh those contingency-trigger. The moment you can damage them, it goes up and you have to pierce/thrust/word/spell-breach it again....I quite like it! Later revisions even makes it more believable, instead of pulling out spells out of thin air - like RR or Weimar does. (ReallyForceSpell is a stupid mechanic)
With Item revision you have only 1 potion, that adds non-stackable +2 int and they are made super-rare. while I stole & bought any I could find I've like 17 and am currently in Underdark...