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Hmmm, they are not as useless as you think. They are a major source of damage.
What do you suggest for an improvement?
A suggestion to this could be synergies among different skills... like to have a skill or a passive or an entire new prestige system that makes:
- Bounced projectiles seeks a target
- Additional projectiles aim at a different enemy
- Pierced enemies become vulnerable ( takes aditional damage for x seconds )
- Backward projectiles surprise enemies and do x% increased damage
- Chained projectiles have a chance to not consume a chain stack
- Damage over time effects can stack, multiplying the damage they deal each tick
- etc...
Of course all of those could be "Chance to..." so you have to invest on them... but might make a cool new system
If there are enemies clockwise or counter clockwise of your main target, multi shot can hit those.
If there are enemies behind your target, your projectiles can hit those.
If there are enemies on the opposite side of your target, your projectiles can hit those.
And if any of these extra shots miss, then bounce can fling them back into the arena, giving them a whole new chance to hit.
Now I will admit when you first get the workshop this might not seem like much. But when you start to get toward even 10-15 levels and realize that with the right spread of skills you can make the entire room a sea of deadly multicolored garbage, you start to get the point.
When every time your tower shoots it fires left, right, through, and behind multiple times and all those missed projectiles go flinging themselves off the walls at random, if you're using like a fire tower at all you will see all those orange circles all over the place and know you've been hitting.
Trust me man, it is good. Just give it time.