Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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redruM Jul 5, 2017 @ 9:17am
Reroll
Worst part of the game. And in my opinion, officialy most annoying thing ever in the game. I'm literaly less annoyed by some game breaking bugs than by this reroll.

Highest you ever got ? I got 95, and it was in stupid tutorial, I think I've got 95 in couple of tries. Right now, in BG2EE I can barely hit 90 even when I am doing fast reroll.
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Showing 1-15 of 16 comments
Bad luck. But you are not supposed to reroll more than a few times anyway. You are supposed to restrict yourself to, say, a dozen rerolls based on your own guidelines and then save the best roll and accept the outcome.

All players, who spend hours on rerolling and trying to bring every attribute to 18 and STR to something close to 18/00, should prefer EE Keeper or cheating via console.

Everyone else, accept random rolls and have fun.
ogreballerina Jul 5, 2017 @ 10:33am 
I remember the days of tabletop DnD.
You got one roll for each stat.
Syad Jul 5, 2017 @ 11:57am 
Most characters don't need these kinds of stats, and those that do need them, have boosted roll chances, like the ranger/cleric. con and mainstat and you are set basically.
Syad Jul 5, 2017 @ 11:57am 
ctrl-8 rolls all 18's
Shawnaster Jul 5, 2017 @ 1:37pm 
I get around 95 after a few tries. Had one maybe 2 95's..
redruM Jul 5, 2017 @ 4:08pm 
Originally posted by D'amarr from Darshiva:
Bad luck. But you are not supposed to reroll more than a few times anyway. You are supposed to restrict yourself to, say, a dozen rerolls based on your own guidelines and then save the best roll and accept the outcome.

All players, who spend hours on rerolling and trying to bring every attribute to 18 and STR to something close to 18/00, should prefer EE Keeper or cheating via console.

Everyone else, accept random rolls and have fun.

I'll take that advice for sure since I completely agree with you. That reroll is annoying. And I found out that those stats aren't too important, especially strength since you can buff it up pretty easily. I guess on my next palytrough, I'm just going to accept 80+ and have fun. Or I will do blind reroll since I like to gamble. In other words, I'll click reroll fast and stop at random number, open my eyes, and play with whatever outcome I get.
Syad Jul 5, 2017 @ 7:07pm 
i wouldn't skip on strength on anyone.

dump stats are cha/wis for warriors, and cha for casters. Dumping other stats is heavy risk that will bite back.

That having said many stats don't need total invertment either. For example if you dump int on a fighter Mindflayers will oneshot him.
wendigo211 Jul 5, 2017 @ 9:03pm 
Back in my PnP days, we didn't like individual rolled stats since that led to power discrepancies. E.g. one person had crappy stats, making them useless to the party, and another had super stats meaning they did the work of the rest of the party combined.

We ended up using a point buy system. I don't have 2e books at hand but I believe the method we used was everyone had a base 8 in thier stats. The DM would roll 8d6 and everyone got that many points to use to make their character, if you had an exceptional strength it was 18:75.

Anyway, rolled stats always were a problem in D&D, random effects shouldn't persist beyond one trial.

However, there are ways to configure the baldur.lua file to change it into an autoroller, or you can just use EEKeeper.
Syad Jul 5, 2017 @ 9:25pm 
i think the problem with stats is quite simple, in bg specifically. And that is that picking a class comes before rolling stats. This leads to a mind problem, where the player has already decided to play a, say, a fighter, and then rolls 9str/17int. This result is neither desirable, fun, or realistic. The opposite would be to roll those stats, and then the player picks a mage, combining rpg aspects and reality in one move.

Morphic Jul 5, 2017 @ 10:13pm 
Originally posted by wendigo211:
Back in my PnP days, we didn't like individual rolled stats since that led to power discrepancies.

We ended up using a point buy system. I don't have 2e books at hand but I believe the method we used was everyone had a base 8 in thier stats. The DM would roll 8d6 and everyone got that many points to use to make their character, if you had an exceptional strength it was 18:75.

Anyway, rolled stats always were a problem in D&D, random effects shouldn't persist beyond one trial.

Ha, cheers my group did that as well. We also did a houserule where, if everyone wanted to roll, you got to roll 6 times and put your numbers wherever you wanted; if you got less than 10 on a roll you got to reroll, anything higher than 10 you kept. This basically guaranteed everyone having a +1 or higher modifier while feeling "random" yet made people feel like they were able to "customize" their character. We decided on this after an "Ironman" roll that had our Barbarian getting 10 for STR, 14 DEX, 13 CON but 18 WIS and 18 CHA. He basically resorted to talking/intimidating things into submission lol.

For these D&D games, I normally restrict myself to 5 Rerolls. Ultimately it doesn't really matter what your Stats are; unless they are absolutely horrible for your Class. If I got 8 STR, 10 CON and 12 DEX for a Fighter ... I'm rerolling that crap lol.
Last edited by Morphic; Jul 5, 2017 @ 10:19pm
Originally posted by Syad:
That having said many stats don't need total invertment either. For example if you dump int on a fighter Mindflayers will oneshot him.
Engaging them directly bears a high risk anyway, so better use other forms of attacks on them. And summons.

Rolling dice is part of the game. It can also be a major fun factor, if for example, you accept whether you may dual-class a character or not.
Damn_Monkey Jul 6, 2017 @ 5:58am 
I used to waste a lot of time with re-rolling. But now I just EEKeeper my toons. I don't go 18's across the board, but I do make her mid 90's depends on what class/race I'm playing. I like to RP to I'll have the stats affect how I see the character. I also figure, since I'm the spawn of a god, and soon to be one myself, it kind of makes sense that my abilities and stats are beyond that of some peasant folk.
Syad Jul 6, 2017 @ 6:51am 
Originally posted by D'amarr from Darshiva:
Originally posted by Syad:
That having said many stats don't need total invertment either. For example if you dump int on a fighter Mindflayers will oneshot him.
Engaging them directly bears a high risk anyway, so better use other forms of attacks on them. And summons.

Rolling dice is part of the game. It can also be a major fun factor, if for example, you accept whether you may dual-class a character or not.
I would say rolling dice is not part of the game, the game starts when we click "begin". Rolling is part of the meta game, when we decide on the character to play the game with. Enforcing any particular stat combination is a violation of RPG principles, by forcing a meta upon us. That is the reason people reroll, because they don't want to play this role. Playing a fighter with 9str is playing a masochist. It is fine, but it should not be forced, other roles aren't, after all.

Mindflayers are pretty harmless. I don't remember the attacks anymore, but i'm pretty sure they are more dangerous at range. Their draining attacks are on-hit. If they can't hit, they can't drain. This means anyone with access to arcane magic will have an easy time battling them. Fighters will have a more difficult time, but with a good AC and adequate INT, they will clean the house before they are drained to full stupid. Or something like that, the last time i played a pure fighter is quite a long time ago.
Last edited by Syad; Jul 6, 2017 @ 6:53am
Damn_Monkey Jul 6, 2017 @ 8:00am 
Mindflayers have 5 APR, so if you get a low Int fighter in melee range of one they are pretty screwed. That being said, in BG having at least 1 pip in a range option is ideal for that part of the game.

I'm a fan of the "summons and distance" policy when it comes to those guys.
Tario Jul 6, 2017 @ 9:01am 
Most stats arent that important...
Strength is not that important unless you have more than 14, anyway mostly for carrying things.
Con, most character should stay at 14/16 anyway.
Wis - only for clerics/druids/monks
int - 9 and you are good to go, unless mage.
Cha- unless you are paladin or a bard you can stay pretty low.
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Date Posted: Jul 5, 2017 @ 9:17am
Posts: 16