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It is a good, fresh thing nearly never seen in games before but the OP is right that the actual thing makes the characters hard to understand and out of context sometimes.
I looked really hard for an option to disable all rhymes and play with normal text. I like the graphics and the exploration part, the battles are passable, and these are the only reasons to keep playing. All my friends who tried CoL dropped it midway. Rhymes and UPlay suck big time. Let's see for how long I'll play it...
It baffles me that they thought this was a good idea. I can understand going for a certain fairy-tale-esque feel, but a) going full-rhhyme was NOT necessary for this, I mean who among you would actually tell a bedtime story to a kid in rhyme?, and b) this is one of those things that needs to be done well or not done at all. Also, the decision may have been ill-advised to begin with. There are a lot of poems and fairy tales told in poem form, and told beautifully, but they usually have a certain style, e.g. in order to keep the style of the poem consistent you tend to not have, say, distinct speech patterns for different characters. So it's a more distant sort of narrative, and may not be suited to an immersive experience like an RPG.
https://www.youtube.com/watch?v=X-VeY8dwT2k
I like it too :D