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Or start with Longsword and stay there. You'll have Blackrazor for TOB.
If you dont care about backstabbing you could even do Flail of Ages.
I didnt care about backstabbing with my dwarf F/T, just wanted Celestial Fury + Spike Traps + pickpocketing. Might be my favorite character.
theres a monk only +1 attack per round +3 weapon you can buy in the copper coronet. scimitar class. pretty nice weapon for Use any item.
so I guess I would go Spectral Brand and the scarlet ninja-to.
Now a Fighter Dualed to thief gets a CRAP ton of weapon profs. a fighter thief gets less but can only put two points in.
so do whatever, not like you are tied down to one thing. but yeah, Spectral brand and scarlet ninjato is my vote.
Sorry thought i was in bg1 forum
You will have both Belm (scimitar) and the Kundane (wakizashi) that give extra attacks.
As standalone The +3 Stun Katana is the Superior weapon for a very very long time, for a thief. dont dismiss Backstabbing as a thief, it is a core feature and very very useful. Ok not against undead but it will do wonders for you throughout the game.
When it works you can sneak up and one shot a myriad of enemy targets
I can get specializations in multiple weapons, but I don't think I want to have multiple styles. My number of weapon proficiencies is finite, and I'll be getting them slower than a single-class fighter. So I probably won't mix one-handed and two-handed melee weapons.
I have four weapon slots to start. I'll be up to six total weapon slots at Figher 6/Thief 7 (128,000 xp). I'll have eight weapon slots at Fighter 12/Thief 14 (2,000,000 xp). That's around the time I'll be deep in the Underdark. The ninth weapon slot will come at Fighter 15/Thief 17 (3,500,000 xp), probably in Watcher's Keep.
Specialization in a melee weapon is 2 slots, specialization in a thrown weapon is 2 slots, specialization in a fighting style is 2 slots. If the primary purpose of using two weapons is to use Belm or Kundane off-hand to get an extra attack for the main hand, then a 3rd slots in Two-Weapon Fighting isn't necessarily a high priority, and in that case, perhaps Specialization or Proficiency in the off-hand weapon isn't a high priority. I can use Belm or Kundane and get the extra attack even if I don't have proficiency with those weapons.
Using the Staff of the Magi would be tempting- the invisibility effect is pretty much the functional equivalent of Hide In Plain Sight. But I wouldn't be able to use it until very late game until I've finished BGII proper and I'm in Watcher's Keep or Throne of Bhaal. At that point, so many opponents, particularly bosses, are immune to backstab and/or see through invisibility.
But in SoA backstab is really a good thing? I mean, the strongest enemies are mages and they ussually are so protect from everything that...
Im asking from ignorance to know, i ussually take a lot of mages with breach, thrusth spell, spellstike, Ruby of inversion, etcétera, etcétera, because of *#*#*#*#*#* mages bosses
The Magic Damage of certain Weapons bypass a lot of resistances, Like the +2 Cold Damage done from Varcona + 2 Long Sword., the various damage from Flail Of the Ages, the +3 Fire Axe and so forth. This can be exploited big time.
Backstab looses effect later on in the game, but by then you have access to HLA, and Rouge has some pretty interesting ones that deal with Assassinations.
Woooooooow, i didnt know that... But against Irenicus a solo thief or even a sólo F/T can still? I mean because you cant attack first un stealth mode
I only think it makes sense to take weapons that are already in the Rouge's pick list, for Back stab. Back stab is a major factor in all of SoA. You can backstab Mindflayers and Beholders. But of course there are many many good (insanely good) options to use, and the UIA is a killer ability to open up many new venues of play. A thief with Carsomyr ? yes please.
The Dual is two slots (the third is not needed for a long time, and can easily be nr 9 in your list). Dualling makes you a lot stronger in combat, on behalf of your defense. Choice.
You only ever need 1 Star in a weapon you "know" you will use in the Offhand, as Offhand only gives 1 extra attack. So 1 star in Scimitar give you extra attack with any scimitars (as you also get with no stars, but then you will likely miss more) but with Belm you get two attacks. Big important feature of the Offhand.
And once you dual wield weapons that have "on-Hit effects", the effectiveness really start to rise up.
If you have the extra traders (i think you do) there is a flail +3 that adds 25% resistance to all Physical damage. Reason enough for me to have 1 or 2 stars in Flails.