Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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Is it normal for companions to shoot up to your level?
Korgan gained hundreds of thousands of experience to match my character's level the first time I levelled up with him in the party.
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Showing 1-15 of 19 comments
voehringer_nitron May 14, 2017 @ 1:19pm 
I think that was added in with the last patch. Didnt happen before, and certainly not on he disc based version.
Armanz May 14, 2017 @ 1:35pm 
Yeah they adjust to you..somewhere I read something about ~200k below your char
Zenith May 14, 2017 @ 2:10pm 
wow, so they are really ruining the game then.
wendigo211 May 14, 2017 @ 3:35pm 
When you first recruit a companion, their XP should increase to match yours up to a certain point. If you dismiss them and then hire them again they won't gain any more XP. I'm not sure if they gain XP when you first bring them back into your party for ToB.
Armanz May 14, 2017 @ 5:21pm 
I don't see how that's ruining the game and actually find that very nice, since I don't feel like being forced to collect my party members asap now and can instead just play slowly without losing out too much.
Zenith May 14, 2017 @ 7:11pm 
protip, anything beamdog tries to improve just assume its bad.
Tecno Cumbiero Vegano (Banned) May 14, 2017 @ 7:12pm 
Originally posted by Zenith:
protip, anything beamdog tries to improve just assume its bad.
Just stop trying that hard already
The enhanced edition has done that before the v2 series already.

NPC companions receive an XP boost that's growing compared with your XP value. The higher your XP value, they still may be 250,000 XP below you.

And no, that's not ruining anything.

Originally posted by Zenith:
protip, anything beamdog tries to improve just assume its bad.
Utter nonsense.
Julius Borisov  [developer] May 15, 2017 @ 7:35am 
Originally posted by Zenith:
wow, so they are really ruining the game then.

No.

Baldur's Gate:
- Each NPC has a series of cre files that are used based on the player's level
- Each cre file has its own level, stats, and equipment

Shadows of Amn:
- Each NPC has a series of cre files that are used based on the player's level
- Each cre file has the same stats and equipment, but a different level

Throne of Bhaal:
- Each NPC has a single cre file that is then granted additional XP based on the player's level

In other words, the way it worked in Baldur's Gate was unique to Baldur's Gate. Starting in Baldur's Gate II, NPC equipment was static. Starting in Throne of Bhaal, all NPCs use a single cre file that is just scaled to the player's XP.

The 2.X change adapted the Throne of Bhaal method to Shadows of Amn and Baldur's Gate.

https://forums.beamdog.com/discussion/49007/npc-starting-xp-adjustments/
Zenith May 15, 2017 @ 9:18am 
This poster from the beamdog forums sums up how I feel too.

It is [powergaming] since instead of finding an NPC with his proficiencies and spells, you find a low level character you can customize as you like.

They are called NPCs for a reason. Being able to level them up once they are in your party is one thing, but finding them and level them up from a low level breaks inmersion into the game.

I'm not really against the change since, the more options the better, but I would like it to be an optional one.

They keep saying that everything new they added they have made it optional, but that's not completely true. A lot of people, me included would want something as close to the original games as possible while getting the new content as well. Instead we are getting several changes that are mostly unnecesary or forced, like Level 1 NPCs, the black borders on the on the sides of the maps or the new UI.

Big changes, such as this, to an old game should always be optional for the players
Tecno Cumbiero Vegano (Banned) May 15, 2017 @ 10:27am 
Originally posted by Zenith:
This poster from the beamdog forums sums up how I feel too.

It is [powergaming] since instead of finding an NPC with his proficiencies and spells, you find a low level character you can customize as you like.

They are called NPCs for a reason. Being able to level them up once they are in your party is one thing, but finding them and level them up from a low level breaks inmersion into the game.

I'm not really against the change since, the more options the better, but I would like it to be an optional one.

They keep saying that everything new they added they have made it optional, but that's not completely true. A lot of people, me included would want something as close to the original games as possible while getting the new content as well. Instead we are getting several changes that are mostly unnecesary or forced, like Level 1 NPCs, the black borders on the on the sides of the maps or the new UI.

Big changes, such as this, to an old game should always be optional for the players
This was literally present in Vanilla BG 2 and TOB, stop your ♥♥♥♥♥♥♥ crying already, I dislike Beamdog too, but you are just acting like an idiot for the sake of it
Zenith May 15, 2017 @ 12:21pm 
Originally posted by Guts:
Originally posted by Zenith:
This poster from the beamdog forums sums up how I feel too.
This was literally present in Vanilla BG 2 and TOB, stop your ♥♥♥♥♥♥♥ crying already, I dislike Beamdog too, but you are just acting like an idiot for the sake of it
This was only present in ToB. Vanilla BG and BG2 didn't have it.
fauxpas May 15, 2017 @ 12:40pm 
Originally posted by Zenith:
Originally posted by Guts:
This was literally present in Vanilla BG 2 and TOB, stop your ♥♥♥♥♥♥♥ crying already, I dislike Beamdog too, but you are just acting like an idiot for the sake of it
This was only present in ToB. Vanilla BG and BG2 didn't have it.


I tend to agree with Guts on this one, the NPC leveling scheme is not the hill to fight over. And although I'd personally disagree with you on the issue as well you'd have a far better point if you used the fact that bd ported BG(1) into BG(2)'s engine then complain about them using ToB's npc leveling methods. (In fact, the ToB method tends to be preferred to the point where there are mods to force it.)



Now on the ugly new UI I tend to agree...
A New Player May 18, 2017 @ 4:49pm 
Originally posted by Zenith:
This poster from the beamdog forums sums up how I feel too.

It is [powergaming] since instead of finding an NPC with his proficiencies and spells, you find a low level character you can customize as you like.

They are called NPCs for a reason. Being able to level them up once they are in your party is one thing, but finding them and level them up from a low level breaks inmersion into the game.

I'm not really against the change since, the more options the better, but I would like it to be an optional one.

They keep saying that everything new they added they have made it optional, but that's not completely true. A lot of people, me included would want something as close to the original games as possible while getting the new content as well. Instead we are getting several changes that are mostly unnecesary or forced, like Level 1 NPCs, the black borders on the on the sides of the maps or the new UI.

Big changes, such as this, to an old game should always be optional for the players
It's like some of the NPCs could've been adventuring while you weren't around, as if they were *gasp* actual people, and did things before you became their master.

Revolutionary thinking huh?
Armanz May 19, 2017 @ 3:54pm 
Don't feed the troll x)
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Date Posted: May 14, 2017 @ 1:16pm
Posts: 19