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Lilarcor is a great weapon for Chapters 2-5, one that you can get early and easily in Chapter 2. There's no reason to be dissatisfied with that as your 1 unique two-handed sword for that portion of the game. (At least from an effectiveness standpoint.)
If you don't like Lilarcor- or you have two party members swinging two-handed swords- you can buy Joril's Dagger from Joluv at the Copper Coronet in Chapter 2. Same enchantment level as Lilarcor, adds Cold damage on top of that, has a chance of casting single-target Confusion on-hit.
The Sword of Chaos is great for Chapters 1-3, maybe even a little beyond. If you want, you can switch back and forth between it and a generic Two-Handed Sword +3, depending on whether or not you are at full Hit Points.
For alternatives, Flame of the North is available in Chapter 4, and you can complete the Silver Sword in Chapter 6.
https://baldursgate.fandom.com/wiki/Soul_Reaver
It's a late-SoA weapon, but it remains very useful in ToB. I usually hand it to Mr. ToB companion whenever Ravager +6's proc doesn't work.
Combat abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0, lasting 20 rounds.
It is insanely strong in the hands of a skilled Warrior. Just think of what "cumulative" means, it stacks. Usable by evil/neutral only, bards and warriors, this is a good weapon for a run without the Good guys / Carsomyr people.
The monster will not be able to hit back at all if you score a few hits.
Yup, that's exactly how it works. Have your warrior pop a Greater Whirlwind and watch as even Adamantine Golems, Mariliths and dragons struggle to land hits with -20 THAC0 penalty.
https://forums.beamdog.com/discussion/65050/soul-reaver-4-possibly-the-best-1vs1-weapon
https://baldursgate.fandom.com/wiki/Abyssal_Blade
I took the Dragon Blade thru the game with a beserker fighter. the thing works fine from Siege of dragonspear thru Throne of Bhaal, only swapping to something else when I need +4 or higher to hit.
its a solid killing edge.
If so, then it really is not up for a BG2 discussion, although i like to make a "full" playthrough some times
Carsomyr and the Staff of Rhynn are the only two that come to mind.
True, Staff of Rhynn uses Quarter staff proficiency. My fighter with Grand mastery in 2 handed is stuck with Lilarcor. Carsomyr restricted to pally class. This sword's potential is really wasted coz Pally can only gain 2 proficiency in 2 handed sword. Kinda hard to take down Kangaxx, I think the makers should allow Player to upgrade normal weapons with enchantments via Cromwell. Pay to upgrade. This game full of + 2 weapons, some + 3 and very rare + 4 & above.
If the game gave away too many high-powered items early, then that would set a higher bar for later-game items and ratchet up the power level for the rest of the game. And it's a game full of high-power magic items as it is.
In my last game, my main character was a dual-class fighter/cleric who was stuck with a War Hammer +2 throughout Chapter 2, Hammer of Thunderbolts for Chapters 3-5. She was a melee powerhouse (after the Fighter levels were reactivated early in Chapter 2). +3 weapons are fine.
I don't know if you ever played 1st or 2nd edition AD&D. In those games editions, there was an expectation that if a player played a Paladin, the Dungeon Master was essentially obligated to at some point give the Paladin a quest to find a Holy Sword. It was listed in the Players' Handbook class descriptions for Paladins.
The section on a Paladins powers went something like this: (1) Detect Evil (2) +2 Saving Throw Bonus (3) Immunity to Disease ... (9) "If a Paladin has a 'Holy Sword' (a special Magical Sword your referee is aware of and will explain to you if the need arises), he or she projects a circle of power ..." (etc. explaining the Dispel Magic ability).
Sure, the word if is used there- but if you played a Paladin, you were going to ask your Dungeon Master about that Holy Sword until you got one. If you played a video game based on Dungeons and Dragons, and played a Paladin, you would feel cheated if you didn't get a Holy Sword somewhere.
And that's why Baldur's Gate has to have a Holy Sword quest for Paladins, and why the Holy Sword must be an epic weapon.
I never played AD&D beyond 2nd Edition so I don't know what 3rd Edition and beyond rule books say. Having played Neverwinter Nights which is based on 3rd Edition, it looks like the concept of a Holy Sword was changed to be a Paladin spell. So I assume that 3rd Edition changed the expectation of a Paladin at some point getting a specific powerful magical item known as a Holy Sword.
Hope they will consider this what with the big update coming. This is really a killjoy for good aligned fighters. Fighters are supposed to be op isn't it?
But that is Cheese, of course. Cannot expect unexperienced players to go get that one. No there really are not many weapons above +3 for any given weapons class, it is a small list. As it should be.
As for the rest of the d&d games, there "usually" is a "holy weapon" of sorts. IWD 2 has the Holy Avenger as a Long Sword, Temple Of Elemental Evil had one, Neverwinter 1 had one, and in Neverwinter 2 you could end up enchanting any weapon as a Holy variant.