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The gap between viability and optimal play through the last two difficulty modes are too big. The second to last one is almost a joke, whereas the last difficulty mode is essentially praying to RNG gods unless you want to grind.
The very first battle in a game should be able to be beaten on any difficulty. Period. The only time that isn't the case is like in Etna mode for Disgaea 1, where the enemies are set to be at the place you'd be after beating the game once.
However, there is the item world to still level if you're underelveled, it allows you to play Etna mode also from a new level perspective so you can start on it, and it's brand new content for if you do beat the game and move on.
There's no excuse to include a difficulty mode that prevents you from even being able to beat the first battle. That just isn't good design.
As to the Super Spy difficulty itself, a lot of the mechanics are initially murky. Once you understand those mechanics, the difficulty is very manageable. If you are struggling on the very first battle, you simply do not understand the basic mechanics yet.
Edit: I just started a new game on Super Spy, and that first fight is more vicious than I remember (It took me three tries, and I've played through it on Super Spy before). So I feel where you're coming from. The difficulty balances out the further you go, though there are various difficulty spikes later in the game that still seem unfair (or at least inconsistent with the flow of the game).
Oh please. The first fight is completely beatable; I just started a quick Super Spy run and crushed the enemy on the first try. Your inability to figure it out is not a reason for a real challenge to be locked out for the rest of us.
I hate all of these armchair game designers. How many successful RPGs do you have under your belt, that you feel qualfied to tell someone else what good design is and isn't?
(And yes that's supposed to be a subtle play on words.)
In the mean time, you could consider reading this:
http://steamcommunity.com/sharedfiles/filedetails/?id=904191391
And just to add my voice: the first fight IS possible on super-spy. It does NOT require praying for a favorable RNG. It just requires mastery of game mechanics that the game hasn't taught you yet.
Edit Also @K4 I almost never used Poison on Super-Spy do to a 'certain bug', so Poison is not required by any means for most fights.
Not even necessary against the alien green cat in the festival? I know its optional though.
Edit: Just looked into it. Easier than I thought honestly. This was also without doing the optional dungeon on the way here. Use the murder shield for high defense and speedstick. Basic turn order was Water > vulnerable hit > Defend > Water > Potion > Aegis > vulnerable hit (also stuns this time) > Defend > Heal > Water, Cat has 263 hp (we have 3 but over 100 Style). I'm not sure when murder works but eitherway its dead at that point. That was also first try so it was super messy lol. Should also mention I used water satchel. Update: Did it a second time just to confirm that it wasn't a fluke.