Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Read the journal entries to see if they warn you of a companion leaving. Also, I think that companions will typically escalate the nagging and warn you that they are prepared to leave.
Jaheira is complicated, but if you play with her from the start and are nice to her, all parts wil lunfold naturally. She leaves by default to go alone to the Harper Hold, and if you dealy to long later, she will leave again but stand outside the Harper Guild. I honestly dont know for how long but it is for a long enough time that you sould have no problem getting there.
I have never tried to have her standing idle by the Harpers, then go and finish Underdark and see if she is still there, but i think it is possible so long as her quest chain is not broken and she is positive towards you.
Cernd will leave and go stand outside the Druid Grove, if you finish the Quest without him he will always be there.
Most personal quests can be handled by dialouge, like Korgan and his Book, Edwin and his Nether Lich. No timer on those, but by dialouge you may have to re-hire Korgan (possibly pay a new amount og gold).
For Short, you have a very long time to do stuff with most of the Companions, only some are on short timers.
If you go to underdark it is a one-way trip for a long time, and most of the Companions quest are supposed to be set on hold, but i am not sure about this, and not sure about which ones.
The safest route is to gather your party you want to take along to underdark and finsih their personal matters, just to be safe.
If you try to complete as much as possible in Chapter 2, you'll spend enough time there for most companions' quest timers to cycle. Jaheira's quest has the most events, it's the one that could drag out if you're not prompt, or if you're really quick through chapters 2 and 3.