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Flail of Ages +5 when GWW is used (remove Belm).
Can you elaborate why I would remove belm before using gww?
if you have points in single weapon style at that point it would hit 10 times and have increased crit chance.
How many points should I put into single weapon style? Initially I need 3 for dualwieling, 2 for hammers, one scimitars.
So if you have FoA+5 in MH and Belm in OH, you will attack with FoA 8x, and Belm 2x. Removing Belm will give you two extra attacks with FoA.
As a Fighter/Mage, you will cap out at 12 weapon Pips if I recall correctly.
So, if going for max damage build, I would put
2 in Bastard Swords,
2 in Scimitar
2 in Flails
2 in Two Weapon Style
1 in Single Weapon Style
2 in Long Sword (or Daggers, or Hammers, or Halbards).
1 in Short Bows
The reason for only 2 in Two Weapon Style is because you only ever get 1 APR with your off hand. And it will be a +2 weapon that's primary use is to buff your main hand. At two pips you max out the benefit for your MH weapon (zero THAC0 penalty). Having that extra -2 THAC0 for a weapon you only swing once per round and won't even hit some of the later bosses is kind of meh.
My reason for 1 in Single Weapon Style is that that extra pip only gets you -1 AC. By the time you get GWW, most of the things attacking you have such a low THAC0 that one less AC wont matter. And since you're only going to have it for the duration of GWW, it's even less important.
I suggested 2 into Long Swords just because there are a lot of them that have various uses in game and having options before you get Foebane is nice. You can pick any weapon really.
The 1 in Short Bows just gives you a range attack with some powerful options in game. If you don't feel like using spells and can't reach them via melee you can just shoot them down with an arrow. If you don't feel like this is an option you want to ever use, then feel free to toss that pip into Two Weapon Style for a little bit more damage potential.
4 million XP is fighter 24
so pip at 12, 15, 18, 21, 24
looks like 12 pips yeah, but the last one is at 8 million XP.
I do agree on one point for single, its for HLA so not important for 2 pips. you could also possibly consider instead a 2H weapon to swing with GWW< like a ravager halberd for the same effect.
Vs bosses you might not want to use belm, you could offhand the defender of easthaven for 20% physical damage reduction, combine with hardiness. works best on paladins or rangers though with their hardiness and shield of faith.
the three pips in dual wielding is for the lower levels where your off hand matters.
but you'll have 7 pips at level 9, 2 in weapon 1 2 in weapon 2 3 in two weapon fighting. is 7 points.
plenty of time to stick a point in single weapon style before getting to HLA territory.
While Ravager+6 has a higher top damage at 35, compared to FoA+5's 22, Rav's bonus damage can be resisted. And the 10% instakill will be useless on most majour baddies.
FoA's elemental damage will go right though a lot of mage protections and the slow has no save.
Both get the same 10% crit chance if you use the right weapon style.
Now I know how Ill start and which weapons Ill switch to later on.
https://steamcommunity.com/sharedfiles/filedetails/?id=216013511
if hes using korgan with the vorpal axe of the unyielding, and Dorn with the silver sword. he could use ravager. that said Mr ToB has harbringinger assault which is pretty much also a vorpal hit.