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The homing combat system can actually be turned off internally, the only problem is when it's off it kinda feels like skyrim, the hits just don't land quite so well. I might consider adding a user option to turn off what I've called Enhanced Combat as a trial and see how people get on with it, it really doen't hurt being an option but I want to keep Enhanced Combat the default.
A few of your other points I agree with, like trying to pick up something behind something else. As I said I'll refer back to this as I'm tweaking things.
I really appreciate the feedback! Keep an eye on the updates. Thanks again!
Maybe an inbetween option, when pressing shift during fight you use that dynamic battle system and when not no tp to the target, so it induce some "strategy" and control over the fight ?
Also for pickup, maybe long press on pickup key can take everything possible in front of the character can help without changing too much the initial mechanic and having to find a workaround ?
Also small point about the computer : I like the idea to leave it when mouse get on a side of the screen, but I think that it's too brutal to leave the computer when it's reaching the edge, maybe making it "virtually" go further will not lose the dynamic aspect of it and letting the player get the control over it
If possible, I think some levels need more enemies. I played on normal mode, and only would encounter 3-5 enemies on most maps. I hardly use any of gun ammo. Like mentioned above with the cathedral, it was huge but took me maybe 4 minutes to beat.