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On the sprinting problem you are exactly right
In fact, I think it's the quick back key the real problem
French is actually the only language other than English that is currently implemented, albeit inaccessible in the retail build, only half has been translated so far because it was my test language when I was laying the foundations for localisation. As soon as I have a full word count I'll start approaching firms for full localisation. I want to wait until all content is in because it will be very expensive on the count of all the notes and text around the world, but it is something I absolutely want for the game eventually.
For the atmospheric musics, the theme in the eastforge factory is great for example! If the game could have this kind of musics in its open world that would be very nice!
However, tonight there were so many bugs. Two locations that I only discovered and mentioned as cleared immediatly. But I've never been here before on this save! So frustrating. The bowling and the bunker were the locations.
And the main menu stucked for two times, impossible to continue or quit. Need to alt+F4!
Other things, I can imagine that they will fixed on the final version : the exploration is not very rewarding in the open world. Tonight I walked a few minutes to discover an abandoned chapel in a sort of park. But there was nothing at all in this chapel! Frustrating...
The chapel was supposed to be done long ago but I just ran out of time. It's on my list, it'll have something in there soon. Thanks for the feedback!
Just looked into it, did you start a new game? I wasn't clearing the cleared list when starting a new game from scratch, so if you started a new game during the same instance of the game it will have still been on the list from the previous game.
Very silly mistake on my part I'm sorry about that! I've fixed it now though.
There are always display bugs, and none of my wishes was included in this version. I'm a little sad, and the main menu freeze at my first start... what the?