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There was no mention of ston skin, only of a +2 armor class at level one, an additional kensai attack every 4 level, a higher weapon speed every three levels, and a more deadly weapon skill every 4 levels. The guy is greased lightning with his weapon, which in my case is the dagger. I acquired the +2 dagger "grave binder" in Baldur's Gate, only a +2 weapon, but it does as much damage as a short sword. I just now acquired the +2 returning dagger in BG 2, which, for some reason, does more damage than grave binder (19 to 25). Some damage for a dagger.
You should also consider scoring the Staff of the Magi.
AC is a bit less relevant when you get to ToB; there are high level critters that can stll get in a hit regardless of your AC. Killing the enemy faster than they can hit you is the most important thing.
Personally, I'm taking my Kensai as a pure fighter type all the way to the end. If you think your foes are dying fast now, you should see what happens when fighter HLAs come into use with a potion of speed or Improved Haste spell tossed in. And yes, I am specializing in halberds and flails for use with Ravager and Flail of Ages.
I was tempted by the easy, dark side, of the force of dual classing, used by those Kensai with no patience. I will only be able to guess what kind of damage a level 12 or 13 kensai could have done, but I believe it would have been awesome.
Kensai => Mage loses out on helmets and bracers which really, really sucks. And the only advantage I can really see is more HP and grandmastery. Like I want to dual class but again, fighter/mage seems better and kensai seems worse in comparison to vanilla fighter or berserker.
and dual to mage or cleric at 9 because the mage gets tenser's transformation. so you can get your thaco back. all you get at fighter 13 is an extra half attack per round but you get that from grandmastery so its not REALLY needed. and is ALOT of downtime.
(probably not).
(Note: I found one source that says Crom Feyr DOES kill giants, but the others say no. Anyone able to say for sure?)
If you want a good +5 one-handed weapon, Flail of Ages +5 is better overall in the long run ... the only time in ToB where you can really use the insta-slay is when fighting ettins, and there aren't that many of those running around. (By that time, trolls and golems are just minor annoyances). If Crom Feyr killed fire giants on a hit, you would have a better argument, since you will be killing literally hundreds of those goobers, but it doesn't.
Again, check out the stats on Ravager. (See below).
Fighter mage is decent, but your max level in either profession will be much lower than a single class. You might have a better argument for dual-classing at level 13.
I once commited the ultimate blasphemy and dual classed Sarevok to mage at the start of ToB. He didn't recover his fighter abilities until near the very end, but he made Tenser's transformation really work.
Ravager: Now, 10% chance of a kill sounds low, but combine this with Improved Haste, Grand Mastery in Halberds and the fighter HLA Improved Whirlwind, and you will be reaping enemies by the dozen. I was literally killing a fire giant every combat round. I had to pause after every attack to acquire a new target. (With the above factors in effect I was attacking 10x per round with a THACO that never missed; enemies pretty much just vaporized).
Wiki description:
>>Ravager +6 now deals 1d10 +6 points of damage and it has -6 THAC0 bonus. The weapon weighs 10 lbs and it has a speed factor of 3. The weapon has two combat abilities: it can deal 3-18 points extra damage with each hit if the target fails a save vs. poison, and it can decapitate an opponent with 10% chance, for which no saving throw can be made. The decapitation instant-kills most normal enemies, most bosses are immune to it. In this state, Ravager is the most powerful halberd available and a very powerful weapon.
In-game description (after upgrade)
“ Combined with the Serpent Shaft, this dark halberd has the ability to slay an opponent with a single blow - unless they can survive the sudden loss of their head.<<
Also, in SoA you can score the Mask of King Strohm, which is not classified as a helm, but nonethless wards off critical hits and can be worn by anyone, even mages and Kensai.
I've played at least a dozen berserker/mages, and berserkers are formidable fighters. But they can't drop enemies nearly as fast as a Kensai. With a berserker/mage, the combo can't use any armor, but can use a shield, which gives it the edge in armor. But now my Kensai, with robes of Vecna, finally ends up with at least AC-6 (AC-8 if I get Kangaax's ring), and that's close to what a berserker/mage ends up with if he wears no armor.
The berk/mage strong point is his immunity to mind domination while enraged, as well as immunity to the deadly inprisonment spell, as dished out by Kangaax and elder orbs. I'm not sure how I'll overcome that, but I'm sure there's a way. There's always a way.
Kensai (or any MC in general) vs imprisonment. Keep off in the distance and let the NPCs and a bunch of summonings take the brunt of the fighting. Have freedom scroll for any NPC who does get scragged by this. (Kangaxx is a bit of a PITA, and I don't always go after him.)
Here's a question, also, which I haven't tested. Does the Shield of Balduran reflect imprisonment attacks? I suspect not, but if it does, you can serve the Elder Orbs a healthy meal of cheese.