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I mean he can be killed with a chromatic orb if he rolls a 1, which isn't too unlikely.
SPELL SEQUENCER CHROMATIC ORB.
if you were going for the one hit approach.
so assuming 5% chance to slay, 3 chrome orbs chance of slaying is 14.2%? (1-.95*.95*.95)
so one in 7 attempts.
Firkraag did kill me a couple of time, i was thinking of giving up ad trying later and then all of a sudden it died as soon as i started one last attempt.
Ravenger halberd. gets a 10% chance to kill per hit and gets an enchantment of +6 making it more useful abeit a later addition since its some distance into throne of Bhaal.
if you cleared your way thru the underdark there should be a sizable amount of Experience in your squad and firkaag strategies are numerous.
simply protection from energy (level 8 mage spell) resist fear (level 2 mage spell) improved haste (level 6 mage spell)
and you shouldn't be having too much trouble. if you arent damaging things Breach, summon a planetar (level 9 mage HLA) (planetars carry a silver sword as their main weapon, in a pinch I might attempt to see if a planetar improve haste and protection from energy can kill firkaag easily on its own. while you go off somewhere safe. never really worried about firkaag myself. planetars are nice little beefcakes.
but yeah when in doubt chromatic orb. that can be pulled off a mage level 12.
Anyway, back at work for a few days so wont get to load up again till the weekend, i'm heading to watchers keep next and doing that before i progress.
Your math does not add up. Spell sequencer is a way of casting 3 spells one after another very quick. if you put 3 chromatic orbs in the sequencer, they don't multiply. ( Might be wrong but the description clearly says so )
Still, chromatic orb is known to be working very well on dragons.
or if you want to be mean, get a party of 6 level 12+ mages, give them all loaded sequencers. pause the game, trigger and target all the sequencers and hit firkaag with 21 chromatic orbs.
tell me how often he dies.
The complete set of possible outcomes is:
- Chromatic orb 1 kills the dragon (0.05)
- Chromatic orb 1 doesn't kill the dragon and chromatic orb 2 does kill the dragon (0.95)*(0.05)=0.0475
- Chromatic orb 1 and 2 don't kill the dragon and chromatic orb 3 does kill the dragon (0.95)^2*(0.05)=0.045125
- None of the chromatic orbs kill the dragon (0.95)^3=0.857375
So you either calculate the probability by summing the first 3 probabilities=0.05+0.0475+0.045125=0.142625or you use the complement of the 4th probability =1-0.857375=0.142625
I'm also willing to change my mind if i'm wrong on things.
i thought the probability ( ~ 14% ) of killing only applied if the enemy does only have 1 save throw for all 3 orbs. it got stuck in my mind, that tthe enemy has 3 save throws for 3 orbs, so that the probability would not increase. above the 1. possible outcome on the list here
again, if i'm wrong i'll admit it ( probably the case the longer i think about it ) and sorry for maybe coming off as kind of a prick.