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You get many of those on BG1 though, so if you're creating you character for starting on BG2 you'd be missing on some of those.
But even then, on BG2 there are some instances where you can get permanent stat increases (or even some cases of decreases too.)
Those stats are good for a fighter, except maybe the 18 charisma seems unnecesary (unless for RP purposes, or maybe for being a Paladin, if that's still applies... I don't honestly remember) I'd put some more points into INT myself (there is a reason for it) and you can live with less charisma with no problems in this game... it does not cause too much trouble, except worse prices and maybe some less dialogue options when dealing with conflictive companions, if you ever come to that.
Also, there's an item that increases your charisma and you can get it pretty early in the game... that items solves the price problem, for the most part.
EDIT2: As for how they influence gameplay? Simplified list, see here for a more thorough explanation -> http://baldursgate.wikia.com/wiki/Ability_Scores
STR increases gives a bonus to melee To Hit and damage done, and weight allowance (carry capacity)
DEX gives bonus to Armor Class, affect range weapons To Hit chances, etc.
CON gives more points of HP at level up and allows for more time between rest (less fatigue) and also, makes your char more resilient to intoxication when drinking.
INT is useful for mages, it gives them more spell learning slots and affects the chances of learning a spell from a scroll
WIS if for cleric type (as in divine magic casters), it gives more spell slots per level and it supposedly should influence some save stats, but I don't think it's implemented on this game rules (but I might be wrong on this...)
CHA influences vendor prices and NPC reactions, and how well you can keep order within your own party, but that's only applicable if you mix conflictive NPCs (like good aligned vs evil aligned) and can affect some reaction dialogues and definitely affect some dialogue choices in teh game (not many, but they're exist.)
EDIT: clarification
Pretty much maximized - except STR 18/91 or higher would have given even higher bonuses.
The game can turn too easy with such a fighter.
The stats are good for a fighter. if you want to dual to a mage or cleric your want 18 in INT or WISDOM instead of charisma.
They don't generally change over time, there are a few things in game that can alter them but they are mostly fixed but potions are not unlike common loot, so you can drink as many temporary buffs as your imagine.
Weird statement, both potions and belts are prevalent thru the game to raise strength to 19 or higher as well as starting characters with a Draw upon holy might ability to raise strength 3 points for a decent duration.
how do you reconcile that with the too easy statement?
A cleric can raise STR to 25 using the Righteous Magic spell. There are various spells to alter STR of companions, including the arcane "Strength" spell that would be mostly useless, if everyone had base STR 18/01 or higher already. And yes, there are the few tomes to raise STR permanently. And potions to raise STR temporarily.
And how does that matter?
Maximizing the most important base attributes to 18 or higher creates exceptional characters. STR 18/01 to 18/00 is classified as "Exceptional Strength". Other attributes at 18 or higher also give lots of bonuses.
Ask yourself, why not roll characters with more average attributes? Isn't WIS 16 good enough? Sir Anomen is capable with WIS 16. Or DEX 16? Why insist on 18 or higher only to get the highest bonus? With exceptional base attributes, your characters have a significant advantage in a game that is balanced to be playable also with more average characters.
I don't think BG2's difficulty is going to meaningfully change if a single fighter has optimized stats without having to drink a potion or put on some gloves.
Note that Sir Anomen is an illegal character, he could not have dual classed to the Cleric class without at least a 17 Wisdom. Anyway all that exceptional attributes for the PC does (other than dual classing requirements) is let you use the attribute boosting items on NPCs. I.e. if your PC fighter has a 14 strength then he gets the Gauntlets of Ogre Power, if not then they go to Jaheira.
If you want difficulty then you up difficulty slider. All 25s don't make much of difference on LoB difficulty.
There are some fights that are a roadblock if you don't know *some* the game's mechanics and you can't just roll over them just by use of sheer force[1] and if you know the game mechanics even a puny char can defeat them.
Most of the ones I'm thinking of are totally optional earlier fights, though. But there are some later ones that could be a road block even with a min/maxed character :)
As a matter of PoV, I personally always chose to max STR even if it's not completely needed it, just to make the game less a burden to play to me (thinking about purely the carry weight factor) but even that's moot once you reach the Spellhold.
[1] but some exceptional stats make BG1 more easier, though... or should I say less annoying? Specially high STR
Let's not downplay it. Exceptional base attributes make your player character exceptionally gifted. Max STR/DEX/CON and CHA for a Fighter make him extremely gifted. Especially early, when you may need to wield weapons that don't match your skills, the attribute bonuses help a lot.
And companions like Viconia may need two items to do something about her STR 10 and CON 8, for example. She's got a total roll of only 82 or so.
Really, it's okay to play the game with lower attributes or restrict yourself to maximizing only 1-2 attributes to 18 or higher.
At least choose Core mode - or harder.
Btw, I've had Anomen and Jan Jansen in my LOB party and exchanged Jan with other NPCs from time to time. Not to play with six min/maxed custom companions. -->
http://steamcommunity.com/app/257350/discussions/0/371919771763892146/#c364043054116510091
Your point is a bit more valid in BG, where your level bonuses aren't larger than your attribute bonuses. By the time you get to BG2 they don't really have as large of an effect. The big effects are probably the AC bonus from Dex, the Damage bonus from strength (which is significant when applied to multiple attacks over the round) and max spell level from Int. Other effects like the hit bonuses don't really matter much in BG2, a +3 to hit from an 18/00 strength matters more to a level 1 character in BG than it does to a level 10 character in BG2. Even the con HP bonus doesn't really mater once your divine casters can cast Heal. By the time you get to BG2, your kit and class matter a lot more than you attributes.
That's kind of my point though, the high attributes don't really change your tactics or approach to a battle. A character with 25s in all attributes is going to be as successful as a character with all 3s in LoB if tries to melee a group of enemies. I guess he won't have to use any attribute buff spells, but that's about the only difference.
I was being rhetorical. wasn't really getting into a build debate, I was using an example to consider your point unreasonable.
there are 6 stats.
Strength, influences carry weight, what gear you can equip, and to hit and damage modifiers.
Dex gives a bonus to AC, might do some other things.
Con Is more HP, also might give a bonus to saves.
INT, if you are dualing to mage you need it high. otherwise mind flayers have an INT reducing attack, if your iNT gets reduced to 0 you die. from being too dumb to live. I think its -3 per hit so you *SHOULD* be able to survive a few hits I guess but something to avoid.
WIS, to dual to cleric.
CHA.....I think you might need this to dual to druid. but you probably *ALSO* need wisdom. gimmie a sec to check.
IN BG1 there were permanent stat increases of +1 all stats with 2 additional WIS increases. which I typically use on my main character since nothing else carries over to BG2.
in BG2 theres a +1 increase to all stats in one location, theres also some permanent bonuses from the deck of many things and ending the Shadows of Amn Campaign
But I usually start with 18 strength and end up with 20 strength.
and eventually I'm using something that just sets my strength to a higher number so it doesn't MATTER.
right out of the first dungeon you can buy a belt that sets strength to 19. I usually would give it to Jahiera to fix her 15 strength which is pretty bad. but its there, its easy to get, and you could use it.
I wouldn't spend a lot of time re-rolling to get a fighter extra INT or WIS. It's already random enough to get a high Exceptional Strength score. There are multiple ways of dealing with Mind Flayers besides rushing into battle and hacking them before they eat your brain (plus two different potions that boost INT).
It is as if rolling the dice during character creation is just there to make players waste time or open the console and press CTRL+8 to set all attributes to 18 and STR to 18/00.
A fighter with let's say STR 17, DEX 15, CON 14 and CHA 12 would be entirely okay.
The guy in OP has four attributes at 18 or higher and still asks whether that's good! Sheesh! Exceptional attributes and three even at the maximum for the chosen race.