Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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rompier02 Jan 12, 2021 @ 6:21am
2 Handed Swords for Fighter
There is a lack of such blades for the said class. Literally only the Sentient blade is + 3 until you get to Spellhold & further. Carsomyr is for Paladins only. How about some + 4/5 2 handers for the Fighter class. This doable?
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Showing 1-15 of 25 comments
Armanz Jan 12, 2021 @ 6:31am 
The talking swords fine
There are lots of weapon types that don't have a wide selection of unique weapons in Shadows of Amn. And I think that's appropriate- powerful unique weapons should not be common.

Lilarcor is a great weapon for Chapters 2-5, one that you can get early and easily in Chapter 2. There's no reason to be dissatisfied with that as your 1 unique two-handed sword for that portion of the game. (At least from an effectiveness standpoint.)

If you don't like Lilarcor- or you have two party members swinging two-handed swords- you can buy Joril's Dagger from Joluv at the Copper Coronet in Chapter 2. Same enchantment level as Lilarcor, adds Cold damage on top of that, has a chance of casting single-target Confusion on-hit.

The Sword of Chaos is great for Chapters 1-3, maybe even a little beyond. If you want, you can switch back and forth between it and a generic Two-Handed Sword +3, depending on whether or not you are at full Hit Points.

For alternatives, Flame of the North is available in Chapter 4, and you can complete the Silver Sword in Chapter 6.
ÄmJii Jan 12, 2021 @ 10:53am 
Don't forget Soul Reaver +4
https://baldursgate.fandom.com/wiki/Soul_Reaver

It's a late-SoA weapon, but it remains very useful in ToB. I usually hand it to Mr. ToB companion whenever Ravager +6's proc doesn't work.
rompier02 Jan 12, 2021 @ 11:09am 
That is my point. Soul Reaver only for Neutral/Evil. It is in the Underdark. Like half of the game already. If you play a Pally kill Firekraag & get the best 2 hander in the game. Can do this in Chapter 2. A fighter with mastery in 2 handed sword is reduced to + 2/3 at best. Only available 2 handed swords all comes after Underdark. The Vorpal blade is a scam coz the final battle all enemies are immune to the vorpal hits. They can add 4 Varscona in the game but not 1 + 4 2 handed sword sword not restricted to alignment. Heck allow Cromwell to upgrade any normal 2 hander like NWN Hordes of the Underdark.
Zotliatlicor Jan 12, 2021 @ 3:13pm 
Originally posted by ÄmJii:
Don't forget Soul Reaver +4
https://baldursgate.fandom.com/wiki/Soul_Reaver

It's a late-SoA weapon, but it remains very useful in ToB. I usually hand it to Mr. ToB companion whenever Ravager +6's proc doesn't work.
If the wiki's info is correct:

Combat abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0, lasting 20 rounds.

It is insanely strong in the hands of a skilled Warrior. Just think of what "cumulative" means, it stacks. Usable by evil/neutral only, bards and warriors, this is a good weapon for a run without the Good guys / Carsomyr people.

The monster will not be able to hit back at all if you score a few hits.
Etxxu Jan 13, 2021 @ 1:51am 
Originally posted by Zotliatlicor:
Originally posted by ÄmJii:
Don't forget Soul Reaver +4
https://baldursgate.fandom.com/wiki/Soul_Reaver

It's a late-SoA weapon, but it remains very useful in ToB. I usually hand it to Mr. ToB companion whenever Ravager +6's proc doesn't work.
If the wiki's info is correct:

Combat abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0, lasting 20 rounds.

It is insanely strong in the hands of a skilled Warrior. Just think of what "cumulative" means, it stacks. Usable by evil/neutral only, bards and warriors, this is a good weapon for a run without the Good guys / Carsomyr people.

The monster will not be able to hit back at all if you score a few hits.
So to Minsc and Keldorn only Liliarcor and Joril and Caraomyr, isn't It??
ÄmJii Jan 13, 2021 @ 5:30am 
Originally posted by Zotliatlicor:
Originally posted by ÄmJii:
Don't forget Soul Reaver +4
https://baldursgate.fandom.com/wiki/Soul_Reaver

It's a late-SoA weapon, but it remains very useful in ToB. I usually hand it to Mr. ToB companion whenever Ravager +6's proc doesn't work.
If the wiki's info is correct:

Combat abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0, lasting 20 rounds.

It is insanely strong in the hands of a skilled Warrior. Just think of what "cumulative" means, it stacks. Usable by evil/neutral only, bards and warriors, this is a good weapon for a run without the Good guys / Carsomyr people.

The monster will not be able to hit back at all if you score a few hits.

Yup, that's exactly how it works. Have your warrior pop a Greater Whirlwind and watch as even Adamantine Golems, Mariliths and dragons struggle to land hits with -20 THAC0 penalty.

https://forums.beamdog.com/discussion/65050/soul-reaver-4-possibly-the-best-1vs1-weapon
red255 Jan 13, 2021 @ 6:10am 
https://baldursgate.fandom.com/wiki/Dragon_Blade

https://baldursgate.fandom.com/wiki/Abyssal_Blade

I took the Dragon Blade thru the game with a beserker fighter. the thing works fine from Siege of dragonspear thru Throne of Bhaal, only swapping to something else when I need +4 or higher to hit.

its a solid killing edge.
Last edited by red255; Jan 13, 2021 @ 9:26am
Zotliatlicor Jan 13, 2021 @ 11:09am 
But the only way to have the Dragons Blade is to play from BG1, right ?

If so, then it really is not up for a BG2 discussion, although i like to make a "full" playthrough some times
rompier02 Jan 14, 2021 @ 7:35am 
All these types are derailed. No 2 hander+ 4 for pure fighter with good alignment except for the sentient sword before Spellhold. Ribald sells the + 4 after returning from Underdark.
How many weapons total are available in Chapters 2-3 with an enchantment higher than +3?

Carsomyr and the Staff of Rhynn are the only two that come to mind.
rompier02 Jan 14, 2021 @ 9:35am 
Originally posted by New Moon On Monday:
How many weapons total are available in Chapters 2-3 with an enchantment higher than +3?

Carsomyr and the Staff of Rhynn are the only two that come to mind.

True, Staff of Rhynn uses Quarter staff proficiency. My fighter with Grand mastery in 2 handed is stuck with Lilarcor. Carsomyr restricted to pally class. This sword's potential is really wasted coz Pally can only gain 2 proficiency in 2 handed sword. Kinda hard to take down Kangaxx, I think the makers should allow Player to upgrade normal weapons with enchantments via Cromwell. Pay to upgrade. This game full of + 2 weapons, some + 3 and very rare + 4 & above.
Last edited by rompier02; Jan 14, 2021 @ 9:36am
New Moon On Monday Jan 14, 2021 @ 10:01am 
Originally posted by rompier02:

True, Staff of Rhynn uses Quarter staff proficiency. My fighter with Grand mastery in 2 handed is stuck with Lilarcor. Carsomyr restricted to pally class. This sword's potential is really wasted coz Pally can only gain 2 proficiency in 2 handed weapons. Kinda hard to take down Kangaxx, I think the makers should allow Player to upgrade normal weapons with enchantments via Cromwell. Pay to upgrade. This game full of + 2 weapons, some + 3 and very rare + 4 & above.

If the game gave away too many high-powered items early, then that would set a higher bar for later-game items and ratchet up the power level for the rest of the game. And it's a game full of high-power magic items as it is.

In my last game, my main character was a dual-class fighter/cleric who was stuck with a War Hammer +2 throughout Chapter 2, Hammer of Thunderbolts for Chapters 3-5. She was a melee powerhouse (after the Fighter levels were reactivated early in Chapter 2). +3 weapons are fine.

I don't know if you ever played 1st or 2nd edition AD&D. In those games editions, there was an expectation that if a player played a Paladin, the Dungeon Master was essentially obligated to at some point give the Paladin a quest to find a Holy Sword. It was listed in the Players' Handbook class descriptions for Paladins.

The section on a Paladins powers went something like this: (1) Detect Evil (2) +2 Saving Throw Bonus (3) Immunity to Disease ... (9) "If a Paladin has a 'Holy Sword' (a special Magical Sword your referee is aware of and will explain to you if the need arises), he or she projects a circle of power ..." (etc. explaining the Dispel Magic ability).

Sure, the word if is used there- but if you played a Paladin, you were going to ask your Dungeon Master about that Holy Sword until you got one. If you played a video game based on Dungeons and Dragons, and played a Paladin, you would feel cheated if you didn't get a Holy Sword somewhere.

And that's why Baldur's Gate has to have a Holy Sword quest for Paladins, and why the Holy Sword must be an epic weapon.

I never played AD&D beyond 2nd Edition so I don't know what 3rd Edition and beyond rule books say. Having played Neverwinter Nights which is based on 3rd Edition, it looks like the concept of a Holy Sword was changed to be a Paladin spell. So I assume that 3rd Edition changed the expectation of a Paladin at some point getting a specific powerful magical item known as a Holy Sword.
Last edited by New Moon On Monday; Jan 14, 2021 @ 10:01am
rompier02 Jan 14, 2021 @ 10:43am 
I played NWN : Hordes of the Underdark. You can enchant your weapon with gold. No over powered there. The Player can still die. Enemies have resistance to enchantments. If you talk about high powered items early then the Flail of Ages is definitely op. My post is not about class but weapons available for pure fighters with good alignment specifically 2 handed swords. If anything Sarevok sword should be + 4 for any Bhal child that wields it. Especially when that fighter is a grand master in the said discipline. Yeah in NWN elves can be Paladin.

Hope they will consider this what with the big update coming. This is really a killjoy for good aligned fighters. Fighters are supposed to be op isn't it?
Zotliatlicor Jan 14, 2021 @ 12:13pm 
Originally posted by New Moon On Monday:
How many weapons total are available in Chapters 2-3 with an enchantment higher than +3?

Carsomyr and the Staff of Rhynn are the only two that come to mind.
The Merchants at the Watchers Keep have a Short Sword +4 for sale, and you find one more in Chapter 2 i think. And they have the Crossbow + 4 with Force Ammo. For the Kangax fight the Sling +5 is very good and easily availible in the Copper Coronet. And the Staff Of Magi +5 can be had early, if you have the knowhow.

But that is Cheese, of course. Cannot expect unexperienced players to go get that one. No there really are not many weapons above +3 for any given weapons class, it is a small list. As it should be.

As for the rest of the d&d games, there "usually" is a "holy weapon" of sorts. IWD 2 has the Holy Avenger as a Long Sword, Temple Of Elemental Evil had one, Neverwinter 1 had one, and in Neverwinter 2 you could end up enchanting any weapon as a Holy variant.
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Date Posted: Jan 12, 2021 @ 6:21am
Posts: 25