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Zgłoś problem z tłumaczeniem
Irenicus was only a problem once you realize that it is best to run from him in the start, wait until Mantle and other protections have expired then commit to battle. And use your HLA to knock him around.
Adamantine Golems were a difficulty but only because they have such high damage resistance to physical attacks. Avoid them if you can, if not use Whirlwind Attack and hunker down. Your AC is likely to be pretty high as you're only kitting out one fighter.
12. Throne of Bhaal brought a definite increase in challenge. Starting with Yaga-Shura you'll have to engage what might be the ONLY fighter that can stand toe to toe with you. And it is starting here where your storage of equipment will make the difference. Yaga Shura hits hard, but he can't use Rods of Resurrection to be fully healed, or potions that haste.
Sendai was a challenge because the fight goes on for a while, however it was still manageable if you chose two things, first was the Bhaal Tear that makes you invulnerable to +1 Weapons or less. This was where it really makes a difference. You kind of need this ability or the rest of the run will be next to impossible. Enemies in the final battle are vulnerable to this.
Abazigal was a brute, but once again with the right equipment like a good melee weapon(more on that in a moment, and the Rod of Resurrection), you'll be able to hit, run and heal before re-engaging. It was Draconis that was a challenge, Draconis is a mage/cleric dragon that likes to go invisible, before healing or spitting about fifty or more HP damage of Acid at you. It was at this fight that I truly began to hit the wall. Scrolls of Acid protection made a tremendous difference here.
Melissan was clearly the hardest fight, and it was only on her third form that I made me wonder if this was even going to be possible. Sorry to say that this is the fight you'll have to be prepared for the reality of trying at least a dozen times till you find that combination that works for you. The good news is that her fourth fight with you is no where nearly as hard, and as such it would be a good idea if you went all out on your HLAs, just save one Greater Whirlwind and two Hardiness'. Summons will help to delay the enemy here, nothing more, but even that matters.
13. Finally the kit that makes the most difference.
The weapon matters most, and in this case it was not the Crom Fayer(although I did duel it for a while with The Axe of Unyeilding for the regeneration), but was a two handed sword I got in Shadows of Amn.
The Soul Reaver.
It was the best weapon in the game. Now hold on, let me explain. The Soul Reaver has two properties that matter, first off it is a +4 weapon which means all boses(aside from Demogorgon, I think) are vulnerable to it. And the second, each hit inflicts a cumulative penalty to the targets THACO.
I can't overstate this; it simply rules.
Melissan could only hit me on a crit once I got a whirlwind going. This ability even works if your opponent has stoneskin on because you are still hitting them. Abazigal, Draconis, Yaga-Shura, Balthizar, Adalon and each form of Melissan went down because of this. Add in a helmet and hardiness and you'll only get hit for twenty or so damage every few rounds.
Spectral Blade will offer about your only summon that won't be quickly killed.
Cloak of Mirroring makes you almost invulnerable to mages and requires that you just beat down their stone skin to wear them down. Add in a moderate MR and you can out last almost all mages. Only Imprisonment/Maze can be an issue and you have enrage for that.
Roranach's Horn comes late but is freaking invaluable, it halves all crushing damage, almost makes Balthizar impotent.
Ring of Regen, having a CON of 20, Axe of Unyielding, Ring of Gaxx, etc., all for the regen. Regen is often all you need as you're a fighter and this makes sleeping less important as you do not have spells to worry about.
High(Low) AC Armor and shield with Crom Fayer(Or any good one hander) will handle just about all fights. With the proper equipment you can get real great AC and only crits will hit and damage output can easily be comparable.
Silver Sword can also get crits on important bosses if you're willing to take the time to wait for them.
14. As for your high level abilities, go for 6 – 8 hardiness and about the same greater whirlwind. Critical strike has limited usefulness as all enemies will be protected by crits anyway. And the ones that aren't rarely need a series of crits to kill anyway. Other than that, get what you like.
Thanks for reading and sorry this took so long. By all means ask questions if you need help or are
Other than that, by I'd need to know more specifics about your situation.
For 80% reduction in damage
Both the class and the half orc race were shoe horned into BG1 and were not initially in BG1. Hell BG1 didn't even have kits.
Are you soloing on Legacy of Bhaal? I'd imagine its difficult at the start of BG1 and then snowballing downward as you go.
The paladin if you are soloing I believe you just get very high level, get Vhalior's helm from the Adventurer's guild and just spam Summon Deva.
should get you thru most of the game with little effort.
the paladin could get similiar damage reduction to the beserker with a priestly spell. at level 20.
Yeah, I re-read what I posted and don't remember me saying anything about that 20% damage reduction. Wasn't sure it was entirely accurate either because I never saw anything about it. Ultimately I chose the berserker because I wanted a fighter kit. I did consider the Barbarian but I wanted to stay close to fighter.
I confuse the two, Beserker can dual, If I was soloing with a Beserker, I'd consider dualing to mage. not very much downtime while solo as you can get so much XP from reading scrolls.
Make decisions from an RP angle and it might change the gameplay...ok, that second bit was a joke.
As the child of a god, what wold you consider to be believeable stats?
Yeah i always thought the ability to redistribute stats at character creation was because Bhaal was taking an active hand in your creation.
I guess 'believable' stats are stats that aren't redistributed.
how about that?
You've never thought about this eh? Because quite frankly it is a very popular variant that many returning players try out. I have soloed this game about as many times as I have played it with a group. The dialogue is great, and the characters are fun, but after you've seen it all, it is so nice to be able to mix it up with a newer variant. This variance really highlights just how verstile of a game, Baldur's Gate really is.
If you haven't considered it, I suggest you do. It will cause you to see it in a whole new light and consider your tactics with a different perspective. Don't even focus on a berserker, take you favourite class and see how far you can get by doing this. Almost all classes or combinations can solo the game.
Biggest reason is that I want to see if it was possible, and see what new challenges I will have to overcome, and how to do that while keeping my character safe.
In short, I do it because I can.
bg2 lvl cap is 2.9mil, no HLA's. An uncapped fighter gets 10 attacks and 60% dr.
Essencially the difficulty in base content for both games goes bonkers if you try to solo with no level cap. This doesn't mean it's easy or anything, but it's not as difficult as it could be, if your looking for a challenge.
half-orc+lumlum+tome+tears+deck is 24 ( or even 25 str) how did you end up with 23str?
multiple regen sources don't stack, you were only using.. not sure either the axe or the gaxx ring.