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报告翻译问题
It is a lovely world and the idea of spreading the resources makes it great.....for a game you are not rushing to complete.
Once I got the final countdown I lost interest in racing to complete it, its just not my thing.
I dont mind the idea, I think the destruction makes an option for people to play different game types, some people like making money so a trading system, some people like a 'rush' type game, some people just like the idea of growing.
I think in the end, apart from ocean world, you could choose your scenario on the different worlds and mix them.
So to start out the first selection of a map would be:
- Sandbox (no threats)
- Financial (aim to beat AI competitors with some kind of bankrupcy as the fail)
- Flood (destroys some structure)
- Meteor (game ending scenario)
Then for whichever map you select you can choose the levels of difficulty by mixing the selections.
You could even go further to select how frequent or soon the event happens so you can push the meteor impact out to a point where its part of the game to create a defensive missile, but is so far in the future its on Easy Mode.
To be honest, as I have said, I have stopped now the countdown is on so am not bothering the rocket defence so cannot comment on your ideas for the rocket defence, they could still apply to my above suggestion, if the meteor existential threat is constant and there are improvements like you suggest I am sure the devs will take it on board.