Eden Crafters

Eden Crafters

Let's talk about the cargo ship
Can it exist simultaneously when the original space ship is still on the map. I find that the cargo ship does not respond to the controller request for it to return back to the platform while I still have the other ship put to the side. How can I charge the cargo ship if it can not use the platform;s charging feature? Am I just dense or have I been not utilizing this feature correctly?
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Showing 1-15 of 15 comments
prtmh Jan 6 @ 9:20am 
It seemed like the recall seemed to work on whatever ship I was in last. Maybe it was just random.
Originally posted by prtmh:
It seemed like the recall seemed to work on whatever ship I was in last. Maybe it was just random.
For me it has been the starting spaceship EVERY time it has never called the cargo spaceship at all regardless of what one was last used. Too bad the initial ship can't be deconstructed or stored away, maybe then the button would call the right one.
I tried making 2 recall stations and they both recall the same ship.
prtmh Jan 9 @ 12:05pm 
Haven't tried it but what happens if you take the power cells out of the ship. Does it recall a ship with no power?
Originally posted by prtmh:
Haven't tried it but what happens if you take the power cells out of the ship. Does it recall a ship with no power?
Yes, it does. With or without Vehicle Batteries it still calls the starting ship.
Maybe the devs need to have another recall button for the cargo ship. Think this is the best bet to solve the problem
Originally posted by Dark Phantom:
Maybe the devs need to have another recall button for the cargo ship. Think this is the best bet to solve the problem
Definitely
prtmh Jan 9 @ 1:30pm 
Interesting, I just opened my oceanworld save. I have the cargo ship but can't find hide nor hair of my original ship. Looked on the map and see just the cargo ship, flew to all the islands looking for it. I seem to have mislaid a spaceship.
prtmh Jan 9 @ 5:07pm 
I just opened my Eden prime save.
There I had not made the cargo ship yet, didn't really ever need it but I made it now, and a landing pad and a recall button.
It works the same as my ocean world save used to. Whichever ship I use last , either recall button on either landing pad will always recall that ship.
Even if it has to land on top of the other ship.
Confusing for a solution or workaround, seems there's more to the mystery.

Just a final note, I never found my original ship on the ocean world save.
Although I did notice that once the cargo ship was made it is labeled on the map as T1, the other ship, which used to be shown and was just named Ship, doesn't show on the map anymore.
Poof... Gone ,,, Guess I'll go look again.
prtmh Jan 10 @ 5:25am 
I just finished searching for my original ship on Ocean world. Nowhere to be found. I finally made a new Ship.
The cargo ship and my new regular ship still operate the same for me, the recall button recalls the last ship I was in. Maybe the dev can explain whats going on.

Last note. Apparently you can't delete either one of the ships after you build them.
Also , even if you build a concrete cage around a ship it will materialize on the landing platform when the recall is issued. You can't fly it out of the cage but you can recall it out of the cage. Spooky..
becket_mac Jan 11 @ 12:08am 
can the cargo ship fly on its own yet or autoload yet?
prtmh Feb 22 @ 5:43pm 
Thanks for the update . It made my missing ship return to the living. Now I have two to park .
I prefer the Cargo Ship over the original as it's easier to control due to being slower. Occasionally I do use it for cargo. Just wish in a future update they add a feature to decide which ship you want to recall. Like to give the recall stations a setting to chose which ship it recalls.
hinoron1 Apr 10 @ 5:36pm 
I hadn't even noticed the cargo ship was slower than the default starter ship, or handled any differently. I wondered what was the point of later unlocking the ability to build a new starter ship (maybe handy for co-op if everybody gets their own ship... but may as well use Cargo ships.)

Fully agreed that the Recall Station thing needs to present us with the option for which ship we want to recall. Something for a future update!

This thing also is important for recovering ships that are stuck or lost somewhere, like I bet if I jumped out of it in the air over Aetheria, and managed to make it back to land via jetpack, it would recover my lost ship... maybe. Definitely not going to test that until I have a 2nd ship ready... buuuuuut if not, if the default ship gets deleted by losing it down the mists... that MIGHT leave our Cargo ship as the default one summoned by the Recall Station! Hmm... something new to test...
Kokeshie Apr 13 @ 9:57am 
Originally posted by Mario Kaiba VT:
Like to give the recall stations a setting to chose which ship it recalls.

I agree totally
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