Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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FireGryph Feb 2, 2019 @ 6:09am
Machine of Lum fixed?
Ive not found any info on this on google, or on this forum, but perhaps I missed it.

Is the Machine of Lum the Mad limited to a single positive effect? Reading the wiki, I put in the combination for the magic resist, then when I tried any further buffs, I got only the random effects.
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Showing 1-10 of 10 comments
abbyzero Feb 2, 2019 @ 8:29am 
This is SO not ok.
AlexMBrennan Feb 2, 2019 @ 12:14pm 
Last time I checked you can use each code once so my guess would be that you made a mistake entering the 2nd code.
FireGryph Feb 2, 2019 @ 2:57pm 
Originally posted by AlexMBrennan:
Last time I checked you can use each code once so my guess would be that you made a mistake entering the 2nd code.


Thats what I thought might be the case. But checking through the dialogue history and actions, and then retrying a couple other combinations, all have the same effect. The first input worked (I started at the top of the walkthrough list and took the 5% magic resist) but no beneficial combinations worked afterwards.
AlexMBrennan Feb 2, 2019 @ 4:30pm 
I started at the top of the walkthrough list and took the 5% magic resist
Ah, OK. In that case, the source of your problem is that you are trusting the writings of random people on the internet more than the in-game text - assuming you are referring to this page[baldursgate.fandom.com] it turns out that only three codes are correct (exit, magic resistance, wisdom); the rest have all been scrambled.

If you can't be bothered to collect all the handwritten notes then have a look at a less wrong walkthrough http://www.sorcerers.net/Games/BG2/Walkthrough2/watchers-keep/4-machine.php
Last edited by AlexMBrennan; Feb 2, 2019 @ 4:35pm
FireGryph Feb 2, 2019 @ 4:55pm 
Originally posted by AlexMBrennan:
I started at the top of the walkthrough list and took the 5% magic resist
Ah, OK. In that case, the source of your problem is that you are trusting the writings of random people on the internet more than the in-game text - assuming you are referring to this page[baldursgate.fandom.com] it turns out that only three codes are correct (exit, magic resistance, wisdom); the rest have all been scrambled.

If you can't be bothered to collect all the handwritten notes then have a look at a less wrong walkthrough http://www.sorcerers.net/Games/BG2/Walkthrough2/watchers-keep/4-machine.php


Oh, interesting! I admit, Ive been avoiding sorcerers.net for walkthroughs and help because of their adblock blocker. :P
But also, oddly enough, it was the wisdom one I had issues with, using the combination described on the fandom.com page.
FireGryph Feb 3, 2019 @ 5:21am 
So, an update. I guess I could've mentioned I was playing multiplayer, but did not think it mattered anyways.

So the issue was actually about another player in the game being unable to get any of the combinations to work properly. A different player got some of the combos to work. And I, as the host, was able to use any and all of the combinations.

In the end, I took control of the entire party and simply dished out the buffs as agree'd on by all three of us in the game, worked like a charm that way.

Still very strange that any of the connected clients could not use the machine properly.
Tasi Feb 3, 2019 @ 7:31am 
Originally posted by FireGryph:
So, an update. I guess I could've mentioned I was playing multiplayer, but did not think it mattered anyways.

So the issue was actually about another player in the game being unable to get any of the combinations to work properly. A different player got some of the combos to work. And I, as the host, was able to use any and all of the combinations.

In the end, I took control of the entire party and simply dished out the buffs as agree'd on by all three of us in the game, worked like a charm that way.

Still very strange that any of the connected clients could not use the machine properly.
Thats not the only issue with multiplayer. I was forced to copy-paste savegame file from multi- to single-player folder few time in order to avoid game-breaking bugs. Some things which works in single-player simply does not work in multi-player (or at least did not for me).
Julius Borisov  [developer] Feb 4, 2019 @ 4:55am 
Originally posted by FireGryph:
So, an update. I guess I could've mentioned I was playing multiplayer, but did not think it mattered anyways.

So the issue was actually about another player in the game being unable to get any of the combinations to work properly. A different player got some of the combos to work. And I, as the host, was able to use any and all of the combinations.

In the end, I took control of the entire party and simply dished out the buffs as agree'd on by all three of us in the game, worked like a charm that way.

Still very strange that any of the connected clients could not use the machine properly.

It's worth to log this into our bug tracker. If you have a save prior to the machine, please zip and attach it so that we could investigate.
FireGryph Feb 4, 2019 @ 5:16am 
Originally posted by Julius Borisov:
Originally posted by FireGryph:
So, an update. I guess I could've mentioned I was playing multiplayer, but did not think it mattered anyways.

So the issue was actually about another player in the game being unable to get any of the combinations to work properly. A different player got some of the combos to work. And I, as the host, was able to use any and all of the combinations.

In the end, I took control of the entire party and simply dished out the buffs as agree'd on by all three of us in the game, worked like a charm that way.

Still very strange that any of the connected clients could not use the machine properly.

It's worth to log this into our bug tracker. If you have a save prior to the machine, please zip and attach it so that we could investigate.


I gladly will! Except how would I attach a file from my drive to the steam discussion boards? As far as I know, that function is not available here.
Julius Borisov  [developer] Feb 4, 2019 @ 5:25am 
Yes, this is why we gave up on gathering bugs from the Steam forum. Instead, we have a dedicated bug tracker - support.baldursgate.com
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Date Posted: Feb 2, 2019 @ 6:09am
Posts: 10