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Less about being hit harder in FW as they made machines much more aggressive. Melee combat is more complicated but somehow seems less effective vs. machines because it relies on combos that will just get interrupted by the relentless machine attacks.
But then they nerfed a lot of the things that were probably overpowered in HZD: dodging, traps, ropes, ammo capacity. Shield Weaver is gone, though there's a perk ability now that sort of replaces it... but not really as effective as the armor was.
They did add a bunch of new stuff but the changes take some getting used to. Arktix's channel is a good resource for tips/tricks if you're gonna play, really for both games.
Banjo Kazooie, which I never played, apparently has several classic cheat codes built into the game. The developers of the "Xbox Live Arcade" version decided to punish players for using these codes by preventing to save the game and removing them from the leaderboard. I think preventing saves is questionable and a complete removal from a leaderboard, even for games without the use of cheats, goes way too far.
And the "Bovine protection initiative" from the Witcher 3 backfired on the developers, so they had turn that punishment down. The monster they added after killing too many cows was not invulnerable but just high level and very dangerous. If you still managed to kill it, it would immediately spawn again. So now, high level characters used that to farm it's hides and make even more money. In the current version it seems to spawn just once to deter low level players from using that cow exploit and only comes back when you revisit the place later. Again, I just read that. I played the Witcher 3 but never got very far because I don't like playing Geralt, mostly because of the predetermined combat style. I prefer a ranged, stealthy approach which seems impossible in that game.
In general, I think reacting to cheats like that is both arrogant and stupid.
Yeah, it's probably a really good idea to "piss off" PAYING CUSTOMERS and prevent them from using a product they paid for the way they want to.
It's a different story to protect other players from such actions in multi-player games but in a single player-game, again, I think this is just arrogant and stupid. Especially since they're punishing players for their own design mistakes! And it's NOT the developers job to teach their paying customers a lessen.
Most important update: The annoying inventory management is gone. Yes, you have a very limited amount of munition in the wild, but everything you loot (and doesn't fit in your bag) will automatically go into your stash, which has an unlimited size (well, afaik except the 32Bit Integer limit, which is 2,147,483,647). You can access this stash in every settlement and so called "shelters" (like advanced camp fires).
Zero Dawn is a great game, but Forbidden West is even better, imho.
https://www.youtube.com/watch?v=DxSvJpK6HsQ