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Thought pallies are pretty easy to roll good. They have MAD disease. Multiple Attribute Dependency. Their CHA is forced to be at least 17 and their wisdom is forced to be at least a 14 I think. So you really just need to get lucky on four rolls.
Though maybe the planets were aligned for the purposes of stat rolling recently. This last weekend I rolled up a half-orc berzerker...and rolled a 96. A flipping 96...on a character that will never dual class or use anything more than three stats. This might actually be the highest roll I've ever gotten. And this was in BG1 so I will have added a few tomes to him before long as well. It was only like the 20th reroll or so too...all I wanted was a decent roll so that I could have a respectable INT to use magic missile wands and be ready for mind flayers when that day came...ended up with a good CHA as well for the few cases that matters.
I was so mad...it was such a waste of a roll. I thought about using EE keeper to turn him into a cleric/mage or something that could use the stats.
The thing to consider when rolling for Pallies is that STR is a dump stat, you should have 17 Charisma, which is the minimum allowed as you said, 14 Wis so that you can cast priest spells (13 for Inquisitors since they don't cast), 10 Intelligence (I wanted at least 14 for mine since I'm not fond of dumb Pallies), and Constitution and Dexterity should be at 18, the rest would go into STR. The reason you threat STR as a dump stat is because you can enhance that via spells and items very easily. You will be likely to put a STR belt on that Pallie almost as soon as you get out of Irenicus Dungeon anyway. And even after doing that, you are still going to need well over 93 stats to make a decent Pallie. And if you want to go as high as I did, then you are going to need to invest some time in the roller, unless you get lucky and score it quickly. I want to roll a Palli with 99 stats! I may get to do it one day!
Some people, perhaps most resort to using Ekeeper, or cheat codes, and I can't really blame them, but I kind of like the feeling of accomplishment you get when you roll your toons, it really does makes you feel entitled to those stats. I guess I'm one of those purists. Good thing Pallies are easier to roll, it would have taken me all day for another class to roll that high.
Only clerics and druids get bonus spells from Wisdom. Rangers and Paladins do not.
now in PnP it would give you some bonuses to certain saves (and 19+ would make you straight up immune to a progressively larger list of mind-spells), or better chance of success with certain non-combat proficiencies, but neither are implemented in BG.
Yeah, but in rolling stats it will force the Wisdom to be at least a 14 I think...or 13...something like that. Or is it just the CHA that gets auto set? once you get rolling it is a dump stat, but the game will only allow you to go to a certain minimum.
13 Wis is the minimum required to cast priest spells, it doesn't give you a bonus. Inquisitors don't get priests spells, therefore they can do with no wisdom. However, the game doesn't let you go bellow 13 in their Wisdom stat. It's pretty much a profession requirement put there for the sake of nothing.
Edit: I brain-farted at the start of this statement and put 14 instead 13, I corrected that!
Correct! It's 17 minimum for Charisma, and 13 for Wisdom. It's precisely those minimum requirements that make Paladins so demanding in terms of stats. Fortunetaly, they tend to roll higher than other classes, so it's easier to roll with them. That still doesn't change the fact that to get super high scores like I did you are going to have to spend some serious time rolling. Unless you get very lucky of course, but that's entirely based on chance and therefore not something anyone can count on. At 97 this is the highest I ever scored in my 16 years rolling toons in this game, after well, over a hundred toons rolled. That still wouldn't change anything, you could try to roll a Pallie yourself, and get lucky seconds after going in. It's really a lotery. However, the system does appears to reward you over time spent. I notice that I started to get 90s, then after certain time it was 92s and 93s, then it was 94s and 95s for my highest scores. So basically, the game started to go up systematically on my maximums the longer I stayed rolling. I simply stayed put till I rolled that 97. It took me close to two hours.
Edit: Something to keep in mind with these Pallies, is that they are really a bit stereotypical in that they are supposed to be your classical knight type of hero. So I believe that in the flavor of keeping that alive, you are best making them wise and smart. A dumb knight, unless humoristic, seems far off. Which is the reason why I put such high scores in Wisdom and Intelligence.
paladins have higher minimum stats which translates to higher average rolls. it also translates to not being able to have as much of a dump stat but any roll around 90 is fine. 18/00 strength...isn't too important though due to the prevalence of potions and belts.
I'm soloing him through BG, so having an 18/00 strength is pretty nice since it's a long time until I get the tome in Candlekeep, I won't get the belt from Rasaad's quest and the Gauntlets are in Baldur's Gate. Besides this character doesn't really get anything from a roll higher than 84 and if I'd rolled a 92 or higher I'd be inclined to make a Berserker/Mage or Berserker/Cleric.
I still used a potion of Cloud Giant strength to kill the Doom Guards outside Durlag's Tower, but that -3 to THAC0 is nice now that I'm working through my Thief levels (still 10K short of getting back my Berserker Abilities).
In BG2 it isn't such a big deal, but in BG1 I will re-roll my fighter types till they get a good roll with at least 18/51 strength. The attack bonus is the same all the way to 18/99. You get more damage bonus at higher exceptional strength ranges if you are patient enough, but getting 18/51 is typically not too time consuming. I typically also consider BG1 and BG2 one game. I never roll in just BG2. I always start in BG1. Heh, so I always roll like that.
Anything below 18/51 will not be much different than a non-fighter plain 18...even if the roll is amazing I will re-roll it. In BG1 you will be gimping your fighter if you keep a low exceptional strength roll.
I'm the opposite of that. I roll in BG2EE and consider both games saparate. When I think of a party I think of it in terms of BG2. Starting in BG1 seems like an aweful journey just to get to the starting point I wanted to start at to begin with. So for me what happens in Bg1 usually stays in BG1. Also starting in BG2 have amazing advantages in terms of dual classing strategies that would be too brutal to try in Bg1. Granted, you have the advantages of getting the extra stats from your tomes if you rolled in Bg1, but I'm perfectly willing to make do without that for the reasons I explained.
As for the STR argument, the way I see it is that if you have more than one melee guy in the party, then that means you need to have at least one of them with a good STR stat because there is only one STR belt (sold my Ribald) at the beginning of the game, with the other two STR items only available till later. You can buy that mace that sets your STR to 18 from Bernard at the Copper Coronet, but that would mean marrying your fighter to maces. Yuk! Then there is the STR braces which you'll have to quest for, and the ultimate STR item being the Crom Faeyr, which you won't be able to get right away. So clearly, the only way to go is to roll a good stat score at the toon rolling stage. That's why I would never consider having more than one Paladin in my party, since Pallies pretty much require STR enhancing items due to the fact you won't be able to have high STR on a Pallie even if you rolled ridiculously high. Hell I rolled a 97, and that only let me have 16 STR!
If you run BG solo it's not that bad. You can hit max level, grab all the tomes and finish the game in about 20-25 hours. A good portion of that is waiting for the Marek and Lothander quest to drop so you can pick up a Tome of Wisdom. The game only drags if you grab companions and have to level them.
20 hours is too much work for some one who is only interested in BG 2.
Just to fortify what some people have already been saying, a Paladin does not benefit from wisdom in BG games. They also roll easily because they have two stats that cannot roll below 17 and 13. This means they are having higher rolls every single time than most characters, since they are always getting a 17-18, and 13-18 on charism and wisdom. Most stats roll from 3-18.
There was a kid who once rolled a 99 here in these forums, his thread should still be around there somewhere. Some people doubted him, but I believed him. I want to roll a 99, at least once! Though at 97, I'm only two points down. But hell, I would have gotten 18 STR with a 99, and 17 if I would have gotten your 98. That would have been really sweet! Not that I'm complaining though, a 97 is just awesome.
Well said, and I may add that when rolling any toon we only need to focus on the total amount of stats. It's not important what we got on the individual stats since the game lets you adjust that with the plus and minus buttons. The exception being when rolling for a toon that needs high STR, in that case you have to watch what you get in that score.
I won't accept a Pallie with anything less than 14 Wis, and 14 Int. because these guys aren't meant to be dumb fighters, they are meant to be highly educated heroic knights, and I don't see a place for a low intelligence/wisdom character there. But this is totally roleplaying oriented. As per the game 13 Wis is all you need, and I didn't test how low you can go on Int. but I think it can be very low.
Heh, I basically do it just so I can get the Golden Pantaloons...and I like the game itself.