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NPC companions receive an XP boost that's growing compared with your XP value. The higher your XP value, they still may be 250,000 XP below you.
And no, that's not ruining anything.
Utter nonsense.
No.
Baldur's Gate:
- Each NPC has a series of cre files that are used based on the player's level
- Each cre file has its own level, stats, and equipment
Shadows of Amn:
- Each NPC has a series of cre files that are used based on the player's level
- Each cre file has the same stats and equipment, but a different level
Throne of Bhaal:
- Each NPC has a single cre file that is then granted additional XP based on the player's level
In other words, the way it worked in Baldur's Gate was unique to Baldur's Gate. Starting in Baldur's Gate II, NPC equipment was static. Starting in Throne of Bhaal, all NPCs use a single cre file that is just scaled to the player's XP.
The 2.X change adapted the Throne of Bhaal method to Shadows of Amn and Baldur's Gate.
https://forums.beamdog.com/discussion/49007/npc-starting-xp-adjustments/
I tend to agree with Guts on this one, the NPC leveling scheme is not the hill to fight over. And although I'd personally disagree with you on the issue as well you'd have a far better point if you used the fact that bd ported BG(1) into BG(2)'s engine then complain about them using ToB's npc leveling methods. (In fact, the ToB method tends to be preferred to the point where there are mods to force it.)
Now on the ugly new UI I tend to agree...
Revolutionary thinking huh?