Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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Euro Dec 26, 2014 @ 2:07am
Is there a way to remove devout/cultist trait?
Jesus, these things are like tumors that I want gone but have no idea how. Tried the no church thing and 30 days for devout but it's not gone yet. Also do not want people worshipping zombies, but so far that is not going so well as it spreads. SOS send help; never let someone become a cultist
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Showing 1-15 of 15 comments
James009 Dec 27, 2014 @ 2:46am 
Yeah, it seems to spread like a plague.
Battered <GFU> Dec 27, 2014 @ 6:59am 
Any time someone becomes a cultist, they get sent on a suicide mission... better of two evil options in my book.
Euro Dec 27, 2014 @ 4:02pm 
Yeah, now I'm keeping devouts/cultists all in one house on my next runs. Treat it like Ebola!!!111
Flint_A Dec 30, 2014 @ 5:14am 
I have lots of devouts, build only churches instead of bars, even increased funding to churches so they operate more efficiently. Everyone's super happy. Sure, they're all religious zealots, but I'd prefer that to drunks when facing an apocalypse.

Even some of the Rotten who joined me are devout, which is hilarious.
Headhunter Dec 31, 2014 @ 2:29am 
In the past I found that not having any churches constantly removes the devout trait, as I saw the number of devout survivors drop after I replaced everything with bars (prevents anything from spreading). It takes a while to disappear (more than 30 days sometimes) but it will.
With the new changes to survivor tracking, I can't tell how many devout survivors I have, but I think having no churches will still remove devoutness from survivors (you get an unhappiness bonus of "no places to practice faith, why practice?" for a bit but it cuts out devoutness).
I just never capture my churches if they ever get infested. Takes a little longer to build around, but prevents cults :D
Last edited by Headhunter; Dec 31, 2014 @ 2:30am
Euro Dec 31, 2014 @ 2:11pm 
Hmm, avoiding churches. I hate leaving spots out like that but I guess I'll have to do that in the future.
Wanderer Jan 5, 2015 @ 3:58pm 
I was okay with having churches, I was even okay with having the devote trait forced on my main character. But when the cultists took over our only church I didn't hesitate to burn it to the ground and replace it with a farm. The pastor who worked there now tends the bar next door.

tl;dr : ♥♥♥♥ cultists, their ♥♥♥♥♥ leader needs to be force fed a round of buckshot. Lost too many good people because of her.
Euro Jan 5, 2015 @ 5:03pm 
Devouts and cultists: zombie plague 2.0 redux burn them all

Anyway, I found them a new use:

PUT THEM ALL IN SWEATSHOPS AND HAVE THEM MAKE AMMO AND MEDICINE

BWAWAHwhawhafgydugsdjklkdl
mystafyi Jan 5, 2015 @ 5:56pm 
devout I have removed by nuking all churches. A month or so later the tags start falling off. Now the cultist tag I dont think can be removed.... If i run into a cultist infestation, I will pay attention and track.
MociWowNow Apr 21, 2017 @ 3:25am 
I had this problem as soon as i started the city with the chosen ones. Unfortunately for me, patient zero was part of the dream team who has been with m since the first town. Since it was early in game, I decided to experiment with my options. I isolated him so he worked with nobody else. Then, he asked if he could do a burial or something, so I said no and decided to decimate the church of the chosen ones. It worked a charm. To deal with an infestation, try get rid of the church of the chosen ones and isolate them away from other survivors.
Cursed Hawkins Apr 22, 2017 @ 10:10pm 
Originally posted by lukeowensewell:
I had this problem as soon as i started the city with the chosen ones. Unfortunately for me, patient zero was part of the dream team who has been with m since the first town. Since it was early in game, I decided to experiment with my options. I isolated him so he worked with nobody else. Then, he asked if he could do a burial or something, so I said no and decided to decimate the church of the chosen ones. It worked a charm. To deal with an infestation, try get rid of the church of the chosen ones and isolate them away from other survivors.
Dude dude please view the date of when this was posted!
Mickmane May 2, 2017 @ 10:24am 
People still look at it though, Cursed.

So my tip for anyone wanting to get rid of devotes and cultists: set them to tend a bar (all alone, one each, preferably not with leader skill active). Also turn all churches into bars (maybe build some extra).

Chopping wood outside or in unclaimed woods also works on some (preferably not with builder skill active).

Not sure if the skill really matters, but I think if they feel like they're doing a good job (and increasing their skill), they might take longer to get unhappy and give up their beliefs. So better have them do something they can't practice (or are no good at even).
red_mage_king May 31, 2017 @ 6:10pm 
I'll just add to this.
Current playthough I met The Chosen, normal gaina cultist problem. Decided to send the cultist to attack The Chosen, constantly. At some point he LOSES the cultist status.

Apparently sending cultists to attack The Chosen is a good way to 'cure' them of their stupidity.
Also the above (Mickmane, above post) for Devout seems to work but is slow going.
(>♡.♡)> Aug 13, 2017 @ 9:48am 
**Thread arise** Sorry but for those that search these answers, I wanted to add this: In the way that you get rid of devout by burning the churches, you get rid of cultist by burning all the graveyards AND churches. You have to get rid of both.
Mickmane Aug 13, 2017 @ 11:02am 
Originally posted by (>?.?)>:
**Thread arise** Sorry but for those that search these answers, I wanted to add this: In the way that you get rid of devout by burning the churches, you get rid of cultist by burning all the graveyards AND churches. You have to get rid of both.

I keep graveyards, read somewhere that they get haunted or something if you change them.

I just turn every church I happen to get into a bar, and dump both kind of loony into a bar, all alone, as leader (if any of them were a leader I'd try to dump them whacking wood alone or something instead, must not use their skill).

Bar works best, though.
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Date Posted: Dec 26, 2014 @ 2:07am
Posts: 15