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A lot of people tend to drop Minsc for Sarevok due to his great stats, access to grandmastery and the potential to dual class him into a Fighter/Mage.
he has unique abilyty-"deahbringer assault"-200 damage by one hit
he has conflict with imoen if she in party-dont take him
I have dualed him to Thief though which is a quicker option (1980000 XP), and not a bad one if you don't have a Thief.
Sarevok and Imoen fight to the death https://www.youtube.com/watch?v=oy6YIV_NG8E
Try killing Fire Giants in Saradush = unlimited xp.
Thanks for all the advices :)
I'd give ultimate tank to Haer'Dalis. Defensive Spin + Mage melee protections (excluding mantles) make for the most durable NPC in the game. However he's not much on offense even if you give him the extra APR weapons.
Even with Bards getting screwed out of their epic level spell progression, they're still better than a pure fighter, in terms of what they can bring to the table.
Sarevok is easly the best NPC you can get, stats are the highest at 96 and he can do massive damage. Lots of micromanagement are required to make Haer'Dalis viable as a tank. From a stats standpoint his two biggest downsides are low constitution and poor intelligence.
Only base CON matters for saves and low constitution gives low hp. Poor intelligence makes adding spells to your spellbook hard. Also an intelligence of 15 means no spells above 7th level and 11 spells per level.
Haer'Dalis becomes an effective character in combat using Blur (level 2), Mirror Image (level 2), Ghost Armor (level 3), Stoneskin (level 4), Improved Invisibility (level 4), Mislead (level 6), Continguency (level 6), Protection From Magical Weapons (level 6), and Tenser's Transformation (level 6). This means most of his spells are just going to be buffs for himself.
Tenser's Transformation is an excellent bard spell. This sets Haer'Dalis's Thac0 to that of a fighter of his current level, gives him bonuses damage and doubles his hit points. Also lowers his armour class. The downside is he loses the ability to cast spells while it is active. This also includes the ability to use Offensive and Defensive Spin.
With Sarevok, you can just attack, hes already a tank and killing machine. Buff him ftw.
With Edwin you get a better spell caster with more spells. Edwin gets more spells than a normal mage. Edwina is also a really good spell caster.
Note I have not played this game for over 10 years.
and this discussion is about Sarevok,not Haer'Dalis
Minsc being a ranger gets the 20% damage reduction spell tossed on top of hardiness. (+20 from defender of easthaven)
and he can rock 80% damage reduction vs physical.
Minsc dual wields and given the IMOD+5 and some +1 attack weapon in the off hand and he'll throw up enough death vs undead to kill most undead before they get a chance to imprison you.
Provided you might need to run away after their sequence triggers and wait for his spells to wear off.
Sarevok is a 2H weapon user. 2H weapons are.... less good per se, but they carry a higher enchantment.
Dualing Sarevok is just silly. maybe dual him to a thief for UAI. and give him a paladin 2H'er.
but its really stupid to do that as you'd lose all those HLA and he'd be pretty weak until he regained himself.
Once you have high level mages they get the HLA summon Planetar, which carries Lesser restoration, heal and raise dead.
so... you shouldn't need as many heals no. your mages can cover you, so if you want to boot Jahiera thats fine.