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I think that this export has been fixed in the current build. E.g. my lvl 1 mage in BG1 had 4 starting HP which was increased to 10 HP after casting the find familiar spell but importing the lvl 1 mage into BG2 resulted in the "correct" 4 HP.
Edit to add: You could also manually import the character into ToB which removes the bonus health and gets rid of the familiar thereby allowing you to summon a new one.
Same for TOB. You cast the Spell and you get the correct HP. The familiar is supposed to be removed so you CAN cast it anew and get better bonuses.
You could reload a save after the last Battle (or in it) and check for consistency. Just to know for sure.
And Killing it and recasting it may be a choice, depending on your CON stat and what Class you play. You will drop 1 point in CON when it dies, and that "May" loose you 9 HP. and the bonus 12 (or 9 if evil). But you gain 24 when you recast it, for a net 3-6 HP in plus?
Sadly the cat made it out of hell out my pack as well! I am just saving the spell for ToB - this is a very old bug they will never fix
And it gets Fast Regen, and much better AC and Thac0. In Lob games i have had a ton of fun with the Pseudo Dragon. I have it loose all the time and it hits almost every enemy and Stun them for a whopping 2 turns (20 rounds). Great Fun.
If it dies though, it is insta kill on your Character for some strange reason, even if i have Fighter Levels and high HP.
The math i think goes like this. You loose 1 CON point, ususally -9 HP, AND you loose TWICE the Familiars HP (68 x 2) for a total of 136 + 9 = 145 HP = InstaKill
I will test this once i have a Character with more than 145 HP, which for mages is kinda late game, if at All. My Beastmaster Ranger is close soon.