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That probably works pretty well against everything that doesnt see through invisibility thinking about it.
Illithid: Devour brain
Punchmaster: Death
LOL! A rather simple, yet effective, way to illustrate the problem.
To the OP: The level 7 mage spell Mordenkainen's Sword should make short work of them. But I'm not 100% certain. I find it disturbing they, according to you, can now suck the brains out of skeles, since I use skeles a lot. I'll have to check this out myself. My current run is still far of any of them so it will take me a while before I get to them.
Use Haste...it allows you to attack one more time per round and lets you run away
In the underdark I use a bunch of skeletons warriors to block doors. I don't remember if they get brain drained or just damaged in melee, but they don't seem to die very fast.
Mindflayers may be immune to a lot of things...but poison isn't one of them. Arrows and Bolts of Biting and Darts of Wounding work great. I find these things all the time early in the game and hoard them against the day we meet the mindflayers.
Micromanage your combat, low AC's to the rear, high AC's to the front and avoid melee at all costs. I make sure I have a clear line of retreat.
Either ignore the Umberhulks that accompany them or clear them out with a Fireball followed by Death Spell.
Pretty much standard procedure for all fights in BG2, though I'm under the impression the OP was inquiring about other ways to get the job done.
Not really much of a choice if he's on the higher difficulty tiers (Insane and LoB) since those hulks would tear his party apart. And I think he might be, because it's hardly worth asking for advice on the lower difficulties.
Ok I'm laughing now, wait not, I'M CRYING! Time to head out to my safe space...
Nope, it's always been that way.
I get the impression that a lot of folks don't read full spell descriptions and durations. I was poining out that Chaotic Commands, Death Ward PoE and Remove/Resist Fear should be kept on all party members at all times as soon as the spells are available to your Clerics.
If it's a choice between brain damage and melee damage, I'll take the melee damage first and keep firing at the mindflayers with poison. They aren't immune to poison and I killed most that way.
Personally, I don't really use any different tactics to kill mindflyers than what I use for any other foe in the game, 1st, spawn summons, 2nd. cast prot spells, 3rd. send summons in, 4th. move actually party into the fight. And I have never had a problem with Flyers. But then there is the little detail that I haven't yet encountered them in LoB, so I guess I'll have to report back here when I do to comment on it. I'm not rellay expecting them to be any different though.