Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For starters, I went into UDKEngine.ini and under [TextureStreaming] changed the "PoolSize" and "MemoryMargin" to 4096 and 100 respectively.
Next, I found "bDisablePhysXHardwareSupport" in UDKEngine.ini and set it to "False" (only recommended if you have an Nvidia GPU).
Then I changed a few things in UDKSystemSettings.ini. First thing I did was set the LODBias to 0 for every value that was -1. This generally improves performance, and with AF set to 16 it's not necessary to have it set to -1. Setting this to 0 also eliminates flickering of objects that are up close.
Then I began turning on the settings optimized for nvidia GPUs. The first is setting "ApexGRBEnable" True. Then directly under that, I doubled the amounts listed for "ApexGRBGPUMemSceneSize" and "ApexGRBGPUMemTempDataSize" to 256.
I also set motionblur to false because I don't like it, but I don't think it hits performance.
I need to do a bit more research for UDK but my goal is to optimize the settings to take advantage of more RAM and VRAM available with higher end cards, but for now I'm quite happy with how things have turned out.
Thank you for your feedback and advice in this thread. The config fine tuning is now there for everyone!
..nice one Devs.
P.S.
The game worked perfect for me on a 2013 GTX780