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Aerie is not a dual-class character, but a multi-class character. She will continue to level both classes depending on the class experience progression table at the end of the manual.
A dual-class character stops levelling the first class and continues levelling only the second class (aka the primary class). For your example, the first class stops at level 9, and you unlock it again once you reach level 10 in the second class. Not level 9. Afterwards, the second class may get even higher.
Skills are unrelated to level. You may spend proficiency points on different skills whenever you level up. Depending on which two classes you choose, you also don't lose the skills of the primary class when you click the dual-class button, because the second class may be able to learn the same skills. However, all proficiency points you've spent on a skill before remains hidden, and you should avoid spending points on the same skill until you've unlocked the first class again. Or else you would waste skill points.
with a dual class you start as a single class and later on add another one to your self
example fighter to cleric and from then on you no longer gain any experience or levels with fighter but then regain fighter skills and level when your second class SURPASSES the orignal class in level
example again if you dual at 7 fighter you need 8 cleric or thief or mage of what ever you are dualing to, to regain skills of your original class
however a multiclass you are both classes at the same time and level both at the same time
your example of Arie is a multi class so she levels mage and cleric at the same time
dual class is only avalible to humans
multiclass is only availible to all non human races
also 7 fighter is just fine to dual to something as that is the earlest you can get grandmastery plus you start at 7 fighter so you can instantly dual and solo irrencuses dungeon and leave a full dual class
and Anomen having spear skill is because in the original release anomen was missing 3 pips into skills for his level and to not change how he plays or how player build him they added spear skill
that and Minsc is far better off for DPS wielding two maces
Thanks to everyone who responded. Back to the books!
This is my opinion also, but mage spells are a lot more dangerous than cleric spells, and a mage with AC3 bracers, a +2 ring, a +4 shield, rag of the sewer, and ring of earth control can get as good an AC as any cleric. Toward the end of BG2 you can get a set of elven armor, usable by a mage. to get your AC up to AC-10 or better. When you get up to where a Melf's Magic Missile hands you 20 missiles, treated as +5 weapons, you have an extraordinary weapon.
i'm currious what level 10 fighter gets you over a 7 fighter because you can still get grandmastery in two weaponns as you level cleric with a 7 fighter because 10 fighter just sounds like it hampers your late game mage experience cap
and yes arcane spells are more dangerous directly but cleric spells buff you to insane amounts(25 str, con and dex plus protection from fear and evil, max hit and levels converted to a fighters and the bless series of spells) and you have access to some of the best summon spells(summon skeleton, aeral servant, and the Devas) and aura spells(blade barrier, globe of blades and aura of flaming death) resulting IMO a much better solo play class expecialy when you factor in heal spells
Level 9 fighter gets you all the fighter bonus HP you would get if you have a kit like beserker or kensai you get an additional rage or some kensai bonuses.
you also get an additional pip to distribute at fighter 9 so you can make it to grandmastery. before dualing. whereas if you dual at 7 you couldn't put an additional pip into grandmastery until mage 10 which is functionally the same time you'd get grandmastery back but the pip could go elsewhere.
mainly its the additional fighter pip and fighter hp and extra use of rage.
More levels of fighter also improve THAC0 but thats somewhat moot as a mage would generally cast tenser's prior to engaging in melee which should provide more THAC0
and i always dual to a cleric so Rightious Magic solves the HP and THAC0 "issue" by converting all cleric levels to fighter plus adding max hit
so i suppose that is more applicable to dualing to mage or thief rather than cleric who can just buff all those things away
As far as I know there is no clerical equivalent of the MMM spell which can put over 20 +5 missiles in your hand from one level 3 spell. Not even Kangaax the demi lich can save versus spell against one of those missiles.
I switched prematurely from fighter this game. To get the best character you should run your berserker to level 13, to get the maximum swings to 3 per round in a melee fight. I switched at 12 level. That took one million XP, leaving me 7,000,000XP to gain levels as a mage. Anyone seeing no advantages of a level 12 fighter over a level 7 fighter might as well just skip the fighter part and play a straight mage or cleric.
Fighter 7 (BG1 you get your fighter class back before it ends)
Fighter 9 (Max Fighter HP)
Fighter 13 Extra main hand 1/2 attack.
I only would recommend Fighter 13 if dualing to a thief, and I suppose you could actually go to 14 without incurring more of a penalty since thief 39 to 40 is a massive gap.
since mages have tenser's transformation and Clerics have righteous magic.
and if you dual to druid you are not going for strength or utility you just want to be a special snowflake so do what ever you want.
and a dual wielding beserker cleric or beserker mage can reach 5 main hand attacks without the level 13 fighter extra half attack.
The 13th level berserker loses high level berserkers HLA's, but he get mage HLA's. And I found HLA's for fighters to actually be of very little use. You get them mostly in Throne Of Bhaal, and the last time I fought the final battle, I don't believe I used ANY HLA's.