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First of all, put a proficience point in Long Sword before you hit 1.199.999XP points with him, if you do, he will automatically receive +1 proficience point in longsword (for a total of +2) at 1.200.000XP. To make it simple, you must put 1 point in longsword before at maximum when you level up to 12 or you will miss it.
Haer'Dalis is a broken/cheat bard JNPC, cos no bard should be able to specialize in any weapon (and he does it with shortsword and longsword).
Now to list proper equipment:
Gloves: gloves of weapon skill/extraordinary weapon skill (wonderous gloves in ToB).
Boots: boots of speed probably (i always use the max number of BoS i can) or boots of avoidance.
Armor: In HaerDalis plot quest itself will drop a armor similar to elven chain mail, use that one.
Weapons: Short and long swords, there are tons around
Helmet: Pale Green Ioun Stone / bard's hat (import from Siege of Dragonspear)
belt: Girdles of strengh or belt of inertial barrier (if your strengh is already 18 or more.
Rings: Ring of protection +2 and ring of earth control
Amulet: Amulet of power (or another if you want to use the amulet of power with another character).
melodic chain is the obvious choice for his armor. For his offhand depends what you are not using. I guess I'd main hand short sword of the mask and off hand scarlet ninja to.
could get into more tricks but yeah, stone skin, mirror image, tenser's transformation. should be fine. he probably wants some potions of fortitude for serious frontline work. can we craft those with Craft potion?
theres a belt that once per day gives fortitude spell, (its from the guy in the unseeing eye quest for the temple) he should probably get that. and the gloves ....I go with the paladin bracers, ressurection once per day is a full heal on demand.
after doing some quests, I can't remember exactly but you end up with nifty things your party can't use, mainly paladin only, monk only, or evil only items, they go on Haerdalis.
use brew potion to get his strength up. normally though I use him for setting theif traps with his HLA, epic spike traps are broken as ♥♥♥♥.
Good suggestion! Problem is that at HLA level +3 is already a bit outdated, but scarlet Ninja-to with blackrazor can do a hell of a combo.
On on the equipment side, I agree with most of what has been listed here already, with the exception of the belt.
I always give HD the girdle of fortitude, it casts once per day, constitution set to 18. It fixes his only flaw, and will give him 20-30 more HP depending on your level, possibly more.
Use it right after every rest along with Stoneskin.
Haerdalis, Minsc, Dorn. Aerie. viconica....
wiki says BG2 dorn starts with 14 CON which doesn't seem as bad as I remember I thought he had like 10.
I just know minsc goes from like 90 HP to like 140 HP with a potion of fortitude.
Most of the NPC's have one really bad stat. Keldorn's got like 9 Dex if I remember correctly. I always give him him the gauntlets that set Dex to 18 and smile as his AC down by about 4 points.
Real problem is have Keldorn and Anomen in the same party, to whom should we give the gauntlets then?
if you aren't front lining with anomen he doesn't need the dex as much. I generally use Amonen as a rear guard healer. he has potions of mind focusing if its really important.
Minsc has 16, and that is not bad, it gives +2 HP per level for the first 9 levels, then nothing. 18 CON gives +4 HP per level for 9 levels, so the max HP Minsc can gain from raising CON to 18 is 18 (he already has +18 bonus at lvl 9 from his 16 Con bonus). So no, he will not jump from 90 to 140, but from 90 to 108.
Girdle of Fortitude and the Potions of Fortitude can only set CON to 18. Figthers gain from having 19, 21 and 23 CON, but that means other buffs / spells / items must be used.
Anomen is a true tank at higher levels with the DUHM spell active, together with the AOF spell. His Con will go closer and closer 18 with DUHM as he levels. DEX and STR too will increse (+1/3 levels).
I have made many mages that has no Con bonus, only the basic 4 hp each level until 10. It is perfectly fine with all ingame mages too to not have HP bonus from CON. Mages played right simply does not need it, and the max HP they gain is + 10 with 15 CON and + 20 with 16 CON. Mages never need more than 16.
Aerie as a MultiClass Mage/Priest can only benefit from having 16 for a + 2/lvl HP bonus, and it splits between her classes for +10 (mage lvl 10) and +9 (cleric 9) for a total of + 19 hp gain with 16 or more CON. Is it worth it? I think not.
Dorn and other Fighers with low CON gain the most, with a +36 HP bonus from the +CON 18 items. One can eventually use the Belt for a full day, and one other can use the potions you find in select battles.
A high level Jaheira gains more than Minsc (from 15 to 18 = + 27 HP vs Minsc + 18)
https://steamcommunity.com/sharedfiles/filedetails/?id=2627578655
After potion. 131 HP
https://steamcommunity.com/sharedfiles/filedetails/?id=2627578643
the rest of your post looks informed but i'm not going to read it
Your info screen read that he has hit dice of 10 pr level and bonus of +1 pr level (which he gets from 15 CON). When he get his CON to 18 via potion he of course gain 9 x 3 = 27 (CON 15 to 18) bonus HP, instead of 9 x 2 = 18 (CON 16 to 18)
104 + 27 is 131. And a bit different than going from like 90 to 140 like you said earlier.