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Like, if Hackitude makes programs stronger, does that include clearly magical attacks granted by Shields since they're technically Programs? Or are those still dictated by Sparke?
As for Hack affecting shields, I think Hack is always the stat that affects shields as shields are used by hacking to begin with. You can't even use the attack without a high hack stat, so it would be counter productive to make it scale off of Sparke. (This is untested btw. Just my intuition.)
drones also aren't effected by any stat or damage boosts.
Good to know. I'll add it in the Drones section.
Edit: I cut it down a bit. Just so the guide is more concise. I think they're affected by Arete's starting shield "double next move" effect, but I've never used Arete really so I couldn't say. Its surprising that Drone's don't scale with Hack. Do her other moves scale with Hack? Or Sparke?
Edit2: Wait this might mean that Buffz, which is supposed to increase stats by a %, isn't working correctly. Because it would be weird if Drones didn't scale up in damage later in the game. Unless it scales on something weird, like level? Or is Innate Hack different from buffed Hack? Like with Innate Phys affecting HP gain. This might be the case. Could be a hidden stat, Program effectiveness, thats only affected by Innate Hack. Drones could scale with Program effectiveness. I'll test this later as theres a shield that gives Program up.
Another thing I've noticed, is that using two Buffz on one character doesnt do anything (from using Hidden Resources, or whatever the move is that doesn't consume items). So effects really do not like stacking at all. Can't think of anything that stacks, besides Gunner's disarm move.
Edit3: So many edits.. anyways. I'm starting to question whether Desperation is double effect or 1.5x effect. I just had a Potion do 150 healing and I'm unsure as to how other than Desperation affecting it. But I clearly remember using a Potion before to heal for a 100 with a negative HP character. Maybe it was the Cunning buff from Enviromental Hacking? ..even though Cunning shouldn't affect it. Maybe the Enviromental Cunning buff included an Item up buff.
It is never metioned anywhere as far as i've seen and it can screw you over if you are not carefull.
Wow. I thought Arete was a really terrible character when I first played her, but now she actually seems worse.
Songs determine their damage dealt on activation. Meaning if you buff Psybe (or Song Shield user) up before using them, they will deal the increased damage/healing until you use another Song. The highest I reached was about 7,000 per round with Pain Song, and I don't think I'd full-buffed them either... but the game's a cakewalk at that point anyway, what with you being able to kill every encounter bar bosses in two rounds, even on Super-Spy. An unbuffed Pain Song dealt around 1k+ in comparison.
Hyper does not affect Song/Drone damage, but your stats (Buffz) and any damage buffs (Style Bonus, Inspire, Cheat Code, Silver Bullets, Avatar) do.
As for stat scalings, the type of damage dealt essentially determines what stat is used. As far as I can tell:
Physique: Physical
Hackitude: Hack, Pierce
Sparke: Fire, Ice, Water, Elec, Earth, Wind, Gravity, Heal
Cunning: Ailment Damage
From my experience, EVERYTHING falls under this list, from Dave's Patch to everything in Chahn's Gunmancy. Items and Programs are also determined by this. It's rather counter-intuitive for offensive elemental Programs, but those Programs are meant for characters that have high Hackitude and Sparke, like Alyssa or Psybe. The only exception to this is the TechnoMage Shield, which allows anything that uses Sparke to use Hackitude instead.
As for Ailment Damage, the way the game seems to have an invisible HP counter for different ailments. These start low, after you inflict the ailment once, the threshold/resistance increases. I'm not sure if it stops rising after the first or second time you proc the ailment, but it seems to get harder and harder to inflict the ailment in question. Poison's damage is determined on application, and if reapplied uses the higher of the two amounts.
Hope this helps!
Edit: I'm actually not too sure about Arete's Drones, but Psybe's Songs 100% work as I described them. I do recall those Drones hitting for a fair amount, however, and I'm fairly sure Buffz increases their damage.
I don't know what difficulty you played the game on, but on Super-Spy, Arete is extremely useful for quite a length of the game. I'd say borderline broken in the mid-game, to be honest. Consistent 130% Pierce AoE regardless of what she does means she can act fully as a support character with the Insight shield (which she comes with) while killing enemies. And that's not even counting her biggest advantage: Alchemize and her Item Up accessory.
Alchemize basically makes her the best Item-user your team has, and for a very long time, the hardest hitter on your team. Alchemize doubles Bomb's effectiveness, making it hit for 300% Fire before Item Up's bonus (which is about 35% bonus, I think). It's the highest ratio you'll get for quite a while. Considering it's also affected by Prepare (2x Damage from Insight shield), Hyper Bonus, Style Bonus, Buffz, Oil Spill, and any damage buffs (Inspire, etc.), you can one-shot lots of bosses with it. As in, you'll be hitting about 20,000 while everyone else is doing 5,000 or so with the same degree of preparation.
Of course, once you reach the higher levels of the game, some other characters can do the same for less work, and Arete starts to become a glorified support with Alchemized Buffz once again. But at that point, you one-shot everything with your chosen character anyway, and doubling your attacker's stats gives more than linear returns.
P.S.: I'm not an Arete fanboy or anything. I find all the characters useful at different points of the game; they all bring something to the table. Their roles change dramatically with the items, weapons, accessories, and skills that they acquire and learn. The game is actually rather balanced in terms of character strength. You can bring any combination of characters into any fight and win.
I think the game actually mentions it when you get the Heroine Shield.
Which makes Unite attacks, which were part of the game's initial selling pitch, pretty much useless unless you're going for the final blow because they radically debuff the characters involved.
Though as this thread proves, putting a Glossary somewhere in the game of all the terminology used would go a long way towards making it more palatable.
In any case, a lot of this is stuff the game really doesn't explain to you. As much as I love this game, I actually found CSTW's combat to be more intuitive. Partly cause you could tell/see that the enemies were getting stronger. While I'm not exactly on super-ultra-mega hard like the rest of you all seem to be, I'd have expected at least some increase in enemy strength but I don't.
Also, do we know what effects Dave's Hack skill cause I've never had it succeed in working on robots even though it's got Robotic Bane. I know it's only 50% but you'd expect it to work at some point. I've had other ailments succeed on the first try that weren't 100%.
EDIT: Also, I know it mentions something about Team-ups using Heroine draining style, but I don't think it explicitely says that Burst is what causes it. I had just assumed that those particular abilities were the cause, not bursting.
Dave's Hack skill procs Rust. I've definitely had it work for me before. Make sure you're actually fighting robots and use it a few times if you really want to see it work.