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To the OP, I hope there are future games. This is quite a good series and I would love to see it continue at some point.
Also, I don't feel that this game is bare. It's repetitive, yeah, but that's why I'm here. It's repetitive in a way that I personally like.
I have zero clue why haters bother spending time posting negative crap. Do you seriously have nothing better to do with your time, like maybe go play a game you like, surf some porn, stare a a wall, get a job, slap your mothers for raising useless flesh - anything.
Totally disagree. I find it to be a very fun, if not addictive game. The only thing I'd agree on is that a lot of spoiled brats float around Steam and seem their feelings of self entitlement never cease to amaze.
Here's a question for all the whiners. Do you have a job? Do you expect to get paid for working? Or are you children of millionaires who want for nothing, yet still complain, when not doing community service volunteer work?
You have to be a damn good programmer to create a game (and designer, possibly artist, deal with sound, know how to deal with issues across multiple OSes, etc). The average coder good enough to pull this off can probably make 100k/yr easily. How many copies of a game does one need to sell at $15 each just to pay for ONE such dev?
It takes months of work to make a game like this, or years to make a AAA game. And people cry about $15 for an indie game, or $60 for a AAA game. It's beyond belief. What's even more insulting is the scumbags who steal software and come up with idiotic justifications for being criminals - but that's another topic.
You probably spend $5 on a coffe, $8 for a pack of smokes, $10 for a drink in a bar, $50+/month just to get service on your overpriced phone. I spend 50-80 for a decent meal out with my wife and 1 drink each and don't even blink. And so on, and so on.
Let's say you do actually have a job and don't just live at home sponging off your mom. You probably earn at least $7.50 per hour (no clue what the minimum wage is since that was 40 years ago for my jaded old dude self). So you're complaining about a game that took high paid specialists months to make that costs you two hours of your labor? (or far, far less for anybody making more than minimum wage)
I'm thinking you need to go on strike and ask mommy for a bigger allowance or something. Maybe spend as much time improving your financial situation as you do complaining about the cost of some of the best value/dollar entertainment you can ever buy (video games in general).
Because seriously, anybody complaining about a good game costing $15 is living in an alternate reality of delusion.
IMO, game devs not only have to be a pros pro, but they have to have incredibly thick skin for so many reasons, with people belittling their work and demaining the value of their work being just one of them.
Kinda like trolling the forums for a game you've got nothing good to say about?
Going back to the topic I don't think we'll have the 4th part. The devs never said anything about that and maybe they'll make something completely new (and that's 100% OK!). Let's hope! ^_^
If she did an R4 I would like to see the possibilty of playing as the other factions with other win conditions available.
For example;
Being able to play as Church of the Chosen and have the win condition of having x amount of cultists in other factions.
Last Judgement and extorting resources out of other factions as 'protection money'
I hope, the game will continue ;)
The basic game type is different to all zombie games i played so far and the games i have read about it.
Even if the game is "simple", it is fun to play sometimes.
The only "bad" thing about the game is the nearly impossible (extreme hard) to find the only option to really "win" the game on another way.
IF i would change some things, only following for the next part:
- Making decisions pore potent so that you can make even "false" decisions and the are in the game (in the moment your decision is "wortless" all leads to the same on the main story)
- Improving the equipment system. A vehicle, a baby or a helmet should not be the same in inventory ;)
- adding more options for building, exploring etc ;)
- making multiplayer possible somehow ;)
- more equipment, factions etc.
- improved character stats ;)
I do hope that if there is going to be a rebuild 4 that there wil be some more inputs for the game set up so you can mix and mach to have more variation. for example:
*Monsters: like Zombies, animals, demons bug and maybe corupted corps. etc
*Location : cities, industialized parts, forrest or caves. Each map would have its strengths and challenges
*Map effects somthing random that alters one of the game rules. like you can only get food from hunting. Or healing places have a 50% to heal you or kill. Or most people wil be very dependant on alcohol making bars very important. Heavy fog making fire arms useless due to pore sight.
*Cultural: natural perks that most survivers would have. like good shooters but poor learners. or Hardworking but they eat alot.
Yes, some people think Rebuild 3 is repetitive, which is something I'd work on if I was going to do Rebuild 4. I'd also strongly consider making it multiplayer which of course would be a very different game. Maybe different is good. Maybe it wouldn't even have zombies. It's fun to think about even though I have no plans for Rebuild 4 now, so suggestions and constructive criticism are welcome.
I have other games I want to make first. After Rebuild 3 I worked on Fantastic Contraption VR, and now I'm making a small solo vr game about gardening and alien plants. Next I have plans for a (non-vr) sci-fi strategy game a little more similar to Rebuild.
Out of curiosity do you think Rebuild 3 would lend itself well to DLC? Instead of trying to do a Rebuild 4 in the future, might it make more sense/be simpler to be able to download content that modifies the game (play different factions, another campaign maybe, etc?)