Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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Etxxu Dec 26, 2020 @ 4:44pm
Kensai/mage or berserker/mage??
Hi, everyone!!

I was intended to create a companion Kensai(9)/mage, but reading post like this:
https://forums.beamdog.com/discussion/18476/kensai-mage-how-many-levels
I have started to doubt...

What do you think It would be better, a Kensai(9)/mage or a berserker/mage?

CHARNAME F/M Gnome
F/C dwarf
¿Kenmage or bersmage?
WS/Thief (short bow / Caraomyr)

Thank you all!!
Originally posted by Zotliatlicor:
BerkSage vs KenSage. This is not a new discussion. I think it is as old as the game itself.

So, some hard facts. They are BOTH insanely good. And if you make a self-made party you could easily have both and fully explore the benefits of both.

When to Dual. This is not a given, but TIED to what role the PC will play in a Party, AND your game difficulty, AND your familiarity with the game Mechanics, Quests and so on. Harder difficulties make for thougher play and you may very well NEED to dual fast as playing with a "Gimped" character is simply not a good choice. On Easy i would make an Assassin / Mage just for fun, i would NEVER do that in a LOB game.

LOB: Fast Dual. Period. 7 or 9, for the benefits at 9. Both Berserker and Kensai get ability at 1, 5, and 9. Kensai gains the +1 hit/damage at 3, 6, 9, and 12 (and 15 etc etc).

I think in general, the BerkSage is the easiest, and it rises to power fastest. But the KenSage is the strongest Endgame.

The lvl 13 - 1/2 APR you get is equal in power for both (or all Duals), and it nerfs both of them equally in their rise to Archmage. It is too slow for me in ALL difficulties. So for me the Issue is lvl 7, or 9, or any actually, and the benefits you get or dont get.

RAGE. VERY GOOD. But is it God-tier? NO.
If you have a priest you can bypass this, AND there is a pletora of items that grant several of the bonuses. It makes for a very potent Spell Killer type of Fighter/Mage, that doesnt rely on prebuff for every encounter. It is, for all time, Rock Solid. Berserkers are splendid to Dual to anything. I love my Berserker / Cleric and Berserker / Druid just as much as i like my Berserker / Mage.

KAI. VERY GOOD. But is it God-tier? YES.
It really is, and coupled with the always active + to hit and damage, it is true God-tier.
You can't really get this easily from other sources, and as you grow in Magic Power you will like and love this more and more, while Rage becomes less useful (or needed)

Kensai Duals to Thief. NO, this is false info. Kensai / thief is very good yes, but Kensai / Mage is Godlike. KenThief HAS to wait for the 3 mill UAI to shine, the lvl 7 KenSage shines right away (as the BerSage does).



SO, Finally to try to help EtXXu: Your Party is very Mage heavy AND very Fighter heavy, so you can bring ANYTHING you want and have success.

I think you would benefit most from the Kensai Mage, and at least have the most fun with it through all the game BUT the Berserker Mage "Might" be the best Choice for a LOB game, as it is faster growing to usefulness. Still, just try a Kensai.

It might be beneficial to try theese "advanced builds" in a more normal game instead of LOB, but i like your style. Jump right into it and make it work. Good luck Etxxu
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Showing 1-15 of 49 comments
Pl@y$tation_1 Dec 26, 2020 @ 7:14pm 
Kensai/Mage most defenitly sir.
Kamuizin Dec 26, 2020 @ 9:15pm 
Kensai/mage is the most op power game out there, there's more than a decade of BG/BG2 around and this point was raised and refined many times.

But that don't make Berserker/mage bad, of course not! But Kensai/Mage fit the role better.

The point is Kensai is a warrior class that receive +1 hit/damage per 3 levels, they can't use armors but they CAN USE ROBES, and archmage, vecna and some other robes give AC bonus as armor (plus +2 bonus AC from Kensai kit).

Now take all that, use tenser transformation for warrior x2 and use Kai ability to do maximum damage as warrior x2.


Now, about the level to dual class, if you want to do that early and are not going to two weapon style, do it at level 7. You get the first +1/2 APR at that level and 6 proficiency points are enought to grandmaster +1 point in two handed weapon or single weapon (for the 19 roll critical). If you want a perfect warrior do the dual class at level 13, so you get the 2x +1/2 APR from warrior class.

If you're worried of stay with a useless character for too much time, play Siege of Dragonspear before importing the character to BG2, this way you will end SoD at lvl 11 or 12 with full party (or even more if you play with less than 6 characters) and best yet, will be able to bring the importable items from SoD to BG2.

Obs: any gnome mage, no matter if solo mage, dual or multi-class mage, is always an illusionist kit mage. It's good from one point as you receive the extra slot spell from specialization, but you CAN'T USE NECROMANCY spells. It's not that relevant, but Abi-Dalzim's Horrid Wilting is one of the best AoE damage spells of BG2 (but you're fighter/mage, that may not be relevant).

About your party:

Never played with Fighter/Cleric pure multi-class (i'm more on dual than multi).
If you mand a MC Kenmage, make the follower Bersmage for change of scenery.
I'm not a fan of WS kit, and even dualed to thief for "use all items" HLA, that will take a long time.

Power play wise, i would:

Trade WS/Thief for inquisitor (but then you're without thief and would need to change other points).
F/C Dwarven sounds solid, but dual class (human) Stalker (ranger)/cleric may be best (unless the game is tweaked with Grandmaster for multiclass, you're restricted to specialization (**) only, even with fighter multiclass).
Keep second kemnage or bersmage.

Personal taste, i would refeer to the following class options:

Dual class ShadowDancer (13)/Cleric (use quarterstaff, late game Staf of the Ram+6 will hit in backstab with 4x (1d6+12[+1d4 piercing damage]). Level 13 for dual is to reach max backstab damage.
Barbarian/Druid (barbarian now is a fighter kit), with defense of esthavan + armor of faith spell + hardiness + other items you can go over 100% phisycal resistance.



Etxxu Dec 27, 2020 @ 3:03am 
Originally posted by Kamuizin:
Kensai/mage is the most op power game out there, there's more than a decade of BG/BG2 around and this point was raised and refined many times.

But that don't make Berserker/mage bad, of course not! But Kensai/Mage fit the role better.

The point is Kensai is a warrior class that receive +1 hit/damage per 3 levels, they can't use armors but they CAN USE ROBES, and archmage, vecna and some other robes give AC bonus as armor (plus +2 bonus AC from Kensai kit).

Now take all that, use tenser transformation for warrior x2 and use Kai ability to do maximum damage as warrior x2.


Now, about the level to dual class, if you want to do that early and are not going to two weapon style, do it at level 7. You get the first +1/2 APR at that level and 6 proficiency points are enought to grandmaster +1 point in two handed weapon or single weapon (for the 19 roll critical). If you want a perfect warrior do the dual class at level 13, so you get the 2x +1/2 APR from warrior class.

If you're worried of stay with a useless character for too much time, play Siege of Dragonspear before importing the character to BG2, this way you will end SoD at lvl 11 or 12 with full party (or even more if you play with less than 6 characters) and best yet, will be able to bring the importable items from SoD to BG2.

Obs: any gnome mage, no matter if solo mage, dual or multi-class mage, is always an illusionist kit mage. It's good from one point as you receive the extra slot spell from specialization, but you CAN'T USE NECROMANCY spells. It's not that relevant, but Abi-Dalzim's Horrid Wilting is one of the best AoE damage spells of BG2 (but you're fighter/mage, that may not be relevant).

About your party:

Never played with Fighter/Cleric pure multi-class (i'm more on dual than multi).
If you mand a MC Kenmage, make the follower Bersmage for change of scenery.
I'm not a fan of WS kit, and even dualed to thief for "use all items" HLA, that will take a long time.

Power play wise, i would:

Trade WS/Thief for inquisitor (but then you're without thief and would need to change other points).
F/C Dwarven sounds solid, but dual class (human) Stalker (ranger)/cleric may be best (unless the game is tweaked with Grandmaster for multiclass, you're restricted to specialization (**) only, even with fighter multiclass).
Keep second kemnage or bersmage.

Personal taste, i would refeer to the following class options:

Dual class ShadowDancer (13)/Cleric (use quarterstaff, late game Staf of the Ram+6 will hit in backstab with 4x (1d6+12[+1d4 piercing damage]). Level 13 for dual is to reach max backstab damage.
Barbarian/Druid (barbarian now is a fighter kit), with defense of esthavan + armor of faith spell + hardiness + other items you can go over 100% phisycal resistance.

Great great info! I will ask by parts:

A) My Kensai/mage It was though to use 2h from behind my two "tanks", thats why i chose Kensai (to boost Damage), but its pretended to be my main mage and a second physical dealer damage, so 9 its the max i m thinking to improve the spells.
Saying that: to this roll, would be better a Kensai/mage or berserker/mage (Life, objets, rage)??

B) Yeah! Great necro spells are to my mail mage (the dual), i want a multi F/I Gnome to improve my Illusionist spells to tank

C) Yes, i was planning to start from SoD and export (my F/I im already using It in BG to export a SoD and BG2)

D) WS dual Thief is to BG2 mages in LoB, to stack misscast and use scrolls (second mage dealer) and Caraomyr with mages after misscast with shortbow tengan +1

E) I want F/C dwarf to get 20 CONS in BG with tomes and improve his saves to LoB and regen cons, why would you recommend me a human dual F/C?

Thanks a lot!!
Last edited by Etxxu; Dec 27, 2020 @ 3:12am
Kamuizin Dec 27, 2020 @ 10:10am 
@etxxu, refeering to your questions:

A) I would still go with kenmage. The +15 hit points of rage aren't that relevant if you're not doing tank in the party. Rage is awesome, one of the few methods of block imprisonment, but every other temporary (1 turn) bonus from rage - +2 bonus AC and +2 to hit and damage - you receive permanently as a Kensai, +2 permanent bonus AC at the start and +1 to hit and damage each 3 levels.

B) You answered your own question :), if necromancy isn't relevant, then gnome is a very solid race choice, as you get a free +1 spell slot for each arcane level.

C) It's a long project (nowdays i rarelly do it), but if you do, let me list bellow the items importable to BG2 (part of an answer of mine in another thread):

Voidsword +3
Bodhi's lair
Voidhammer +3
Bodhi's lair
Robe of Red Flames
Equiped on edwin
Belt of the Skillful Blade
Ust Natha, purchase from drow merchant
Archer's Eyes
Kuo-toa Lair in Underdark (not shauagin city), near exit to surface, drop from a drow
Helmet of Dumathoin
Drop from Tarnor the Hatchetman enemy in temple district sewers
Bard Hat
On planar prision (Bridge Distritc / Five Flagons Theatre in Raelis Shai quest). Drop from Aawill
Biter +2
Jayes, thief merchant (at night) in waukeen's promenade
Tangled Strings
Bridge Distritc merchant (don't know which one)
Buckler of the Fist +2
Slums district merchant thief (at night) near the Ilmater's temple
Dragon Blade +3
Drop from Tazok in windspear hills

Obs: SoA items mentioned above MUST be in the character inventory when importing to appear in BG2. If items in bags of holding are eligible to import or not, that i don't know, for safety, put them normally in inventory.

D) Your plan is solid, as i said, i'm not a fan of WS so i know little of it's usefulness, but your points seems pretty valid.

E) If constitution is your objective, then multiclass dwarven fighter/cleric is an excelent choice. Btw the "Helmet of Dumathoin", one of the importable items from SoD, is a must for you, it gives +2 to constitution. As i said, i'm more of Dual-Class than Multi-Class.
New Moon On Monday Dec 27, 2020 @ 10:55am 
If you like trying to figure out the perfect party, you eventually ought to try playing Icewind Dale.

The Berserker has the great defensive ability in Rage with all the immunities, and in particular is a problem solver with a few of the most annoying battles in the game, such as liches. The Kensai has the better offensive abilities that you can use routinely. It's just a matter of which you need more and value more.

If you have just one cleric, and that's a multi-class cleric, that slows down your access to high level cleric spells, reduces the length of the buffs, and reduces the ability of the buffs to survive dispel. That would be my reason to favor a dual class Fighter-Cleric. And a dual-class fighter(7)-cleric with Grand Mastery compares very favorably with a multi-class Fighter/Cleric with specialization, both having equal xp. I think it's only when HLAs become available that the multi-class Fighter/Cleric starts getting real offensive advantage.

You have a mage-heavy party, so the cleric buffs may be less important to you, and duration may be meaningless if you are planning to rest after every few battles anyway. If you are going to multi-class and were looking for a power edge, I would think that the Half-Orc would get the advantage over the Dwarf. Half-Orc gets the same +1 CON as the Dwarf, but also gets +1 STR allowing you to start at STR 19. (Dwarves do get more advantageous saving throws; but you should always be looking for resistances/immunities as much as possible so you don't have to rely on saving throws.)
Etxxu Dec 27, 2020 @ 11:46am 
Originally posted by New Moon On Monday:
If you like trying to figure out the perfect party, you eventually ought to try playing Icewind Dale.

The Berserker has the great defensive ability in Rage with all the immunities, and in particular is a problem solver with a few of the most annoying battles in the game, such as liches. The Kensai has the better offensive abilities that you can use routinely. It's just a matter of which you need more and value more.

If you have just one cleric, and that's a multi-class cleric, that slows down your access to high level cleric spells, reduces the length of the buffs, and reduces the ability of the buffs to survive dispel. That would be my reason to favor a dual class Fighter-Cleric. And a dual-class fighter(7)-cleric with Grand Mastery compares very favorably with a multi-class Fighter/Cleric with specialization, both having equal xp. I think it's only when HLAs become available that the multi-class Fighter/Cleric starts getting real offensive advantage.

You have a mage-heavy party, so the cleric buffs may be less important to you, and duration may be meaningless if you are planning to rest after every few battles anyway. If you are going to multi-class and were looking for a power edge, I would think that the Half-Orc would get the advantage over the Dwarf. Half-Orc gets the same +1 CON as the Dwarf, but also gets +1 STR allowing you to start at STR 19. (Dwarves do get more advantageous saving throws; but you should always be looking for resistances/immunities as much as possible so you don't have to rely on saving throws.)

Icewind? Why? Im going to play every Beamdog EE, just because i love BG (fights, great character creation, lots of spells, etc)

About the dual F/C i though about, but i prefer a multi to LoB, because of the 20 Con saves of dwarf, plus hardiness plus east oh Heaven (its going to be my main tank)... But i do have doubts about spell length...

What immunities have the half-orcs than dwarf have not?? Im going to search, i didnt know, but if you can tell me i would appreciated!
Kamuizin Dec 27, 2020 @ 11:56am 
Shorties have bonus to saving throws based on constitution (death, spell and wand). It's a hidden feature, so a 20+ con Dwarven will save better than a 20+ con half-orc.
New Moon On Monday Dec 27, 2020 @ 12:10pm 
Half-Orcs get +1 STR and +1 CON (allowing you to roll 19s for both). They don't have any other special abilities or immunities (and they don't need them.) Dwarves have +1 CON and significantly improved saving throws in a few categories- no immunities or such that I can think of.

Icewind Dale does not have NPC companions- so you have to create your own party. It isn't as strong on story as BG, isn't as wide open, and doesn't have the charming companion interactions. Icewind Dale does have, in my opinion, much improved combat, with better AI and enemy design. Though mages are not quite a powerful in Icewind Dale as BG- some of the power spells were toned down or omitted, and the number of spell scrolls available for learning spells is more limited.

I personally don't find BG as fun with a fully custom party, because it loses the charm of the companion interactions, and because I don't think combat is so hard as to require full party power optimization. I feel like Icewind Dale is more suited to the full custom party optimization.
Limone Dec 27, 2020 @ 12:39pm 
berserker immune are OP, kensai for fun
Etxxu Dec 27, 2020 @ 12:44pm 
Originally posted by New Moon On Monday:
Half-Orcs get +1 STR and +1 CON (allowing you to roll 19s for both). They don't have any other special abilities or immunities (and they don't need them.) Dwarves have +1 CON and significantly improved saving throws in a few categories- no immunities or such that I can think of.

Icewind Dale does not have NPC companions- so you have to create your own party. It isn't as strong on story as BG, isn't as wide open, and doesn't have the charming companion interactions. Icewind Dale does have, in my opinion, much improved combat, with better AI and enemy design. Though mages are not quite a powerful in Icewind Dale as BG- some of the power spells were toned down or omitted, and the number of spell scrolls available for learning spells is more limited.

I personally don't find BG as fun with a fully custom party, because it loses the charm of the companion interactions, and because I don't think combat is so hard as to require full party power optimization. I feel like Icewind Dale is more suited to the full custom party optimization.

Im playing in LoB, thats why im creating a party haha
Insane its already boring to me and i cant end new runs with companions because It seems too similar every run (just a few interactivos, 37 the most talkative party...)
Zotliatlicor Dec 27, 2020 @ 3:56pm 
Just a short note on the Other EE games. Icewind dale EE edition is a splendid game, and Planescape Torment is also one of my top fav. games of all times. As you love BG very much it is guaranteed that you will love the others also.

Icewind dale 2 is not yet in EE edition, but it uses the 3rd edition D&D rules and changes a LOT by that, but combat is very similar. Splendid game, and availible for cheap.
Last edited by Zotliatlicor; Dec 27, 2020 @ 3:56pm
Kamuizin Dec 27, 2020 @ 5:02pm 
Originally posted by Zotliatlicor:
Just a short note on the Other EE games. Icewind dale EE edition is a splendid game, and Planescape Torment is also one of my top fav. games of all times. As you love BG very much it is guaranteed that you will love the others also.

Icewind dale 2 is not yet in EE edition, but it uses the 3rd edition D&D rules and changes a LOT by that, but combat is very similar. Splendid game, and availible for cheap.

IWD2 unfortunally will neve be enhanced, apparently the devs lost the source code or something like that.

Another game that will never be released is NWN2 (at least for now), but here is a copyright issue.
Last edited by Kamuizin; Dec 27, 2020 @ 5:02pm
Etxxu Dec 27, 2020 @ 9:19pm 
Originally posted by Zotliatlicor:
Just a short note on the Other EE games. Icewind dale EE edition is a splendid game, and Planescape Torment is also one of my top fav. games of all times. As you love BG very much it is guaranteed that you will love the others also.

Icewind dale 2 is not yet in EE edition, but it uses the 3rd edition D&D rules and changes a LOT by that, but combat is very similar. Splendid game, and availible for cheap.
IWD2 i have read the Code its Lost and never Will be a EE... :(

The other games you have say i Will play sooner or later haha im sure

But Zotliatlicor... Tell me something about the doubts! Haha
I was waiting for you!!
Last edited by Etxxu; Dec 27, 2020 @ 11:02pm
red255 Dec 28, 2020 @ 5:54am 
kensage can't wear gloves.
Berkage beats kensage at typically dualing levels.

From what I recall Beserker Rage can't be activated while in tensers. so you need to activate it before tensers. but it lasts a decent amount of time.

Kensai Kai attack lasts like 1 round so it can't be combined with tensers because it would wear off before you cast tensers. unless EE fixed this at some point.

being immune to a host of status effects is much more useful than kensai bonuses.
Last edited by red255; Dec 28, 2020 @ 5:58am
Kamuizin Dec 28, 2020 @ 11:01am 
Originally posted by red255:
kensage can't wear gloves.
Berkage beats kensage at typically dualing levels.

From what I recall Beserker Rage can't be activated while in tensers. so you need to activate it before tensers. but it lasts a decent amount of time.

Kensai Kai attack lasts like 1 round so it can't be combined with tensers because it would wear off before you cast tensers. unless EE fixed this at some point.

being immune to a host of status effects is much more useful than kensai bonuses.

Kensai/mage receive +1 to hit/damage per each 3 levels, Dual at lvl 13 means +4 to hit/damage permanently, this alone beats the +2 to hit/damage from rage and the +1 to hit and +2 to damage from Gauntlets of Weapon Expertise.

About the Berkage beating Kensage, that's a statement without proof.

As far as i know, tenser transformation does not disable abilities, be it Rage from Berserker or Kai from Kensai. It disable priest spells from priest/mage multi or dual-class however.

Immunity over kensai advantages, again, it's your personal opinion. Chaotic command can do the same as rage and the few hard problems of the game that rage solve (imprisonment) are so rare that they can be count into a single finger, and fighter mages can overcome that from other ways (spell immunity).
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Date Posted: Dec 26, 2020 @ 4:44pm
Posts: 49