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Really does provide a level of artificial difficulty and I got damn good at games I had already mastered with kb/mouse.
Guess I have the souls series to thank for that, I found the m/kb controls very awkward in souls games so they forced me to use a pad.. rest is history. I can still use kb/mouse if I want but its rarely needed anymore :P
There are CONCENTRATION skills that make this easier. It is SUPPOSED to be more difficult at first. For example, you unlock a concentration skill and JUMP in the air which should cause things to SLOW DOWN.
AND besides practice you have other OPTIONS like hiding and calling the enemies to you.
I've played through the game completely. I would NOT want it any easier. Once you LEARN how things work I think you'll find it makes sense.
Jump to land BEHIND some of the enemies. Run straight AT some of them, ROLL and you can get a power strike in before they can turn to hit you. Then follow that up with CRITICAL STRIKE if they are stunned.
I am very surprised to read this. I have never been a good fighter in video games but I only play HZD in Ultra Hard. Every time I am hit, it is due to a personal mistake, usually because I stay too long on a spot during a fight. I am never hit when I dodge in time. Also, if I make too many mistakes and my health and herb become dangerously low, I quit the fight just rolling all the time. I can almost always escape this way without more damage, even against bird-type machines.
I never played any Horizon game with a controller but I tried God of War on a friends PS5 and found the controls abysmal. I finished the game before, with mouse and keyboard on my PC and would never consider playing ANYTHING with a controller these days.
The last "controller" I enjoyed playing with, was an Advanced Gravis Analog Pro Joystick for racing or flying games. Long time ago... :)
We could have mouse accuracy on the supported Gyro enabled controllers, (dualsense, dualshock 4, Nintendo pro controller, etc.) as tested with other games or via Steam Input in games that at the very least support mixed input (both mouse/keyboard and controller at the same time)
But.. most game developers decided NOT to PROPERLY implement motion (gyro) aiming in their games. Basically, what they're doing is translating gyro motion data into Right Analog stick deflection (so basically like aiming with the right stick on a controller) INSTEAD OF translating the motion data into mouse movement motion data (like moving a mouse to aim)
Should they had PROPERLY IMPLEMENTED gyro in this game, we would've had aim precision parity with a gaming mouse while aiming.
The combat is designed around the LIMITATIONS of the controller. It's balanced that way. I wouldn't actually want it to be EASIER, I personally think it works well.
Finer control of aiming isn't a plus it's a negative. You want to LEARN the game systems and how to properly engage in combat to win battles not play with super precise controls that "cheat" the game mechanics.
If you don't like how this is implemented, it's maybe not the game for you. Many, many people love how it's setup. And it's setup for a normal xbox/ps controller.
Personal preference. I prefer the controller for a game like this. Many others do as well. To say it was designed for a controller is silly?
Uh, that's LITERALLY what they did though... this is a pointless argument.
You should let his sentence in context: "it was designed around aim assist and arrows homing on enemy and weak points, both removed on very hard." With the context, it is not a pointless argument. Controller + aim assist or mouse + keyboard without assist, why not? Why is it cheating to use the second option? It is part of the tools provided by the developers after all.