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^ This. It has no value for the customer (as in those who pay money for the product) and should be avoided. As in not buy products which force you to do stuff like that.
Games for Windows Live was a disaster in general and was dropped after a while.
Wouldn't put it past either Microsoft or Sony trying it again if they thought they could get away with it. They probably couldn't though, can only get away with it on console since there's no choice for the user.
Checking file integrity on the fly doesn't happen and it wouldn't make much sense either. Legitimate copies don't need it, illegal copies would have it removed. There is just NO PROTECTION there whatsoever, no matter what that Sony boss claimed.
Once again, the only form of "protection" that PSN can offer is to control access to online games and ban toxic users. By blocking offending users it might help to keep the online environment a little bit safer. Nothing more.
But again, the main purpose of PSN is to bring users into the Sony "world" and to provide data like user habits, what games they play, how long they play, and so on.
That makes no sense whatsoever. A legitimate copy would have already been paid for, long before PSN get's even installed.
Because they believe the value of "binding" users and the data they collect outweighs the potential loss of revenue...
To give you some other examples on how trustworthy big companies are:
Remember Diablo 3? At launch Blizzard claimed it was always-online because it required the servers to run as PCs couldn't handle it all on their own.
Then a while later, they released the Console versions. And - surprise - they could be played offline, proving that previous claims about servers being a necessity where nothing but lies.
The only reasons for the always-on requirement where copy protection and protecting the integrity of the auction house. Blizzard hoped to make money through cash transactions there. But it failed and the auction house was later removed but unfortunately the annoying always-on requirement remained.
EA/Maxis did something similar with Sim City, claiming the simulation was so complex it couldn't run without cloud services. Within the first week a mod appeared that disabled the server connection, proving that this was nothing but a lie as well. The simulation was laughable from the start and it took many patches in short succession to fix the shortcomings of traffic, NPCs and other issues. Another patch later added an official offline mode... proving again that the initial claims where mostly lies.
So much for the believability of big companies and their bosses...
That has zero to do with it because Sony doesn't even list player numbers in their (mandatory) investor guidance reports, all they include are the dollar figures PSN brings in and since in this case no revenue is increased then it doesn't even show up.
Once again gamers' ignorance of how investing works is showing with disinformation like this. Sony's quarterly investor guidance reports are freely available just like every other publicly traded American corporation.
Or maybe the rumors that they plan their own launcher are true? Testing the waters, establishing a user-base? Or they really do need it for investors, internally.
Who knows....
No it is NOT OBVIOUS because the investors don't see those numbers and they don't really care anyway. All an investor cares about are the dollars figures and getting a return on their investment.
The reason Sony is doing this is because they are setting the stage to roll PC into the PlayStation ecosystem just like Microsoft has done with Game Pass. In dollar numbers PC out sells Playstation so by bringing the PC into the PlayStation ecosystem they could double their sales and double the number of people paying money. THAT is what investors care about, more money
I'm no big fan of 3rd party accounts, but I've seen far, far worse.