Horizon Zero Dawn™ Remastered

Horizon Zero Dawn™ Remastered

Ver estadísticas:
Gisborne 17 NOV 2024 a las 17:14
Shield-Weaver armour
So I'm lvl 25, started the quest, got the 2 power cells needed, get to Armour... need 3 more power cells, look up guide and basically don't get the last cell till n ear end of the game... so whats the point in getting this Armour once the game is basically over? hate it when they do this. like rpgs where you get cool skill son the last mission of game then its over
< >
Mostrando 31-38 de 38 comentarios
Gisborne 20 NOV 2024 a las 3:18 
Publicado originalmente por acowsik:
Publicado originalmente por Parry Hotter:
Sucks that you no longer have this armor in the next game.

Forbidden West is a lot harder and you will really get hit hard in combat.. you better be stocked up on herbs and healing potions.
Hot hard? You already get 1 shot on very hard in the 1st game, how much worse can it be lol? I run around for 10 min picking herbs to have max stick and use them all in seconds..
ZemX 20 NOV 2024 a las 6:19 
Publicado originalmente por Gisborne:
Hot hard? You already get 1 shot on very hard in the 1st game, how much worse can it be lol? I run around for 10 min picking herbs to have max stick and use them all in seconds..

Less about being hit harder in FW as they made machines much more aggressive. Melee combat is more complicated but somehow seems less effective vs. machines because it relies on combos that will just get interrupted by the relentless machine attacks.

But then they nerfed a lot of the things that were probably overpowered in HZD: dodging, traps, ropes, ammo capacity. Shield Weaver is gone, though there's a perk ability now that sort of replaces it... but not really as effective as the armor was.

They did add a bunch of new stuff but the changes take some getting used to. Arktix's channel is a good resource for tips/tricks if you're gonna play, really for both games.
Mav99 20 NOV 2024 a las 7:50 
Publicado originalmente por acowsik:
When it matters to the devs themselves if you cheat or not even if its an SP game, you will think twice of trying to act cocky... Banjo Kazooie and Witcher 3 are perfect examples.
There are other games too, that disable any kind of achievements, including highscores or leaderboard entries, when they detect cheats and that's perfectly fine.

Banjo Kazooie, which I never played, apparently has several classic cheat codes built into the game. The developers of the "Xbox Live Arcade" version decided to punish players for using these codes by preventing to save the game and removing them from the leaderboard. I think preventing saves is questionable and a complete removal from a leaderboard, even for games without the use of cheats, goes way too far.

And the "Bovine protection initiative" from the Witcher 3 backfired on the developers, so they had turn that punishment down. The monster they added after killing too many cows was not invulnerable but just high level and very dangerous. If you still managed to kill it, it would immediately spawn again. So now, high level characters used that to farm it's hides and make even more money. In the current version it seems to spawn just once to deter low level players from using that cow exploit and only comes back when you revisit the place later. Again, I just read that. I played the Witcher 3 but never got very far because I don't like playing Geralt, mostly because of the predetermined combat style. I prefer a ranged, stealthy approach which seems impossible in that game.

In general, I think reacting to cheats like that is both arrogant and stupid.

Publicado originalmente por acowsik:
Being a game dev myself I absolutely applaud such moves which will royally piss off cheaters. Justice well served.
Yeah, it's probably a really good idea to "piss off" PAYING CUSTOMERS and prevent them from using a product they paid for the way they want to.
It's a different story to protect other players from such actions in multi-player games but in a single player-game, again, I think this is just arrogant and stupid. Especially since they're punishing players for their own design mistakes! And it's NOT the developers job to teach their paying customers a lessen.
Última edición por Mav99; 20 NOV 2024 a las 7:53
Gisborne 20 NOV 2024 a las 9:30 
Publicado originalmente por ZemX:
Publicado originalmente por Gisborne:
Hot hard? You already get 1 shot on very hard in the 1st game, how much worse can it be lol? I run around for 10 min picking herbs to have max stick and use them all in seconds..

Less about being hit harder in FW as they made machines much more aggressive. Melee combat is more complicated but somehow seems less effective vs. machines because it relies on combos that will just get interrupted by the relentless machine attacks.

But then they nerfed a lot of the things that were probably overpowered in HZD: dodging, traps, ropes, ammo capacity. Shield Weaver is gone, though there's a perk ability now that sort of replaces it... but not really as effective as the armor was.

They did add a bunch of new stuff but the changes take some getting used to. Arktix's channel is a good resource for tips/tricks if you're gonna play, really for both games.
So they made everything worse lol.
Hebalon 23 NOV 2024 a las 23:43 
Publicado originalmente por Gisborne:
So they made everything worse lol.
No, they made a lot of things better in Forbidden West, imho. The combat system is more complex (and more fun, imho), there are more weapons and outfits to choose from, which you need to upgrade to get their full power (which is a bit of grind).

Most important update: The annoying inventory management is gone. Yes, you have a very limited amount of munition in the wild, but everything you loot (and doesn't fit in your bag) will automatically go into your stash, which has an unlimited size (well, afaik except the 32Bit Integer limit, which is 2,147,483,647). You can access this stash in every settlement and so called "shelters" (like advanced camp fires).

Zero Dawn is a great game, but Forbidden West is even better, imho.
Última edición por Hebalon; 24 NOV 2024 a las 0:03
tcortese 12 FEB a las 20:29 
So, is it still possible to "glitch" the Shield Weaver armor in the remastered PC version? I was able to sneak in to the Grave Hoard and grab one power cell, but I am unable to accomplsih the "mountain goating" climb to get into GAIA prime, even though I have seen a few vides showing people doing it (wondering if they were all on console, or if this maneuver is possible on HZD remaster PC version).
Hebalon 13 FEB a las 4:44 
According to Arktix it works on all platforms and in the Remaster. Haven't tried it myself though.
https://www.youtube.com/watch?v=DxSvJpK6HsQ
Parry Hotter 15 FEB a las 17:31 
Publicado originalmente por Hebalon:
According to Arktix it works on all platforms and in the Remaster. Haven't tried it myself though.
https://www.youtube.com/watch?v=DxSvJpK6HsQ
The final power cell would require a glitch to get into that area.
< >
Mostrando 31-38 de 38 comentarios
Por página: 1530 50