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So I 'd like order queues for other tasks as well e.g. Kill Zeds in Square A - go back to Suburbs to rest (regain happy) - go guard Square B next to settlement wall. Or have Scavenger loot an area of stuff, and also have soldiers kill zombies in a larger area.
ACTIVE GUARDING: When the danger lvl of a square next to guards(group) goes too high they automatically attack it and after that return to original post.
IMPROVED MISSIONS: (Goes with grouping) After sending a group to a sqare, instead of Kill Zeds OR Scavenge you'd be able to choose Kill Zeds AND Scavenge. Ofc the mission completion time would be increased to compensate.
AUTOMATION: Farming/Hunting, Wood Chopping and Item Crafting. We should be able to automate these at least. For example after you'd research "Automation" you can set min/max inventory amounts for different items. For example food could be set for min amount of 40 and if it drops under 40 your automated survivors would hunt/farm until your over 40. Any survivor currently not in need could be toggled "automate", item bonuses would be calculated every morning and if you want items/ survivor out of automation it would take until the end of current day to become responsive.
AUTOMATE HAPPINESS: Toggleable per survivor basis. if survivors happiness drops too low he/she automatically seeks to improve it.
Hold a Sermon: Nothing happens for 1-3 days. increases happiness.
Organise a Festival: Everything on hold for 6 hours, splurge on rations. Large happiness increase
Zombie Raid: Targetted ability, you target a 3x3 square block outside of fort and every survivor attacks it, kills as many zombies as possible then return to their original jobs.
Spring Cleaning Week: No missions can be taken outside of fort for 4-7 days. Chance of finding extra food/materials/gear. Chance to activate bonus events (like hidden rooms or zombie 'sneak' attacks and such).
Special Building: SCOUT HQ
1. Put survivors in it
2. Select a Scouting mission
3. Survivors in Scout HQ automatically complete it.
You can queue up missions max 2xSurvivors in building. As long as theres atleast one survivor in building the vision range for zonbie hordes is increased for 1 square.