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I do agree it does seem a lot brighter tho.
My specs are these btw:
Ryzen 7 7700X
RTX 4060 Ti
32Gb DDR5 ram
At 2880x1800 I get about 100fps with DLAA, everything at maximum. With DLSS Quality it's around 120fps. The internal benchmark results also show that this is mostly CPU limited, the GPU could go higher, so I guess it would run quite well at 4k as well.
But you're right, the old version was MUCH faster. With the same hardware and resolution and everything maxed out, I get roughly 300 fps. But I think the upgrade is worth it and it runs quite well.
I really like the much more vibrant look of the Remaster, without the red tint that was always visible in the original version. Don't get me wrong, it looked fantastic and still does. The Remaster just looks SO much better, in my opinion...
As for Forbidden West, the answer is yes and no. The main game does indeed run slightly better, the Burning Shores add on the other hand, does not. I think it's mostly on par with the Zero Dawn Remaster. The main game was still available for PS4 and that shows. Burning Shores as well as the Remaster are only available for PS5 and PC, of course. And both are clearly designed with that in mind. :)
I got an "old" i7 9700K and a 2070 (no Super or Ti or anything) and both titles run just fine. I only play in 1080 tho.
32 Gb Ram help a lot I guess and ruinning it from a M2 ofc.
Agree! Not only that but a lot of the "improved" textures look worse. Plain, dull, mono-colored rocks on sides of mountains that used to be very detailed and multicolored. Over use of fauna, just moss and ferns all over everything to hide lack of proper detail. The snow effect is...absurdly bad. You can't even see to walk around. In fairness, the lighting looks better in a few areas, but overall I found it to look very artificial and over bright.
The FOV feels too "zoomed in" even at max. Max FOV in the remaster is like 70ish of 100 (I played at 90) in the original. I mean they gave us an FOV slider, but it's really just a reduce FOV slider, not an increase FOV slider.
Bad lighting and zoomed max FOV example:
edit: imgur deleted the pic linked to
https://i.postimg.cc/90rF7ZZk/hzd.gif
This remaster is wonderful despite the bugs, many of which have been quickly fixed, and others will be, I'm sure.
If you are referring to my .gif comparison above, that is the exact same time of day, loaded from the exact same imported save, from that exact camp fire you see in the screenshot. The FOV on original is 90/100 and the FOV on remaster is max +25. That is just how different the lighting is now (in that spot at least). It makes it a total white out with no contrast or detail.
It's a different time of day or shadows are somehow disabled or some other difference in the settings.
I've just been to that place in both games. It's the northern most campfire, north east of Pitchcliff, high in the mountains, at about the same latitude as the Tallneck in the Cut. Apart from some volumetric clouds in the Remaster, the lighting is nearly the same in both versions.
Ooh yeah I agree, in that GIF comparison they were definitely taken at different times of day! I definitely have had moments in the Remaster where things looked a lot like that "Original" screenshot, whereas the "Remaster" screenshot looks like it was midday rather than evening (or morning?).
Not even sure how you could accurately say it was the exact same time of day, since there is no in-game clock and, unlike HFW, there is no time-advancing mechanic except for the rare one or two story missions.
The schedule changes with the loading of the saves: try and you will see that loading the same save can make you find yourself in broad daylight, or in the middle of the night, or at nightfall, or at dawn, and the same with rain or snow or wind or not... It's random, it seems to me unless I am mistaken.
No reload, not pausing the game, nothing.
I didn't mind, but maybe that's what described.
Same happen just today in the hunters lodge. While approaching Ahsis, just before I was about to enter the dialogue, lightning changed from bright daylight to dark within a split second, pretty much without any movement of Aloy.
Again: I don't mind, but it seems to happen.