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The best, and proper way to make a custom soundset in EE is to use CamDawgs soundset tools, but it may be a lot to get into at first, because you'll have to use a program.
https://www.gibberlings3.net/forums/topic/34560-adding-soundsets-to-the-ees-using-the-ee-soundset-tool/
https://github.com/Gibberlings3/EE_soundset_tool/releases
here are some links. GL HF.
I've already created a proper soundset using this tool, so I have experience in the matter. So if you feel like you've hit a brick wall, I'll help out and answer here.
I'll give it a crack, but I suspect it'll go to hell real fast. Thank you.
Here's some heads up. Start by going to "setup.tra". This is a comprehensive list of all possible sounds that you can add. You need to do 4 things in this text file:
1. Add "//" at the start of every line, that represents the sound you won't be using. What I did was added // to every line, and worked my way deleting those "//" when I readied a file for that sound. So for example, if you don't have a sound for your character reacting to being in a city, do this:
@23 = ~unhappy, breaking point~ [bobj_]
//@24 = ~city, random~ [bobo]
@25 = ~selection sound, common 1~ [bobf]
2. change the "bob" 's to their respective filenames in "[ ]". So if your files are named like this "custom9a.wave" then find and change [boba] to [custom9a].
3. the text in the "~ ~" is actually subtitles. Yes, you character will say those lines in the game log if you have character subtitles enabled.
4. Leave the @70 as your soundset name. It can be anything at all. I had some problems with it, so to be safe, use non capital letters only
Also make sure the sound files are in the correct "wav" and "sounds" folders
https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game
Without it, the tool adds strings to the wrong dialog.tlk file, resulting in the incorrect messages. So, install it before adding in any custom soundsets.
A thousand thanks to CamDawg for the solution!
I should note (since this was posted in the BG2:EE discussions) that the Soundset Tool works perfectly fine with BG2:EE and requires no other mods.