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翻訳の問題を報告
- Spirit Armor makes it as if you're wearing Full Plate on yourself & lasts super long
- Kensai kit itself nets -2AC bonus
- High DEX buffs up your AC even further
When you've reached ToB, most of your damage mitigation comes from Mirror Images + Stoneskins (+ Prot. from Magic Weapons), not AC.
Fighter/Clerics can soak up damage via Defender of Easthaven (20% DR) + Armor of Faith (max. 25% DR) and Fighter HLA Hardiness (40%) for up to 85% resistance to all physical damage.
1.) Only difference between Kensai 9 and 13 is an extra APR, right?
2.) Fighter/Mages are preferred if you're more intersted in melee than spellcasting, because they get better Thac0
3.) Fighterkit => Mage is preferred if you want to do more spellcasting because increased caster level and more spells?
4.)Kensai doesn't just lock you out of Armor, but will lock you out of helmets and gloves, which seems a little too much to me.
5.) Kensai is better than Zerker in damage because of the Kai ability, right? Full damage 3x a day at 9 and 4x a day at 13?
6.) Zerkers are better defensively because of rage immunities and ability to wear gloves and helmet?
Still not sure which I want to play. I really want to play human, so I think I want to dual but don't want to use the tweak fix that lets humans multi (again), and so far it seems to me zerkers end up better just because of the ability to equip items. I would only want to play by becoming a mage ASAP in BG2 and use the scroll exploit to regain fighter kit levels, but to regain fighter kit levels at level 13 would require over 3mil XP which goes into HLA territory which means gonna hit gap WAY before the game is over. 9 SEEMS more sane to me, can anyone tell me if there is a big reason I SHOULD do kensai or SHOULD go 13?
Also I'm guessing dual-wield is nigh-mandatory for a build like this, yeah?
Actually, with the latest patch, any non-helmet head gear, like Ioun Stones, will not protect against critical hits.
Kensai gets +1 to hit & dmg per every 3rd level, so practically K13 has 5 more THAC0 than K9. K9 reaches base THAC0 of 8 (20 - 9 from Fighter levels - 3 from Kensai bonus) whereas K13 reaches base THAC0 of 3 (20 - 13 from Fighter levels - 4 from Kensai bonus). That's a huge difference.
However, 6th level spell Tenser's Transformation sets your THAC0 at 0 (later on) regardless of whether your 9th level or 13th level dual.
Yup, pretty much. F/M Multi claso gains Fighter HLAs, Imp. Haste + Critical Strike packs some mean punch... and Hardiness is always useful.
Kai isn't that relevant, it's the passive kit bonuses Kensai gets that really matters. Kensai hits harder, yes, but Berserker is better rounded and less reliant on spellbook management than Kensai/Mage (no need to prep Spell Immunities etc. when you can pop Enrage).
Go with Berserker/Mage 9/xx on your first run. Those immunities weight alot more in long run and the helmet & gloves restriction is not fun to work around with.
Preferable weapons include Flail of Ages and Celestial Fury (katana), but longswords are also a safe bet.
there are robes of (evil) archmagi in BG2. you can buy one in the drow city. according to the wiki
I don't generally wear them, but I'm reasonably sure some can be found on dead red wizards on Neera's questline.
Wiki doesn't say so though, so I'm going to have to check shadowkeeper.
Berserker is better early on, but by midway through SoA you can get some good gear that miigates a lot of weaknesss.
Lilacor, for example, protects against charm and confusion. At level 20, I also have the Belt of Inertial Barrier and the Cloak of Mirroring, with the Greenstone amulet in reserve for emrgencies. And as a mage, you will have all sorts of stuff like spell turning etc. that buffs you even more against spells.