MotoGP™14

MotoGP™14

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Kr2LER Jun 24, 2014 @ 1:54pm
Performance and better visuals tip
I tried this little program,which uses more than 4 gb if you have it : http://www.ntcore.com/4gb_patch.php and the performance of Motogp 2014 seems better. Im running the game in 1080p and all effects on without stuttering, before it was stuttering alot.

If the above is true then Milestone needs to investigate the way the game uses the memory...

Anyway enjoying the game now!, the gameplay is better than Motogp 13 IMO :)
Last edited by Kr2LER; Jun 24, 2014 @ 2:37pm
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Showing 1-15 of 51 comments
Kr2LER Jun 24, 2014 @ 2:34pm 
Allso add these lines to improve the visuals to the configfile: (edit the config and remember to make the file readonly!)

[Video Configuration]
VSync=1
MultisampleQuality=4
vmode/color_bits = 32
vmode/alpha_bits = 24
vmode/depth_bits = 24
vmode/stencil_bits = 32

[Graphic Configuration]
AFX=1
HiResTextures=1
vmode/multisamples = 4
MultisampleQuality=4
vmode/color_bits = 32
vmode/alpha_bits = 24
vmode/depth_bits = 24
vmode/stencil_bits = 32
Heightmap Preset=1
Last edited by Kr2LER; Jun 24, 2014 @ 2:42pm
Morphi Jun 24, 2014 @ 2:51pm 
These settings helped loads, thank you :)
snu_snu Jun 24, 2014 @ 3:45pm 
Which file did you patch?

C:\Program Files (x86)\Steam\SteamApps\common\MotoGP2014

MotoGP14.exe
MotoGP14X64.exe

or something else?
tigertimma Jun 24, 2014 @ 4:41pm 
Originally posted by snu_snu:
Which file did you patch?

C:\Program Files (x86)\Steam\SteamApps\common\MotoGP2014

MotoGP14.exe
MotoGP14X64.exe

or something else?

In your home directory, i.e

C:\Users\<username>\AppData\Roaming\Milestone\MotoGP14

There's a config file in here. AppData is usually hidden so you may need to change your Windows folder options to see it.
Last edited by tigertimma; Jun 24, 2014 @ 4:43pm
shoop46 Jun 24, 2014 @ 5:39pm 
AMAZING! if i turn off the high quality AFX, will it still run the same?
its less blurry without the AFX, even if it is supposed to look more realistic.
Deckard Jun 24, 2014 @ 6:37pm 
For SLI, use Nvidia Inspector to enable the SLI DX11 "F1 2013" compatibility bits.
snu_snu Jun 24, 2014 @ 7:26pm 
Originally posted by tigertimma:
Originally posted by snu_snu:
Which file did you patch?

C:\Program Files (x86)\Steam\SteamApps\common\MotoGP2014

MotoGP14.exe
MotoGP14X64.exe

or something else?

In your home directory, i.e

C:\Users\<username>\AppData\Roaming\Milestone\MotoGP14

There's a config file in here. AppData is usually hidden so you may need to change your Windows folder options to see it.

I know about the config.ini file. I'm asking which executable do you patch for NTCore, MotoGP14.exe or MotoGP14X64.exe?
Deckard Jun 24, 2014 @ 7:52pm 
Originally posted by snu_snu:
Originally posted by tigertimma:

In your home directory, i.e

C:\Users\<username>\AppData\Roaming\Milestone\MotoGP14

There's a config file in here. AppData is usually hidden so you may need to change your Windows folder options to see it.

I know about the config.ini file. I'm asking which executable do you patch for NTCore, MotoGP14.exe or MotoGP14X64.exe?

I'm fairly sure this will make no difference. If you are running a 64bit OS the launcher selects MotoGP14X64.exe, which will use more than 4GB. If you have a x64 OS you can actually delete MotoGP.exe as it isn't run at all. If you have a 32bit OS, it's kind of bad luck because you can't address more the 4GB in any case.
snu_snu Jun 24, 2014 @ 7:58pm 
Originally posted by Deckard:
Originally posted by snu_snu:

I know about the config.ini file. I'm asking which executable do you patch for NTCore, MotoGP14.exe or MotoGP14X64.exe?

I'm fairly sure this will make no difference. If you are running a 64bit OS the launcher selects MotoGP14X64.exe, which will use more than 4GB. If you have a x64 OS you can actually delete MotoGP.exe as it isn't run at all. If you have a 32bit OS, it's kind of bad luck because you can't address more the 4GB in any case.

That's what I thought, why it would need more memory allocation if there is a separate exe for 64bit OS. So patch isn't necessary. Thanks.
shoop46 Jun 24, 2014 @ 9:26pm 
even if you dont think it works, try it, i noticed a huge difference when using vsync. almost no input lag, and no shuttering
↯lightningboy↯ Jun 24, 2014 @ 11:38pm 
@Deckard. I selected f1 2013 dx11 sli compatibility bits, did the sli options (gpu_count 2) and force alternate sli rendering 2 and it still doesnt use my second card. The game simply doesnt support SLI. really disappointed by the ♥♥♥♥♥♥ optimization. As for the little programme. it kinda helped somehow but not with the antialiasing-multisample. The game still is jagging terribly. This shows how uninterested Milestone is for The PC version.Terrible image quality. Its funny that i can play crysis 3 and other games on high-ultra settings and not this game. Funny and enraging at the same time
Last edited by ↯lightningboy↯; Jun 24, 2014 @ 11:49pm
Deckard Jun 25, 2014 @ 1:00am 
Originally posted by lightningboy:
@Deckard. I selected f1 2013 dx11 sli compatibility bits, did the sli options (gpu_count 2) and force alternate sli rendering 2 and it still doesnt use my second card. The game simply doesnt support SLI. really disappointed by the ♥♥♥♥♥♥ optimization. As for the little programme. it kinda helped somehow but not with the antialiasing-multisample. The game still is jagging terribly. This shows how uninterested Milestone is for The PC version.Terrible image quality. Its funny that i can play crysis 3 and other games on high-ultra settings and not this game. Funny and enraging at the same time

It works. I'm getting really good graphics running at 2560x1440 (you have to edit config.ini and set to read only) and 60fps on two SLI'd GTX780 using latest Nvidia beta drivers. The game really does appreciate a brute force approach. I still get some aliasing on those slow pan opening shots, but you don't see any racing. To walk you through it and I'm assuming you have a x64 OS; There is no preset nvidia profile so you have to create one. If you have already created one, delete it with Nvidia Inspector and start again, just to make sure we're on the same page. Open Nvidia Control Panel > Manage 3d settings > Customise > add MotoGP14. Check setting as, prerendered frames=2 (this works well for me and helps prevent skipped frames), SLI set to Nvidia Recommended. Open Nvidia Inspector. Goto your created profile which will be something like "D:\steam\steamapps\motogp14\motogp14x64.exe" . Find SLI Compatibility bits (DX1x) towards the top and change to "f1 2013" (should be 0x020100F5). Leave all the SLI settings at blah_AUTOSELECT. Do not force AFR 1 or 2 as this won't use the compatibility bits and will just cripple your framerate . Apply. That's it. You can check it's working correctly with Afterburner or similar app but you should notice it immediately in-game (especially in the helmet view which for some reason tends to drop the frame-rate and now should be a rock steady 60fps).
Last edited by Deckard; Jun 25, 2014 @ 1:23am
arczi-san Jun 25, 2014 @ 5:14am 
To be honest I don't see a difference. Maybe it's because of not having AA... And right now the game tells me it can't save config.ini, which propably is normal, because of making file readonly. Maybe I did something wrong. My file now looks like that:

[Language]
LanguageID=9
[Video Configuration]
MultisampleQuality=4
vmode/color_bits = 32
vmode/alpha_bits = 24
vmode/depth_bits = 24
vmode/stencil_bits = 32
DeviceID=0
DeviceType=11
DeviceOrdinal=0
Windowed=0
VSync=2
Width=1920
Height=1200
RefreshRate=59
[Audio Configuration]
DeviceID=0
Voices=0
Mute=0
Speakers=Stereo
[Graphic Configuration]
AFX=1
HiResTextures=1
vmode/multisamples = 4
MultisampleQuality=4
vmode/color_bits = 32
vmode/alpha_bits = 24
vmode/depth_bits = 24
vmode/stencil_bits = 32
Heightmap Preset=1
@arczi-san Try editing the file first without having applied ''read only''. Edit it first, save it, and then apply read only. Also try deleting the spaces between the ''='' symbols and the words (eg vmode/depth_bits=32 and not bits = 32) try and see if it makes any difference.
@Deckard. By the way thanks man. It actually worked. Thanks a lot for the info.
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