Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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Using the save editor to change your kit
Im not sure how I feel about my kit, I was hoping it would turn out somewhat differently, what happens if I should decide to change my character kit to something different rather than going back to the begining?
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Showing 1-8 of 8 comments
A New Player Dec 14, 2017 @ 7:35pm 
Possibly an issue with stronghold? I've never really changed my character before.

EDIT: If you find out that nothing went wrong, it might be worth the hassle to just to get one character through the dungeon and make a save right at the end. You could then just save edit this character whenever you want a new character.
Last edited by A New Player; Dec 14, 2017 @ 7:40pm
SportyHeadShot Dec 14, 2017 @ 8:44pm 
I wanted to try out Shadowdancer but even with high grade armor my main character can die from one good hit, normal difficulty, its especially annoying when an archer scores a critical hit on him and hes dead, I've had to keep my character at a distance waiting for a successful hide in the shadows roll to attempt a back stab but even then the damage is minimal most times.

I can see how Shadowdancer would be great for a solo playthrough however in a group hes often forgotten while you concentrate on tanks, buffing, and magic casting.

I can see that its similar to dragon age where the most powerful characters are mages and clerics Ive had very slow progress with fighters and archers spamming an enemy while a healer backs them up and I find it funny that a simple low lever magic missle can half even the most powerful enemies( at least in chapter 2 ) health bar.

It is interesting for strategy sake if you have 2 mages buffing one healing and 3 fighters bashing the enemy with the ocasional dispel, breach, secret word debuffs but that seems to make battles last a lot longer, if you load up on magic missles and melfs acid arrow they seem to get though the toughest portections.

My first playthoughs back when they first came out where shamefully cheat assisted mostly because I was in grade school and didnt understand the depth of the game which is a wonderful thing now that Im older. My parents did not approve of consoles, tv, or gameing so most of us played on the school computers since back then we could hide games in the windows or system folder lol..
A New Player Dec 14, 2017 @ 9:01pm 
Armour doesn't do damage reduction, only hit modification. What you should do is go do the Trademeet quest, and then there is a merchant that will sell you a belt that gives you additional AC verse missles, buy it.

If you are getting easily killed, what is your HP and everything? You really shouldn't be getting killed that fast if you have a decent Cons score.
SportyHeadShot Dec 15, 2017 @ 12:04am 
My constitution is set at 16 which is probably too low
ÄmJii Dec 15, 2017 @ 3:40am 
Originally posted by SportyHeadShot:
My constitution is set at 16 which is probably too low

Not really, only warrior classes (Paladin, Fighter, Ranger etc.) benefits from 16+ CON score... your character really shouldn't die to one arrow. Are you absolutely positive you're playing BG 2, not 1? Low level characters do drop to stray arrows, but in BG 2 even a Mage with decent CON should start with more than 40+ HP.
SportyHeadShot Dec 15, 2017 @ 3:00pm 
poision and a couple stray arrows seem to be his bane, one was exaggerating but it usually happens that he takes one hit and I direct a healer at him and the second hit vanquishes the life from him and the healing spell hits his dead body.

I added the Gibberlings tweaks mod that might have something to do with the quick deaths. I started a warrior playthough with basic armor and spawned him out of Irenacus's dungeon and he definatly survives a lot of more hits poisions and debuffs, I guess a side effect of having a shadow dancer is how quickly he can die, but it was fun in the neera questline to sneak in behind the red mage leaders and stab her in the back for 1/2 or 3/4ths of her health, unfortunatly she is very quickly healed.
I have a similar experience with a Shadowdancer in a group. The backstab damage really is not too special when compared to what warriors can dish out in melee, so it seems like a waste of time to do special positioning to get a backstab. At mid-level there is some value in doing a one-shot on an enemy mage before he can cast a spell. However, at higher level, enemy mages have too many defenses firing off in contingencies.

The Shadowdancer backstab is further weakened not only by the lower multiplier, but by the fact that you cannot multi-class with Shadowdancer, nor choose it as the second class of a dual-class. A thief and warrior combination helps the backtab ability mightily with exceptional strength, specialization+ bonuses, and better THAC0 table.

Hide In Plain Sight does not have nearly the same impact in Baldur's Gate as in Neverwinter Nights. My understanding of backstab in Baldur's Gate is that you only get one backstab per enemy (an enemy becomes immune to backstab after getting hit by the first backstab). In Neverwinter Nights, a Shadowdancer can hide-and-backstab as long as it takes to get the job done.

I never really had the problem of too much return-fire killing my Shadowdancer. When setting up a first backstab, I try to time with pause to be sure I have my tank entering enemy sighting distance at the same time the backstab is going off; hopefully by the time enemies can think about changing targets, Stealth has recharged. I am not using any mods either.

Last edited by New Moon On Monday; Dec 16, 2017 @ 1:34pm
Tecno Cumbiero Vegano (Banned) Dec 21, 2017 @ 9:53pm 
If you wanna make sure all your stats and level ups are restarded after changing the KIt (to avoid issues), after changing the Kit, change your level to 0, and set your Max and Current HP at 1. Then go to Proficiences and reset them all to 0. Save and reload the changed file, as soon as you enter the save, you'll level up and all your bonuses and extras will be applied properly
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Date Posted: Dec 14, 2017 @ 7:11pm
Posts: 8