Eden Crafters

Eden Crafters

Drizzt Jan 1 @ 3:19pm
Excellent Demo. Excellent Game.
The title could be considered enough said. But i am not one to use 4 words when 400 can be written :-)

Excellent Demo
Like many i assume, my first experience of this game was the demo. And it is excellent. Possibly even too excellent, since i was a little worried that it provided so much of the game that the full game might be a little less of an increase in content than might be hoped. Obviously this is less of an issue for a game still in development, and the initial demo for an Early Access game may choose to include a high amount of the functional content in order to maximise its impact by showcasing as much of its gameplay as possible and the future potential.

And as it stood, the demo was just so darned good that i was willing to pay the asking price simply to support the project. Especially since i knew that i would easily get dozens of hours from the demo alone. As it goes i got about a dozen before i bought the full game. My first demo playthrough told me i loved the game, while i learned the mechanics. And my second was a run to the end to soak up as much as possible from the demo before i moved on.

So, i was now confident that simply having multiple planets would be enough additional content for me, since i loved the gameplay and so new maps to explore was the perfect way to increase the longevity. And any additional environmental challenges (and mechanics) would be an extra bonus.

But i was still a little worried that i had seen all that Ocean World had to offer.
But as you all know i definitely had not......

Exellent Game
Now i don't know if the demo was closer to the full content of that planet at release. But certainly now the full planet has enough additional scope that i am already fully gratified with my purchase, having spent another 10 hours or so playing Ocean World all the way through to the rocket again. but on Hardcore mode. Which was excellent. And really adds to the replayability of that planet on both modes. With Hardcore providing challenge and variety to strategies and goals. With Relaxed being far more chilled, and allowing sprawling permanent layouts, but still with some minor environmental dangers.

And then the additional tech tree elements were very apparent. And the addition of the drone. And of course the entire whole new landmass lol. As well as the upgraded models for various things. In short, the full current version of Ocean World itself already sits well as being the full version of the game for which there is simply an incredibly generous demo.

And now i have started on Echo Prime, and am fully expecting so spend a dozen more hours or more here before i move onto Aetheria. And am excited for the new planets that i hope the project will be successful enough to be able to pursue.

Also, it was interesting to read that Osaris and Miju have some shared roots. Since those are apparent in various similarities between the games, which also helps to highlight the significant differences that make both games stand alone as excellent survival and building games in their own right. And they do both include a very generous demo.

And as with Miju's game, all it took was a few days with the demo to make me sure that i wanted to do my small part to try and help keep the project funded as long as needed. As well as to have the full version so that i could get the full amount of fun from it :-)

Great job devs, you have crafted a Really Excellent Game :-)

constructive feedback will follow in due course, but i felt you deserved a pure love bomb first, as a Happy 2025 gift from a delighted new customer :-)
Last edited by Drizzt; Jan 2 @ 7:41am
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Showing 1-12 of 12 comments
Originally posted by Drizzt:
The title could be considered enough said. But i am not one to use 4 words when 400 can be written :-)

Excellent Demo
Like many i assume, my first experience of this game was the demo. And it is excellent. Possibly even too excellent, since i was a little worried that it provided so much of the game that the full game might be a little less of an increase in content than might be hoped. Obviously this is less of an issue for a game still in development, and the initial demo for an Early Access game may choose to include a high amount of the functional content in order to maximise its impact by showcasing as much of its gameplay as possible and the future potential.

And as it stood, the demo was just so darned good that i was willing to pay the asking price simply to support the project. Especially since i knew that i would easily get dozens of hours from the demo alone. As it goes i got about a dozen before i bought the full game. My first demo playthrough told me i loved the game, while i learned the mechanics. And my second was a run to the end to soak up as much as possible from the demo before i moved on.

So, i was now confident that simply having multiple planets would be enough additional content for me, since i loved the gameplay and so new maps to explore was the perfect way to increase the longevity. And any additional environmental challenges (and mechanics) would be an extra bonus.

But i was still a little worried that i had seen all that Ocean World had to offer.
But as you all know i definitely had not......

Exellent Game
Now i don't know if the demo was closer to the full content of that planet at release. But certainly now the full planet has enough additional scope that i am already fully gratified with my purchase, having spent another 10 hours or so playing Ocean World all the way through to the rocket again. but on Hardcore mode. Which was excellent. And really adds to the replayability of that planet on both modes. With Hardcore providing challenge and variety to strategies and goals. With Relaxed being far more chilled, and allowing sprawling permanent layouts, but still with some minor environmental dangers.

And then the additional tech tree elements were very apparent. And the addition of the drone. And of course the entire whole new landmass lol. As well as the upgraded models for various things. In short, the full current version of Ocean World itself already sits well as being the full version of the game for which there is simply an incredibly generous demo.

And now i have started on Echo Prime, and am fully expecting so spend a dozen more hours or more here before i move onto Aetheria. And am excited for the new planets that i hope the project will be successful enough to be able to pursue.

Also, it was interesting to read that Osaris and Miju have some shared roots. Since those are apparent in various similarities between the games, which also helps to highlight the significant differences that make both games stand alone as excellent survival and building games in their own right. And they do both include a very generous demo.

And as with Miju's game, all it took was a few days with the demo to make me sure that i wanted to do my small part to try and help keep the project funded as long as needed. As well as to have the full version so that i could get the full amount of fun from it :-)

Great job devs, you have crafted a Really Excellent Game :-)

constructive feedback will follow in due course, but i felt you deserved a pure love bomb first, as a Happy 2025 gift from a delighted new customer :-)

Any tips on ocean world hardcore mode? I played for a few hours, and reached the motherboard/circuit board (whatever is copper plates and silicon at once) stage and stopped after that. I realized I spent 25% of the time rebuilding everything to get the raw resources going again, another 25% deconstructing everything once the waves past and that left little time to build the more advanced stuff.
Hello Drizzt,

I didn't have to think long about this item, as I am a fan of these games and the sales material was very convincing, it was clear that I had to “strike”. I played the demo for 5 minutes and it was clear. Eden Crafter is a “must have”!

Rarely has the decision to buy been so clear. I still have a few games open from the Christmas offer, but I can't get away from this game. “sucks” .

I have to apologize, I've finished ECHO Prime... I'm working on AETHeria now. Let's see how I fend off the asteroids.

I'd also like to try the game in co-op. But I haven't found one yet :-(

Greetings Xander

Last edited by xander.huter; Jan 7 @ 8:03pm
Drizzt Jan 8 @ 4:39am 
Originally posted by Lanthrudar:
Any tips on ocean world hardcore mode? I played for a few hours, and reached the motherboard/circuit board (whatever is copper plates and silicon at once) stage and stopped after that. I realized I spent 25% of the time rebuilding everything to get the raw resources going again, another 25% deconstructing everything once the waves past and that left little time to build the more advanced stuff.
hi - main thing for me was learning which buildings will survive the waves - the important ones are the cargo containers, warehouses and the large solar array (as well as your ship)

you get about 20 minutes or so (maybe a half hour) of real time between each wave (you can see the distance it is out on the planet analyzer or screen)

so the way i looked at it, my objective between each wave was to stockpile resources for my next building project, or to build the thing - since building new things is how we unlock the next tech levels - and maybe the building objective itself will be a tough one, or something consumable that gets stored in our equipment grid or the ship's

so what i would do is find a spot with all the resources i needed pretty close together, and then set up the miners, forgers, splitters and part producers just after the wave hit - and deconstruct them just before the next one (belts and habitat module too)

each stage will feed into a container if it would ever need to be used for multiple things

e.g. there is no necessity to store raw iron ore, since it will only ever be run through a forge to make ingots - but it is worth storing iron ingots, since those get made into two different components that will feed further part producers or assembling machines

it is also not worth storing iron ingots in warehouses, since they are never used for buildings, but the next stage of parts are - so they should be stored in both

also, it is worth having a storage container or two to store the stuff you may pull from machines you deconstruct - since there will often be 3 stacks of ore and ingots in the miners and forges since they are quicker than the part producers - plus some lines may already be stalled before the wave hits

now it's not necessarily required to deconstruct the production lines, since you will likely have enough stockpiled components to rebuild everything from your stockpiles - but i tended to find it didn't take too long to deconstruct everything once the wave was 10km away

the main thing really is finding the right spot - as well as using containers to store all your intermediate products so that you can get everything going again straight away - both warehouses and cargo containers are important, since you cannot run assemblers from stuff stored in warehouses - and when you build things it will only pull from your warehouses

so the first stage till you get to warehouses will be a little slower, since you will need to manually pull a few stacks of components from your stores to rebuild the production lines - but your component creation lines will be pulling from cargo containers so it's just a matter of rebuilding the part producer or assembling machine (and any splitters), and reconnecting the belts

also until you get the large solar array you will need to keep reconstructing your power (but wind turbines are cheap and easy once you have a few cargo containers with iron components, or just a few stacks in your personal inventory)

so - it is going to be unavoidable to rebuild everything other than storage (until you discover the toughened habitat, which i still haven't got to, since it is pretty advanced)

but - one of the goals will stop the waves - and so it is worth being very single minded about getting to that goal as soon as possible

personally, i don't remember much of my initial stage of my hardcore run on Ocean World - i did it in 3 stages - the first stage just to get a battery for my ship (beware the recharge platform will not survive the wave), the second to get some uranium for the long life battery - and then i set up at the back of the second island where i had all the resources i needed (after having had the battery power to scout properly with the ship) - and set up large solar arrays and warehouses and was able to get all the way to the rocket without too much pain - and it would likely be even less painful now that i know better what my objectives need to be

and there were a few missions where i needed to personally go and grab some amount of a resource that was either in a cave, or where i needed to just set up a mine and grab a set number of stacks so that i could manufacture some specific amount of a particular component just to build a specific thing that i needed or to meet a tech milestone

anyway - i am not sure if any of this will be helpful to you - but i hope it will be - good luck :-)
Drizzt Jan 8 @ 4:52am 
Originally posted by xander.huter:
I played the demo for 5 minutes and it was clear. Eden Crafter is a “must have”!
lol - yeah - i played the demo for a little longer - but i knew very quickly that the mix of Planet Crafter and Factorio was a guaranteed buy for me :-)

Originally posted by xander.huter:
I've finished ECHO Prime... I'm working on AETHeria now. Let's see how I fend off the asteroids.
yeah - i have left both Ocean World and Echo Prime at advanced stages - and am now on Aetheria - haven't been bothered by asteroids much yet - but i am sure it is coming

personally i have gotten over my initial obsession after many dozens of hours of constant play

but i already got my money's worth entirely in that time

and now i will likely be playing a little more leisurely - especially since the holidays are over and real life jobs and responsibilities are making demands :-)

Originally posted by xander.huter:
I'd also like to try the game in co-op. But I haven't found one yet :-(
yeah i only ever play games in single player, but i can see the appeal of some games with friends for people who like that kind of thing lol :-)

good luck with that - have fun :-)
Last edited by Drizzt; Jan 8 @ 5:01am
Get Sure,

Asteroid -> Game over :-)
OK .. so long I played single.. but sometimes it makes more fun to play in team ..

OK forgett my Frind request ..
Drizzt Jan 8 @ 5:10am 
Originally posted by xander.huter:
OK forgett my Frind request ..
is not personal - like i say i only ever play single player

but also i do not accept friend requests on Steam

nothing personal - and i will always continue to chat on forum threads

anyway - good luck with finding a co-op friend - and i hope you continue to have good fun with this and other games

best wishes :-)
No Problem ,

forget it ...
Drizzt Jan 8 @ 6:39am 
@xander.hunter - if you want to find people to play with, it is best to start a new thread on the main page

some games have specific sub forums for people looking for multi player companions, but this game does not yet have one

and so a new thread on the main page with a title like "Looking for co-op companion" would likely do you well

like i say, i do not play any games multi player, so i cannot help you other than to suggest that you start that new thread

good luck to you
Originally posted by Lanthrudar:
Any tips on ocean world hardcore mode?

You, your ship and storage buildings survive the wave. Eventually the reinforced base buildings and large solar arrays do too. Everything else is destroyed. Miners, builders, conveyors, all of it.

You should be able to build a T2 storage container by the first wave. If you hurry you can build a warehouse, but definitely a T2 storage. When you see the wave approaching and getting big, take everything down and dump the resources in the storage container. You won't have time once you get the warning, so keep your eye on the wave.

You should be able to build and fill a warehouse by the time the second wave arrives. After that, you basically want to run to a new area with resources you haven't built up yet immediately after a wave, build and fill a warehouse or warehouses, batten down for the next wave and repeat. You'll generally stay at one site for each wave since you'll want to recover the resources taking down the buildings there rather than just let them get destroyed.

Once you have the reinforced base buildings, your bases won't get destroyed each wave so you can start to build the internal stuff permanently. You can also put a couple of the normal outdoor things inside that base to keep them, like the mineral scanner.

And fairly soon after that you'll be able to build the rocket, which ends the waves.
Originally posted by Drizzt:
Originally posted by Lanthrudar:
Any tips on ocean world hardcore mode? I played for a few hours, and reached the motherboard/circuit board (whatever is copper plates and silicon at once) stage and stopped after that. I realized I spent 25% of the time rebuilding everything to get the raw resources going again, another 25% deconstructing everything once the waves past and that left little time to build the more advanced stuff.
hi - main thing for me was learning which buildings will survive the waves - the important ones are the cargo containers, warehouses and the large solar array (as well as your ship)

you get about 20 minutes or so (maybe a half hour) of real time between each wave (you can see the distance it is out on the planet analyzer or screen)

so the way i looked at it, my objective between each wave was to stockpile resources for my next building project, or to build the thing - since building new things is how we unlock the next tech levels - and maybe the building objective itself will be a tough one, or something consumable that gets stored in our equipment grid or the ship's

so what i would do is find a spot with all the resources i needed pretty close together, and then set up the miners, forgers, splitters and part producers just after the wave hit - and deconstruct them just before the next one (belts and habitat module too)

each stage will feed into a container if it would ever need to be used for multiple things

e.g. there is no necessity to store raw iron ore, since it will only ever be run through a forge to make ingots - but it is worth storing iron ingots, since those get made into two different components that will feed further part producers or assembling machines

it is also not worth storing iron ingots in warehouses, since they are never used for buildings, but the next stage of parts are - so they should be stored in both

also, it is worth having a storage container or two to store the stuff you may pull from machines you deconstruct - since there will often be 3 stacks of ore and ingots in the miners and forges since they are quicker than the part producers - plus some lines may already be stalled before the wave hits

now it's not necessarily required to deconstruct the production lines, since you will likely have enough stockpiled components to rebuild everything from your stockpiles - but i tended to find it didn't take too long to deconstruct everything once the wave was 10km away

the main thing really is finding the right spot - as well as using containers to store all your intermediate products so that you can get everything going again straight away - both warehouses and cargo containers are important, since you cannot run assemblers from stuff stored in warehouses - and when you build things it will only pull from your warehouses

so the first stage till you get to warehouses will be a little slower, since you will need to manually pull a few stacks of components from your stores to rebuild the production lines - but your component creation lines will be pulling from cargo containers so it's just a matter of rebuilding the part producer or assembling machine (and any splitters), and reconnecting the belts

also until you get the large solar array you will need to keep reconstructing your power (but wind turbines are cheap and easy once you have a few cargo containers with iron components, or just a few stacks in your personal inventory)

so - it is going to be unavoidable to rebuild everything other than storage (until you discover the toughened habitat, which i still haven't got to, since it is pretty advanced)

but - one of the goals will stop the waves - and so it is worth being very single minded about getting to that goal as soon as possible

personally, i don't remember much of my initial stage of my hardcore run on Ocean World - i did it in 3 stages - the first stage just to get a battery for my ship (beware the recharge platform will not survive the wave), the second to get some uranium for the long life battery - and then i set up at the back of the second island where i had all the resources i needed (after having had the battery power to scout properly with the ship) - and set up large solar arrays and warehouses and was able to get all the way to the rocket without too much pain - and it would likely be even less painful now that i know better what my objectives need to be

and there were a few missions where i needed to personally go and grab some amount of a resource that was either in a cave, or where i needed to just set up a mine and grab a set number of stacks so that i could manufacture some specific amount of a particular component just to build a specific thing that i needed or to meet a tech milestone

anyway - i am not sure if any of this will be helpful to you - but i hope it will be - good luck :-)

Thanks, you outlined pretty much what I was already doing between waves, I just had not progressed far enough I assume. I'll go back and play through it on normal mode to get the resource & tech trees down to beeline to the rocket and then it should be fine to take a little longer.

Appreciate the tips, I was on the right path, just needed to go a bit longer.
Originally posted by Spazmania:
Originally posted by Lanthrudar:
Any tips on ocean world hardcore mode?

You, your ship and storage buildings survive the wave. Eventually the reinforced base buildings and large solar arrays do too. Everything else is destroyed. Miners, builders, conveyors, all of it.

You should be able to build a T2 storage container by the first wave. If you hurry you can build a warehouse, but definitely a T2 storage. When you see the wave approaching and getting big, take everything down and dump the resources in the storage container. You won't have time once you get the warning, so keep your eye on the wave.

You should be able to build and fill a warehouse by the time the second wave arrives. After that, you basically want to run to a new area with resources you haven't built up yet immediately after a wave, build and fill a warehouse or warehouses, batten down for the next wave and repeat. You'll generally stay at one site for each wave since you'll want to recover the resources taking down the buildings there rather than just let them get destroyed.

Once you have the reinforced base buildings, your bases won't get destroyed each wave so you can start to build the internal stuff permanently. You can also put a couple of the normal outdoor things inside that base to keep them, like the mineral scanner.

And fairly soon after that you'll be able to build the rocket, which ends the waves.

Thanks for the tips. Is the T2 container the one with dual entrances? It's been a few months since I played, and I think I was too slow on the tech progression, which made progress seem really slow. Example, I am not sure if I ever got to warehouses, but I'll have to give it a go again on normal mode to refresh and get a basic strategy and then try hardcore more again.

It's good to know there are other base pieces other than containers that can eventually survive since it was a pain ripping it all down and the rebuilding each time. I learned to build redundancy, like miners to container for raw storage, then container are first processing, etc. This did help start the rebuild from the advanced pieces and work backward since it would all pull from storage to get going initially.
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