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All players, who spend hours on rerolling and trying to bring every attribute to 18 and STR to something close to 18/00, should prefer EE Keeper or cheating via console.
Everyone else, accept random rolls and have fun.
You got one roll for each stat.
I'll take that advice for sure since I completely agree with you. That reroll is annoying. And I found out that those stats aren't too important, especially strength since you can buff it up pretty easily. I guess on my next palytrough, I'm just going to accept 80+ and have fun. Or I will do blind reroll since I like to gamble. In other words, I'll click reroll fast and stop at random number, open my eyes, and play with whatever outcome I get.
dump stats are cha/wis for warriors, and cha for casters. Dumping other stats is heavy risk that will bite back.
That having said many stats don't need total invertment either. For example if you dump int on a fighter Mindflayers will oneshot him.
We ended up using a point buy system. I don't have 2e books at hand but I believe the method we used was everyone had a base 8 in thier stats. The DM would roll 8d6 and everyone got that many points to use to make their character, if you had an exceptional strength it was 18:75.
Anyway, rolled stats always were a problem in D&D, random effects shouldn't persist beyond one trial.
However, there are ways to configure the baldur.lua file to change it into an autoroller, or you can just use EEKeeper.
Ha, cheers my group did that as well. We also did a houserule where, if everyone wanted to roll, you got to roll 6 times and put your numbers wherever you wanted; if you got less than 10 on a roll you got to reroll, anything higher than 10 you kept. This basically guaranteed everyone having a +1 or higher modifier while feeling "random" yet made people feel like they were able to "customize" their character. We decided on this after an "Ironman" roll that had our Barbarian getting 10 for STR, 14 DEX, 13 CON but 18 WIS and 18 CHA. He basically resorted to talking/intimidating things into submission lol.
For these D&D games, I normally restrict myself to 5 Rerolls. Ultimately it doesn't really matter what your Stats are; unless they are absolutely horrible for your Class. If I got 8 STR, 10 CON and 12 DEX for a Fighter ... I'm rerolling that crap lol.
Rolling dice is part of the game. It can also be a major fun factor, if for example, you accept whether you may dual-class a character or not.
Mindflayers are pretty harmless. I don't remember the attacks anymore, but i'm pretty sure they are more dangerous at range. Their draining attacks are on-hit. If they can't hit, they can't drain. This means anyone with access to arcane magic will have an easy time battling them. Fighters will have a more difficult time, but with a good AC and adequate INT, they will clean the house before they are drained to full stupid. Or something like that, the last time i played a pure fighter is quite a long time ago.
I'm a fan of the "summons and distance" policy when it comes to those guys.
Strength is not that important unless you have more than 14, anyway mostly for carrying things.
Con, most character should stay at 14/16 anyway.
Wis - only for clerics/druids/monks
int - 9 and you are good to go, unless mage.
Cha- unless you are paladin or a bard you can stay pretty low.