Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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Conan Dec 21, 2014 @ 12:48pm
Zombie bait?
Does anyone know how zombie bait works? I tried to use it to lure away those OP super zombies but they just ignore it.

-ps-
concering those super zombies, they would be much more balanced if they could not move while you are attacking them, as it is when you attack super zombies they move away one block then they come back forcing the attack to be a failure.
Last edited by Conan; Dec 21, 2014 @ 12:49pm
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Showing 1-5 of 5 comments
I have expiremented with zombie bait a few times.It lures zombies from the surrounding areas to that area. You should see the area where you put the zombie bait turn red due to the amount of zombie migration there.
Darelius Dec 21, 2014 @ 8:08pm 
Zombie Bait:
It lures (normal) Zombies into that field from fields around.
In my personal opinion not very useful, because its very late in research to "distract" the zombies (especially in impossible mode...)

Super Zombies are killable in Version 71.5 and there "fixed" when attacking them, you can kill them without moving away


...DX
Originally posted by Darelius:
Zombie Bait:
It lures (normal) Zombies into that field from fields around.
In my personal opinion not very useful, because its very late in research to "distract" the zombies (especially in impossible mode...)

Super Zombies are killable in Version 71.5 and there "fixed" when attacking them, you can kill them without moving away


...DX

I have wondered do any of the workshop weapons(explosives, zombie bait, traps, fireworks) help that much in impossible?
Darelius Dec 22, 2014 @ 11:14am 
Explosives is great in war with other factions to clean a building from them or maybe, if you dont have another option to remove a zombie horde, massed zombie or superzomvbie...

Traps can keep a "calm" zone around the fort, especially at stratecic points (brridges) extreme useful.
Baits to create a field for "moore" zombies (near enemy factions) or to reduce in neighbor fields (in combination with traps on Field A and next field Bait really good to keep the trap field clean!)

fireworks improve the happiness (great!)

Medicine kit is ultimate when a survivor is injured ;)


(for me personally i dont use bait or explosive and rarely fireworks, primary medicine kit and sometimes traps...)


...DX
Originally posted by Darelius:
Explosives is great in war with other factions to clean a building from them or maybe

I am 95% sure you can't use the explosives on other factions(I have tried multiple times). At least not on the current version released on Steam.
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Date Posted: Dec 21, 2014 @ 12:48pm
Posts: 5