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slick and satisfying and effective - plus i haven't really done much building with the drone - and i suspect that adds even more versatility to the system
will try that very soon :-)
(although gonna need some sleep soon - and i shall dream of belts - it's like the early Factorio days all over again lol)
yes - couldn't sleep - so playing some more :-)
and with the drone providing the vertical mobility to specify where point B is, the system is likely getting close to as good as it can practically be (with maybe the only
reasonable improvement being something like shift+mouse wheel to change elevation of the end point of the shape - and actually Alt will already allow for many ways to make elevation changes using straight line sections)
really awesome - spectacular even - great job devs :-)
I don't think this is mentioned in-game anywhere, but a tip I read in another post yesterday is that you can change the elevation of the end point by holding the mouse button, rather than just clicking, and dragging up or down. Since discovering this, I almost feel like I want to start a new game to get my spaghetti cleaned up.
Belts are a bit glitchy though - sometimes they don't seem to render what's on them, which can make it hard to confirm that they're connected properly. This is made harder by the fact that the entire belt run seems to stop as soon as the exit is blocked, unlike Factorio etc where they keep going and so fill up all the gaps in the belt.
i have noticed a few glitches, and i will make some bug reports with specifics - but mostly they seem to operate pretty well - just sometimes needing to have sections rebuilt even though they previously seemed properly connected and operating properly
i don't mind that so much - but it does make it harder to check if a belt is broken or blocked - plus it would be good if a blocked belt would compress like Factorio - to allow slow items to buffer for a quick surge when production restarts
yes - that was it - awesome - i have edited my main post to mention it
thanks for the tip
and thanks devs for a top notch 3 dimensional belt laying system :-)
None of the values line up like they should.
I can only agree with Drizzt and perhaps add something else.
The greatest thing about the Belt system is the automatic tunnel generation. When I started playing the game, I almost fell off my chair at how cool it is. I also loved Satisfactory to no end, but I often wished for this tunnel generation. OK, Satisfactory's treadmill construction is quite something, but I'm sure the devs will top it sooner or later. Unfortunately, fitting splitters into an existing treadmill doesn't work yet. I have found out that it works with the tubes.
Unfortunately I also had to realize that docking in drone mode sometimes doesn't work fine and makes errors.
I think the combination of Planet Crafter and Factorio & Co. is very cool. It's also fun when you leave an area “wild” because it's so nice and frosty and the wind hisses and whistles. “Ice Station ZEBRA” like.
The street scooter planner jeep is also mega. I flattened half a Vulcan earlier. Rapp Zarap, the Vulcan was gone *laughs.
Oh well, I started playing with Atheria. A super planet!
OK, the accuracy of the belt speeds is still a bit spongy, so be it! So far it doesn't bother me that much, but that's also because it's not as important as in Satisfactory or Factorio. It may still change, but I like it the way it is now. Due to the fact that you have what feels like kilometers of ribbons that end in a constructor at some point. The speed is rather unimportant. When the warehouse is full, everything comes to a standstill until you use something again during construction. What I also find very ingenious as a storage purpose is that you can help yourself from the storage “everywhere” when building. After all, that's the purpose of the whole production process and not having to stand around at the workbench for hours on end. Who wants to craft 100 platinums, right?
Best Grettings
Xander
I started playing Eden Crafter on 30. Dec. and until now I spend 95 Hours *ggg*
So Aetheria ist finsished -> next one.