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but there are alot of rep gains so you should lower it.
with viconica you can talk to the guy who hates elves in the NW gate of wakeens promenade he'll attack, and the guard will attack for -3 REP. Dunno if other guards attack, its relatively clean. slaughtering peasants is something like -8 or so, maybe higher. assault + death.
I've done it, but I generally feel the need to go to a temple afterwards and mitigate the loss.
In the end, if you Romance her enough, she will no longer be evil, she changes to Neutral Good, and the complaints to high Rep will end.
And also, never pair her with Keldorn, though. Unless you use the NPCs don't fight tweak from the mentioned mod too.
I will try to follow your advices or finding the mod to prevent leaving
After doing once the game with Aerie Romance, I felt regret to not took Viconia. So I wanted to redo the whole series 1,DG,2,TB with taking Viconia and romance her but since I can't be myself evil (only a little) I feared it will be complicated to keep her
I knew there was a alignement change but I read it was very very complicated to do so
From few I traveled with her , she didn't look like truly evil to me. She had a hard time with the surface and I would like to have her a better life.
Thanks
Then I couldnt use Korgan (funniest party member in BG2 and powerful defensive or offensive tank), couldnt use Viconia (love her attitude and that she's kinda evil but still didnt forget you saved her) or Sarevok who is a great tob option. Only cheat I use.
Both yes and no. All of the Romances are supposed to be able to finish in SoA. Regardless, Viconia, Korgan and Edwin never leaves, and they are all evil.
Edwin has conflict with others, and i do not know the full extent of all of them. But he is loyal.
I don't think Baldur's Gate has too many bad aspects...but the reputation system is one of them. It is so dumb and obviously not even half thought out (though the alignment system in D&D is pretty much the same way). They are being lavished with magic items...have a wagon of gold being pulled around with them...gaining experience to become a Master of their class...fulfilling personal quests and desires...yet they are going to just up and leave because you aren't having them kill every commoner you come across? Not even Dorn would want that...his boss would get angry at all the trash he was sending him.
To truly play evil...your rep should be high. Appear to society that you are a paragon of virtue, but in reality you are stealing everything that isn't nailed down...picking fights just to kill some one to get their items...and then taking advantage of your good rep to sweet talk a good deal when selling your plundered loot. Heck, that probably describes 90% of all "good" BG play throughs.
I typically don't mod the game much...every now and then I will, but usually not. However, I will always have happy.2da in my override and nothing of value is lost (and I do another small modification that nerfs dual wielding a little and buffs two handed a little...but that is it). It would be different if there was any reason or balancing that was being done with it...but it feels like they got done and realized they didn't implement anything to do with alignments and party interaction...so they tacked on this rep thing.
Rep is mostly to get better prices from stores, and being a Hero or Villain should be equal. Store owners should shiver in their kneecaps when the Most evil, vile, World Famous Slayer of All enters the room.
There is / was a mod that fixed this but i cannot remember what it was called. It had it so both the very high and the very low Rep scores gave discount at stores. So if your Rep got too high you could just murder someone and be vilified.