Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

View Stats:
ybnorml1 Jan 26, 2023 @ 3:26pm
imoen and lvl 9 spells?
Imeon is in my party as a Lvl 21 mage but i can't get her to learn Lvl 9 spells? is some wearable interfering?
< >
Showing 1-9 of 9 comments
Bee Jan 26, 2023 @ 4:25pm 
Imoen is too dumb to learn level 9 spells this can be solved by using potion of genius or mind focusing
Keil75000 Jan 27, 2023 @ 1:05am 
hahha, Imoen is Dumb:spacehamster:
Wicket W. Warrick Jan 27, 2023 @ 2:39am 
Originally posted by Bee:
Imoen is too dumb to learn level 9 spells this can be solved by using potion of genius or mind focusing
Poor Imoen....so clever (17) and still not enough, anyway, tons of genius potion in game will be enough for all the memorization needed.
ybnorml1 Jan 27, 2023 @ 2:33pm 
Originally posted by stef.corsi:
Originally posted by Bee:
Imoen is too dumb to learn level 9 spells this can be solved by using potion of genius or mind focusing
Poor Imoen....so clever (17) and still not enough, anyway, tons of genius potion in game will be enough for all the memorization needed.


so can she use it after learning it with the potion ...or can she only use it with the potion??
Gustuv Wynd Jan 27, 2023 @ 2:42pm 
Once it is learned she can memorize and cast it as normal.
ybnorml1 Jan 27, 2023 @ 2:52pm 
nice.... thank you all!
Hamish Jan 28, 2023 @ 2:59am 
a couple of genius potions and her intelligence will be high enough to never fail a scribe (if you are playing on core of higher)
khumak Jan 30, 2023 @ 4:15pm 
IMO, one area where Baldur's Gate and/or the D&D rules it's based on fall flat is the way intelligence is handled for mages. First they make it so you can't even learn high level spells without high intelligence. Then they give you a significant chance of failing to learn any spell unless you have intelligence that is impossible to achieve without potions (you need a 24), making it absolutely mandatory to have a way to boost your intelligence or a mage becomes completely gimped. Then finally they make all of the above irrelevant by adding stackable intelligence boosting potions and making it so that as long as you have learned the spell, intelligence doesn't matter at all unless you're casting wish.

Sometimes you'll have games where you would have gotten lucky and succeeded at learning most of your spells. But with a 95% chance of success I have definitely had games where I failed 5-10 in a row and ended up gaining multiple levels without learning any new spells. I don't ever try to learn a spell with less than a 100% chance of success anymore. I stockpile intelligence potions until I can reach 24 and then learn everything I have. Then wait 3 or 4 levels and repeat. So most levels I get no spells, but I've usually already learned some spells for levels I haven't reached yet.

So all of those initial restrictions based on intelligence are completely nullified by stackable intelligence potions, but without them even a natural 18 intelligence would not be high enough to make a good mage because you could still fail to scribe the rarest and most important spells if you got unlucky. Imagine if you fail every offensive spell you try to scribe for the first 5-10 levels? No magic missile, no fireball, no cloud kill. The RNG hates you and you're stuck with BS like infravision, grease, wizard eye, etc. Every fight your wizard is entirely dependent on the mighty sling. Or darts. Imagine you're playing with SCS and you never manage to learn breach, or ruby ray? You're hosed.

It would have made a lot more sense to have intelligence work more like wisdom does for clerics and just give you some bonus spells at higher levels. That would make low to mid intelligence mages viable without making intelligence completely irrelevant with stackable potions.
Last edited by khumak; Jan 30, 2023 @ 4:31pm
valky Feb 1, 2023 @ 4:12am 
Originally posted by khumak:
Imagine you're playing with SCS and you never manage to learn breach, or ruby ray? You're hosed.

It's not like the game or rather SCS disables the use of Q+L .... but I understand it in a RP-sense or no-save/load-challenge,
There are 'worse' games - according to at least some players - where the RNG allegedly cheats :P
XCOM & Solasta comes to mind - oh and Pathfinder stuff, but it uses bloated stats anyway to raise the 'difficulty'

edit: SCS without breach is like a deathwish - oh those contingency-trigger. The moment you can damage them, it goes up and you have to pierce/thrust/word/spell-breach it again....I quite like it! Later revisions even makes it more believable, instead of pulling out spells out of thin air - like RR or Weimar does. (ReallyForceSpell is a stupid mechanic)

With Item revision you have only 1 potion, that adds non-stackable +2 int and they are made super-rare. while I stole & bought any I could find I've like 17 and am currently in Underdark...
Last edited by valky; Feb 1, 2023 @ 5:58am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jan 26, 2023 @ 3:26pm
Posts: 9