Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Doing other activities can reward you with XP and better gear which will help you with your next main quest where you will be a lot higher level than the minimum recommended level for the quest.
You should avoid backtracking unless there is a side quest that unlocks in an already visited area of the map only after completing a certain main quest. This is the only exception where such scenarios are as per design.
For the "issue", I have hundrets of hours in all three titles so far and I never cared about a level for a quest. For Zero Dawn I usually play the Intro and once I can leave the sacred land go north to the Frozen Wilds, just to get the best items right away. Never ever looked on a level for a mission and felt it, in any way, influences the fun I have in the game.
Or do you just complain for the sake of complaining about something?
Or design a better game.
And if he knows SO much better what "good" game design is, why not let other participate in that? ;)
After all, he's complaining about game-play mechanics that are pretty much inherent to any open world game...
Most games with open worlds now have level scaling, even world of Warcraft an MMO for god sakes is level scaled now.
Why are you replying to me but speaking as if I'm the other guy wtf? do you not understand who is saying what?
And no most games which are level based have content in the same area before you move on so you clearly don't play many rpgs or action games if this is how you think they work in general.
But you're just a private profile so obviously can't take you seriously can I. Blocking you now.
Actually to correct you: most games now drop the level scaling and compensate by other ways.
Now to touch base on your criticism:
The game is open world and open progression, meaning, you are not bound by level restrictions and you progress quests as you encounter them on the route you decide to take.
That is not bad game design that is intentional game design because it was meant to be this way.
"nah sorry its absolute waste of time it is, i prefer games to be level scaled so this nonsense bull crap doesn't need to be a thing."
and played over 100 hours.
funny
This game is very good. (all 3 of them)
Its a open-world game....
If you dont like it. dont buy/or play it.
The "Levels" listed for the quests are not _requirements_; they are a hint as to the difficulty of the quest.
This is complicated by the addition of the DLC Frozen Wilds, which starts at Level 30 I think, but can be reached easily when you are only Level 7. What the number is telling you is "You may be seriously underequipped for this, consider doing something else instead".
Since the game has FAST TRAVEL (and once you make it to Daytower and buy the Golden Backpack, you have *infinite fast travel at zero cost*), neighboring quests of vastly different difficulty/level should not be a bother at all.
You'd have a point if the game was linear or if travelling back was somehow burdensome, but it's not.
Walk in peace.