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Imagine how much living space you'd have if they took more people. :) Would make that 'resource' kind of pointless.
No concept of growth time or crop rotation, or seasons (and you're in a very cold region for crops too) etc.
The longer answer is - The maps are whole towns, cities, etc. So if you had 100 survivors (if you're a player like me who wants to rescue all the survivors) you'd only really need 5 apartment blocks (if they housed 20 survivors each for example), so that would make having an entire map kind of pointless as you'd only really need to take over a handful more locations to have all of the remaining facilities to be a fully sustainable settlement.
At the same time, as the rival factions don't seem to have 'needs' (food, buildings, housing, etc.. to my knowledge) like the player's survivors do, they would presumably spread across the entire map like a wildfire resulting in you being trapped in a tiny plot of land, with no freedom to explore and scavenge additional supplies.