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If it's not your first time I suggest going Jan Jansen, Jaheira, Valygar, Mazzy & Nalia or Haer D'alis.
If you would like a more in depth explanation, feel free to ask.
fighting for neutral, damn Neutralians.
Paladin like meat.
Mazzy. Keldorn.
Good warrior meat (ranger)
Minsc (and boo) valgar.
Jahiera is a Harper, means she fights for 'balance' also a druid which is a different type of balance. Can't cast restoration, but she can heal and raise dead. She's actually a decent warrior after you get her some druid weapons which are somewhat difficult to locate without knowing.
Nalia is a good mage. Neera is a Neutral Mage.
Amonen is a good cleric. So is Aerie I suppose but I dislike Aerie, she's very small HP wise. I'd rather have Amonen as his fighter levels means he can get in there and swing a flail if he needs to.
So if you wanted to go with a very 'good' party of 'good' people.
inquisitor.
Minsc
Amonen
nalia.
mazzy.
then a thief. Generally I go with Jan jansen. Imoen is the only good thief as I recall. most thieves are neutral.
You definitely don't need Imoen and Nalia in the same party.
I would recommend:
Minsc: Good front-line fighter, one of the best characters in the game. No Good playthrough is complete without him and Boo.
Jaheira: Strong frontliner and backup healer. Has access to some spells a cleric won't, mostly of an offensive nature.
Anomen: Healer, can fight well ranged or up close.
Nalia-->Imoen: Fills your thief and mage requirements very well.
Neera/Aerie: Backup mage (and yet another healer in Aerie's case).
If you don't want a second mage, then go with Mazzy, Rasaad, Wilson, or Valygar, depending on what flavor of fighter you want.
Really doubt anyone uses Nalia as a theif. she'd require alot of potions of master thievery.
Yoshimo is the one the game designed to take to spellhold then replace with imoen yes.
Yoshimo does offer a huge exp reward though through his personal quest. The largest single exp gain in game pre ToB if I recall correctly.
Keldorn is a Paladin.
Amonen is basically a paladin Cleric.
Mazzy would be a Paladin if Halfings could be paladins. she's a fighter with lawful good allignment and special abilities similiar to some paladin abilities.
Nalia is Rather up on helping the less fortunate. EE apparently stopped her saying 'how are we helping the less fortunate trudging around here?' (in De Arnase keep)
Minsc will again, insist you help children and other people in need.
Thats basically plenty of warriors and a cleric and a mage. I suppose with potions of master thievery you could manage without a thief using Nalia. maybe some gear. Maybe give Nalia a ring of danger sense sold in the adventure's mart which will knock her find traps to 100 and use the knock spell for locks she can't pick. probably would work.
Minsc, Jaheira, Anomen, Nalia and Yoshimo to start with
Will switch Nalia for Imoen when I find her...
WDYT?
You're set to be blown away by the master of IRPGs.
On second thought, that title belongs to Planescape Torment, but BG2 has superior combat!
When you find Imoen, let's just say you won't have to bump Nalia for her.
I would personally drop Nalia for Jan. He is much more interesting, especially when you have Minsc and Boo in your party. And while his level progression will be slower, you will have a much better thief, and Imoen will take over as your primary power mage.
I also like having an archer in my party. Mazzy makes an amazing one. Would drop Minsc for her, since you will already have 3 melee with PC wielding 2h weapons, Anomen the FoA, and Jaheira a Quarterstaff/Scimitar. Give Mazzy Tuigan's or Gesen's and watch her mow down the fodder so your other heroes can focus on the big bad.
Thoughts?
Minsc is apparently spec'd with some points in two handed sword which I normally give him the sword of chaos from the first dungeon then eventually get him 2 maces to dual wield. he gets a small amount of spells which I use to reduce damage done to his personage slightly. but he can use every weapon just doesn't have points in them. could give him, flails, axes whatever you aren't using on anyone else.
But he's designed with his favorite enemy of vampire to be given a mace of disruption and all him to go to town all over the vampires in chapter 3. also Lich.
I generally give him kundane short sword in the off hand.
Jahiera.....Main Issue with Jahiera is getting her a weapon, she's sorta spec'd sword and board. but aside from the trademeet quest you are going to be hard pressed finding too many clubs for her, for HP restoration her spells are solid and she can raise dead. just you don't walk across druid weapons very often in this game surprisingly. After trademeet I generally have her with blast bark. could give her Belm in the offhand, after she gets the points to dual wield.
Amonen is a Fighter/Cleric dual class, meaning you can, in a pinch cast some of his spells to turn him into a fighter. while still being a complete cleric. I normally keep him in the back with like a sling but he could use something else like the flail of ages if you buff him.
Nalia. I generally play my mages as summoners, having them summon armies to take hits while my fleshy companions get in after they engage.
managed to pick up a mordenkain's sword spell early this game, from the fight that gets you the cursed beserker sword in walkeen's promenade inn.
Main summons I use are 'spider spawn' 'animate dead' 'mordenkain's sword' 'summon planetar'
Issue of course is you can't cast magic IN AMN on the streets without the cowled wizards harrassing you. You can have yoshimo set traps, cast some spells and then let the traps kill the wizards
Swapping Nalia out for a lower XP mage isn't really advised since XP really matters.
and unless I really B-line to chapter 4 I'm not getting imoen anytime soon. Nalia is going to want me to do her quest, Minsc mentions going to Umar Hills, some other stuff pops up.
Point is things pop up that feel rather pressing and I don't regain her until I've got like a million more XP than she has at least, making her a bit behind.
Yoshimo is great if you use his traps. killing a number of rather difficult fights.
Game gives you 6 slots, so you can adjust that.
Once your Mage can summon a Planetar, Clerics are no longer needed. (planetar has 3 raise dead spells, 3 lesser restoration spells and 3 heal spells per summon)
Imoen for example could take care of all your thieving and healing needs at a suitably high level of experience. Leaving you with space for more tanks.
of course if the game didn't have a summon limit I'd just summon animate deads. cast chant, haste and strength of one on them, and let them do their business.
would kill anything except things armed with death spell.