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I have to mention, third pip is bit of a waste as it only reduces your off-hand penalty by 2. By the time you get 3rd pip your THAC0 should be sufficient to offset that minor penalty.
The bigger reason why I consider it as a wasted point is because you're only getting one attack with off-hand, regardless of your character's APR (off-hand Belm/Kundane applies to main-hand attack, not off-hand).
If you're not taking a Fighter, you aren't getting better than specialization in the weapon you're using and +10% chance to hit on one APR is still useful. You'll have enough proficiency points, and how many weapons are going to specialize in anyway?
If you are taking a Fighter then I like to go for mastery on my weapon, then mastery in dual wielding and finally go for grandmastery. Why? At BG levels, low THAC0 gives you a better DPS boost than the damage bonus and High and Grand Mastery only offer a +1 to damage bonus over mastery. While Grand Mastery does give me an extra 1/2 APR, That bonus APR means I would have 3.5 instead of 3 attacks. If I buff with Haste, I'll have 4 APR either way, and by the time the level 13 1/2 APR, or improved haste, come into play, I'll have Grand Mastery. The +10% chance to hit won't be much of a factor at level 20+, but It will help when I'm fighting Sarevok, Doom Guards or Belhifet at level 7-9.
If I'm dualing to a Thief or a Mage, my THAC0 needs all the help it can get since their THAC0 progression stops at 10 and 13 respectively. So that third pip is definitely not a waste for those characters.
You get an extra attack per round and the magical bonuses of your offhand weapon. The other specialties don't offer anything close to this. If you're wanting to tank, you can just throw on a shield for the battle.
The thing is that "best," in this case, is very subjective. Here are three awesome "builds" for dual wielding your katanas.
Wizard Slayer Half-Orc. This guy would be powerhouse with its natural 19 STR and Con. Dishing out massive damage with those katanas. Stopping casters in within seconds of engaging them, while still being super deadly to everybody else. Give the guy some proficiency with blunt weapons as a second so that it can fight slashing damage immune foes, like Golems.
Half-Elf Fighter-Mage. You can't go wrong with this guy. Dual wielding katanas with a fighter's thaco and damage while being able to use Mage protections. WOW! Just effing WOW!
Half-Orc Bezerker. There's no arguments against this one. Zerkers are a powerhouse in BG. And one that dual wields katanas is just bad news for the baddies. It's also the easiest to use of the three. My top choice for beginners, and for people that don't want to micro-manage their toons too much.